X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fgeometry%2Fhypersphere.h;h=abdd1939508c2a717f5856fed975da0690226a0a;hb=313e10c1dcf5504789cc145166aece93d8141212;hp=f95ebe4182094667533e2cec0914210cb7b79337;hpb=9260eee3126731c1e6b54ce3407be757d0d71716;p=libs%2Fmath.git diff --git a/source/geometry/hypersphere.h b/source/geometry/hypersphere.h index f95ebe4..abdd193 100644 --- a/source/geometry/hypersphere.h +++ b/source/geometry/hypersphere.h @@ -1,6 +1,8 @@ #ifndef MSP_GEOMETRY_HYPERSPHERE_H_ #define MSP_GEOMETRY_HYPERSPHERE_H_ +#include +#include #include #include "hyperbox.h" #include "ray.h" @@ -10,6 +12,10 @@ namespace Msp { namespace Geometry { +/** +A shape consisting of the points within a specific distance from the origin. +Two- and three-dimensional cases are Circle and Sphere, respectively. +*/ template class HyperSphere: public Shape { @@ -17,7 +23,7 @@ private: T radius; public: - HyperSphere(); + HyperSphere(): radius(1) { } explicit HyperSphere(T); virtual HyperSphere *clone() const; @@ -26,20 +32,17 @@ public: virtual HyperBox get_axis_aligned_bounding_box() const; virtual bool contains(const LinAl::Vector &) const; - virtual bool check_intersection(const Ray &) const; virtual unsigned get_max_ray_intersections() const { return 2; } virtual unsigned get_intersections(const Ray &, SurfacePoint *, unsigned) const; }; -template -inline HyperSphere::HyperSphere(): - radius(1) -{ } - template inline HyperSphere::HyperSphere(T r): radius(r) -{ } +{ + if(r<=T(0)) + throw std::invalid_argument("HyperSphere::HyperShpere"); +} template inline HyperSphere *HyperSphere::clone() const @@ -62,19 +65,11 @@ inline bool HyperSphere::contains(const LinAl::Vector &point) const return inner_product(point, point)<=radius*radius; } -template -inline bool HyperSphere::check_intersection(const Ray &ray) const -{ - T x = inner_product(ray.get_direction(), ray.get_start()); - if(x>0) - return contains(ray.get_start()); - else - return contains(ray.get_start()-ray.get_direction()*x); -} - template inline unsigned HyperSphere::get_intersections(const Ray &ray, SurfacePoint *points, unsigned size) const { + using std::sqrt; + T mid = -inner_product(ray.get_direction(), ray.get_start()); LinAl::Vector nearest = ray.get_start()+ray.get_direction()*mid; T offset_sq = radius*radius-inner_product(nearest, nearest); @@ -83,20 +78,19 @@ inline unsigned HyperSphere::get_intersections(const Ray &ray, Surfa T offset = sqrt(offset_sq); unsigned n = 0; - for(int i=-1; i<=1; i+=2) + for(int i=-1; (n0 && n