X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fgame%2Fsystem.h;h=e3d71171c1e19aa8e31da854aa007737885774ce;hb=ffbfe95f51058c4de3c898b1a02e2fadba2b8134;hp=88ba291fb50bcb05e9881014f5e6096f34939daa;hpb=248d62f7240d342982ade65a510be912b867fe49;p=libs%2Fgame.git diff --git a/source/game/system.h b/source/game/system.h index 88ba291..e3d7117 100644 --- a/source/game/system.h +++ b/source/game/system.h @@ -1,26 +1,113 @@ #ifndef MSP_GAME_SYSTEM_H_ #define MSP_GAME_SYSTEM_H_ +#include #include +#include "accessguard.h" +#include "component.h" +#include "reflection.h" +#include "stage.h" namespace Msp::Game { -class Stage; - class System { +public: + enum DependencyFlags + { + NO_DEPENDENCY = 0, + READ_OLD = 1, + READ_FRESH = 3, + WRITE = 4, + UPDATE = READ_OLD | WRITE, + CHAINED_UPDATE = READ_FRESH | WRITE + }; + + struct Dependency + { + DependencyFlags flags = NO_DEPENDENCY; + const Reflection::ClassBase &type; + void (*prepare)(Stage &) = nullptr; + void (*commit)(Stage &) = nullptr; + void (*unblock)(DependencyFlags) = nullptr; + void (*block)(DependencyFlags) = nullptr; + + Dependency(const Reflection::ClassBase &t): type(t) { } + }; + + class Activator: public NonCopyable + { + private: + System &system; + + public: + Activator(System &s): system(s) { system.begin_tick(); } + ~Activator() { system.end_tick(); } + }; + protected: Stage &stage; + std::vector> deferred_queue; + std::vector dependencies; + + static thread_local System *active; System(Stage &s): stage(s) { } public: virtual ~System() = default; - virtual void pre_tick() = 0; + Stage &get_stage() const { return stage; } + +protected: + template + void declare_dependency(DependencyFlags); + +public: + void begin_tick(); virtual void tick(Time::TimeDelta) = 0; - virtual void post_tick() = 0; + void end_tick(); + virtual void deferred_tick(); + +protected: + template + void defer(F &&f) { deferred_queue.emplace_back(std::forward(f)); } }; + +template +inline void System::declare_dependency(DependencyFlags flags) +{ + if(!std::is_base_of_v) + throw std::invalid_argument("System::declare_dependency"); + + const Reflection::ClassBase &type = stage.get_reflector().get_or_create_class(); + auto i = find_if(dependencies, [&type](const Dependency &d){ return &d.type==&type; }); + + if(i!=dependencies.end()) + flags = static_cast(flags|i->flags); + + Dependency &dep = (i!=dependencies.end() ? *i : dependencies.emplace_back(type)); + dep.flags = flags; + if constexpr(requires(T &c) { typename T::Data; c.prepare_tick(); c.commit_tick(); }) + { +#ifdef DEBUG + dep.unblock = +[](DependencyFlags f){ + if(f&READ_OLD) AccessGuard::get_instance().unblock>(); + if(f&WRITE) AccessGuard::get_instance().unblock>(); + }; + dep.block = +[](DependencyFlags f){ + if(f&READ_OLD) AccessGuard::get_instance().block>(); + if(f&WRITE) AccessGuard::get_instance().block>(); + }; +#endif + if(flags&WRITE) + { + dep.prepare = +[](Stage &s){ s.iterate_objects([](T &c){ c.prepare_tick(); }); }; + dep.commit = +[](Stage &s){ s.iterate_objects([](T &c){ c.commit_tick(); }); }; + } + } +} + } // namespace Msp::Game #endif