X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fgeometry%2Faffinetransformation.h;h=f01ac3addbf0b6d5fb2b503f448f5ff47f493371;hb=d12977f0eea8aec74e25402dce05d768556ffaef;hp=e0ca370d66aa74b918f307497a065cc3deea396c;hpb=6ff13022b53830d35283905d562c2ef3af198cc1;p=libs%2Fmath.git diff --git a/source/geometry/affinetransformation.h b/source/geometry/affinetransformation.h index e0ca370..f01ac3a 100644 --- a/source/geometry/affinetransformation.h +++ b/source/geometry/affinetransformation.h @@ -3,6 +3,8 @@ #include #include "angle.h" +#include "boundingbox.h" +#include "ray.h" namespace Msp { namespace Geometry { @@ -62,11 +64,16 @@ public: static AffineTransformation scaling(const LinAl::Vector &); static AffineTransformation shear(const LinAl::Vector &, const LinAl::Vector &); + AffineTransformation &operator*=(const AffineTransformation &); + AffineTransformation &invert(); + const LinAl::SquareMatrix &get_matrix() const { return matrix; } operator const LinAl::SquareMatrix &() const { return matrix; } LinAl::Vector transform(const LinAl::Vector &) const; LinAl::Vector transform_linear(const LinAl::Vector &) const; + Ray transform(const Ray &) const; + BoundingBox transform(const BoundingBox &) const; }; template @@ -81,7 +88,7 @@ AffineTransformation AffineTransformation::translation(const LinAl:: { AffineTransformation r; for(unsigned i=0; i AffineTransformationOps::rotation(const Angle -inline LinAl::Vector augment_vector(const LinAl::Vector &v, T s) +template +inline AffineTransformation &AffineTransformation::operator*=(const AffineTransformation &other) { - LinAl::Vector r; - for(unsigned i=0; i -inline LinAl::Vector reduce_vector(const LinAl::Vector &v) +template +inline AffineTransformation operator*(const AffineTransformation &at1, const AffineTransformation &at2) { - LinAl::Vector r; - for(unsigned i=0; i r = at1; + return r *= at2; } -template -inline LinAl::Vector divide_vector(const LinAl::Vector &v) +template +inline AffineTransformation &AffineTransformation::invert() { - LinAl::Vector r; - for(unsigned i=0; i +inline AffineTransformation invert(const AffineTransformation &at) +{ + AffineTransformation r = at; + return r.invert(); +} template inline LinAl::Vector AffineTransformation::transform(const LinAl::Vector &v) const { - return reduce_vector(matrix*augment_vector(v, T(1))); + return (matrix*compose(v, T(1))).template slice(0); } template inline LinAl::Vector AffineTransformation::transform_linear(const LinAl::Vector &v) const { - return reduce_vector(matrix*augment_vector(v, T(0))); + return (matrix*compose(v, T(0))).template slice(0); +} + +template +inline Ray AffineTransformation::transform(const Ray &ray) const +{ + LinAl::Vector dir = transform_linear(ray.get_direction()); + return Ray(transform(ray.get_start()), dir, ray.get_limit()*dir.norm()); +} + +template +inline BoundingBox AffineTransformation::transform(const BoundingBox &bbox) const +{ + LinAl::Vector min_pt; + LinAl::Vector max_pt; + for(unsigned i=0; i<(1< point; + for(unsigned j=0; j>j)&1 ? bbox.get_maximum_coordinate(j) : bbox.get_minimum_coordinate(j)); + + point = transform(point); + + if(i==0) + { + min_pt = point; + max_pt = point; + } + else + { + for(unsigned j=0; j(min_pt, max_pt); } } // namespace Geometry