X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fgeometry%2Fhypersphere.h;h=ed2b49ff161141e4364a5bd81773ed0c9cc16632;hb=adb812a194961d542dcb0abd61258cbc8723ecd9;hp=8b7d0a4cf91088f8e4e14028b5116698ca079fb5;hpb=6ff13022b53830d35283905d562c2ef3af198cc1;p=libs%2Fmath.git diff --git a/source/geometry/hypersphere.h b/source/geometry/hypersphere.h index 8b7d0a4..ed2b49f 100644 --- a/source/geometry/hypersphere.h +++ b/source/geometry/hypersphere.h @@ -5,10 +5,15 @@ #include "hyperbox.h" #include "ray.h" #include "shape.h" +#include "surfacepoint.h" namespace Msp { namespace Geometry { +/** +A shape consisting of the points within a specific distance from the origin. +Two- and three-dimensional cases are Circle and Sphere, respectively. +*/ template class HyperSphere: public Shape { @@ -24,7 +29,10 @@ public: T get_radius() const { return radius; } virtual HyperBox get_axis_aligned_bounding_box() const; + virtual bool contains(const LinAl::Vector &) const; virtual bool check_intersection(const Ray &) const; + virtual unsigned get_max_ray_intersections() const { return 2; } + virtual unsigned get_intersections(const Ray &, SurfacePoint *, unsigned) const; }; template @@ -52,17 +60,51 @@ inline HyperBox HyperSphere::get_axis_aligned_bounding_box() const return HyperBox(dimensions); } +template +inline bool HyperSphere::contains(const LinAl::Vector &point) const +{ + return inner_product(point, point)<=radius*radius; +} + template inline bool HyperSphere::check_intersection(const Ray &ray) const { T x = inner_product(ray.get_direction(), ray.get_start()); if(x>0) - return inner_product(ray.get_start(), ray.get_start())<=radius*radius; + return contains(ray.get_start()); else + return contains(ray.get_start()-ray.get_direction()*x); +} + +template +inline unsigned HyperSphere::get_intersections(const Ray &ray, SurfacePoint *points, unsigned size) const +{ + T mid = -inner_product(ray.get_direction(), ray.get_start()); + LinAl::Vector nearest = ray.get_start()+ray.get_direction()*mid; + T offset_sq = radius*radius-inner_product(nearest, nearest); + if(offset_sq<0) + return 0; + T offset = sqrt(offset_sq); + + unsigned n = 0; + for(int i=-1; i<=1; i+=2) { - LinAl::Vector nearest = ray.get_start()-ray.get_direction()*x; - return inner_product(nearest, nearest)<=radius*radius; + T x = mid+offset*i; + if(x>0 && n