X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fgeometry%2Fhypersphere.h;h=abdd1939508c2a717f5856fed975da0690226a0a;hb=313e10c1dcf5504789cc145166aece93d8141212;hp=8b7d0a4cf91088f8e4e14028b5116698ca079fb5;hpb=6ff13022b53830d35283905d562c2ef3af198cc1;p=libs%2Fmath.git diff --git a/source/geometry/hypersphere.h b/source/geometry/hypersphere.h index 8b7d0a4..abdd193 100644 --- a/source/geometry/hypersphere.h +++ b/source/geometry/hypersphere.h @@ -1,14 +1,21 @@ #ifndef MSP_GEOMETRY_HYPERSPHERE_H_ #define MSP_GEOMETRY_HYPERSPHERE_H_ +#include +#include #include #include "hyperbox.h" #include "ray.h" #include "shape.h" +#include "surfacepoint.h" namespace Msp { namespace Geometry { +/** +A shape consisting of the points within a specific distance from the origin. +Two- and three-dimensional cases are Circle and Sphere, respectively. +*/ template class HyperSphere: public Shape { @@ -16,7 +23,7 @@ private: T radius; public: - HyperSphere(); + HyperSphere(): radius(1) { } explicit HyperSphere(T); virtual HyperSphere *clone() const; @@ -24,18 +31,18 @@ public: T get_radius() const { return radius; } virtual HyperBox get_axis_aligned_bounding_box() const; - virtual bool check_intersection(const Ray &) const; + virtual bool contains(const LinAl::Vector &) const; + virtual unsigned get_max_ray_intersections() const { return 2; } + virtual unsigned get_intersections(const Ray &, SurfacePoint *, unsigned) const; }; -template -inline HyperSphere::HyperSphere(): - radius(1) -{ } - template inline HyperSphere::HyperSphere(T r): radius(r) -{ } +{ + if(r<=T(0)) + throw std::invalid_argument("HyperSphere::HyperShpere"); +} template inline HyperSphere *HyperSphere::clone() const @@ -53,16 +60,41 @@ inline HyperBox HyperSphere::get_axis_aligned_bounding_box() const } template -inline bool HyperSphere::check_intersection(const Ray &ray) const +inline bool HyperSphere::contains(const LinAl::Vector &point) const +{ + return inner_product(point, point)<=radius*radius; +} + +template +inline unsigned HyperSphere::get_intersections(const Ray &ray, SurfacePoint *points, unsigned size) const { - T x = inner_product(ray.get_direction(), ray.get_start()); - if(x>0) - return inner_product(ray.get_start(), ray.get_start())<=radius*radius; - else + using std::sqrt; + + T mid = -inner_product(ray.get_direction(), ray.get_start()); + LinAl::Vector nearest = ray.get_start()+ray.get_direction()*mid; + T offset_sq = radius*radius-inner_product(nearest, nearest); + if(offset_sq<0) + return 0; + T offset = sqrt(offset_sq); + + unsigned n = 0; + for(int i=-1; (n nearest = ray.get_start()-ray.get_direction()*x; - return inner_product(nearest, nearest)<=radius*radius; + T x = mid+offset*i; + if(ray.check_limits(x)) + { + if(points) + { + points[n].position = ray.get_start()+ray.get_direction()*x; + points[n].normal = normalize(points[n].position); + points[n].distance = x; + } + + ++n; + } } + + return n; } } // namespace Geometry