X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fgame%2Fstage.cpp;h=bdd0ed676d27200fe87c9ee89e4231874b643f69;hb=48051ee2bab13f65e48c371e453b9ea65920921e;hp=a6bd19a9b5b6134e76e9e4fa70099ceaad6f2b67;hpb=248d62f7240d342982ade65a510be912b867fe49;p=libs%2Fgame.git diff --git a/source/game/stage.cpp b/source/game/stage.cpp index a6bd19a..bdd0ed6 100644 --- a/source/game/stage.cpp +++ b/source/game/stage.cpp @@ -1,24 +1,69 @@ #include "stage.h" +#include "accessguard.h" +#include "camera.h" +#include "root.h" #include "system.h" +using namespace std; + namespace Msp::Game { -Stage::Stage(): - root(*this) -{ } +Stage::Stage(DataFile::Collection &r): + resources(r), + event_source(event_bus), + event_observer(event_bus), + root(std::make_unique(*this)) +{ + event_observer.observe([this](auto &e){ + if(!active_camera) + if(Handle camera = dynamic_handle_cast(e.component)) + set_active_camera(camera); + }); +} -// Hide ~unique_ptr from the header +// Hide unique_ptr destructors from the header Stage::~Stage() { } +void Stage::remove_system(System &s) +{ + erase_if(systems, [&s](auto &p){ return p.get()==&s; }); +} + +void Stage::set_active_camera(Handle c) +{ + active_camera = c; + event_source.emit(active_camera); +} + +void Stage::synthesize_initial_events(EventObserver &target_observer) +{ + synthesize_initial_events(Handle::from_object(root.get()), target_observer); + if(active_camera) + event_source.emit_to(target_observer, active_camera); +} + +void Stage::synthesize_initial_events(Handle entity, EventObserver &target_observer) +{ + for(Handle c: entity->get_components()) + event_source.emit_to(target_observer, c); + for(Handle e: entity->get_children()) + synthesize_initial_events(e, target_observer); + event_source.emit_to(target_observer, entity); +} + void Stage::tick(Time::TimeDelta dt) { + { +#ifdef DEBUG + AccessGuard::BlockForScope _block;; +#endif + for(const auto &s: systems) + s->tick(dt); + } + for(const auto &s: systems) - s->pre_tick(); - for(const auto &s: systems) - s->tick(dt); - for(const auto &s: systems) - s->post_tick(); + s->deferred_tick(); } } // namespace Msp::Game