X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fgeometry%2Faffinetransformation.h;h=15bd92675405a36a4b4205326400256ee3187934;hb=4bb4d03d5a6a0252083d6bc45b8a50fe7b504c51;hp=93fb91abf29f9955ffc83cf9307092a4ff78c2cb;hpb=c85fc0d905aaa945904fb6e8b4e7c789aa7a1743;p=libs%2Fmath.git diff --git a/source/geometry/affinetransformation.h b/source/geometry/affinetransformation.h index 93fb91a..15bd926 100644 --- a/source/geometry/affinetransformation.h +++ b/source/geometry/affinetransformation.h @@ -3,6 +3,8 @@ #include #include "angle.h" +#include "boundingbox.h" +#include "ray.h" namespace Msp { namespace Geometry { @@ -62,11 +64,16 @@ public: static AffineTransformation scaling(const LinAl::Vector &); static AffineTransformation shear(const LinAl::Vector &, const LinAl::Vector &); + AffineTransformation &operator*=(const AffineTransformation &); + AffineTransformation &invert(); + const LinAl::SquareMatrix &get_matrix() const { return matrix; } operator const LinAl::SquareMatrix &() const { return matrix; } LinAl::Vector transform(const LinAl::Vector &) const; LinAl::Vector transform_linear(const LinAl::Vector &) const; + Ray transform(const Ray &) const; + BoundingBox transform(const BoundingBox &) const; }; template @@ -137,46 +144,82 @@ AffineTransformation AffineTransformationOps::rotation(const Angle -inline LinAl::Vector augment_vector(const LinAl::Vector &v, T s) +template +inline AffineTransformation &AffineTransformation::operator*=(const AffineTransformation &other) { - LinAl::Vector r; - for(unsigned i=0; i -inline LinAl::Vector reduce_vector(const LinAl::Vector &v) +template +inline AffineTransformation operator*(const AffineTransformation &at1, const AffineTransformation &at2) { - LinAl::Vector r; - for(unsigned i=0; i r = at1; + return r *= at2; } -template -inline LinAl::Vector divide_vector(const LinAl::Vector &v) +template +inline AffineTransformation &AffineTransformation::invert() { - LinAl::Vector r; - for(unsigned i=0; i +inline AffineTransformation invert(const AffineTransformation &at) +{ + AffineTransformation r = at; + return r.invert(); +} template inline LinAl::Vector AffineTransformation::transform(const LinAl::Vector &v) const { - return reduce_vector(matrix*augment_vector(v, T(1))); + return LinAl::Vector(matrix*LinAl::Vector(v, T(1))); } template inline LinAl::Vector AffineTransformation::transform_linear(const LinAl::Vector &v) const { - return reduce_vector(matrix*augment_vector(v, T(0))); + return LinAl::Vector(matrix*LinAl::Vector(v, T(0))); +} + +template +inline Ray AffineTransformation::transform(const Ray &ray) const +{ + LinAl::Vector dir = transform_linear(ray.get_direction()); + return Ray(transform(ray.get_start()), dir, ray.get_limit()*dir.norm()); +} + +template +inline BoundingBox AffineTransformation::transform(const BoundingBox &bbox) const +{ + LinAl::Vector min_pt; + LinAl::Vector max_pt; + for(unsigned i=0; i<(1< point; + for(unsigned j=0; j>j)&1 ? bbox.get_maximum_coordinate(j) : bbox.get_minimum_coordinate(j)); + + point = transform(point); + + if(i==0) + { + min_pt = point; + max_pt = point; + } + else + { + for(unsigned j=0; j(min_pt, max_pt); } } // namespace Geometry