X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fgame%2Fstage.cpp;h=5663a71fadf8b36e1db21267724cf3d27e9530c2;hb=f377d216dfc44e36da3697557f38dfedcbec45d1;hp=a616d5a94da775ebd61da5171e9b4baf2435215d;hpb=c7d0e1aff305778f97974b329826628966380158;p=libs%2Fgame.git diff --git a/source/game/stage.cpp b/source/game/stage.cpp index a616d5a..5663a71 100644 --- a/source/game/stage.cpp +++ b/source/game/stage.cpp @@ -1,25 +1,70 @@ #include "stage.h" +#include "accessguard.h" +#include "camera.h" #include "root.h" #include "system.h" +using namespace std; + namespace Msp::Game { -Stage::Stage(): +Stage::Stage(Reflection::Reflector &f, DataFile::Collection &r): + reflector(f), + resources(r), + event_source(event_bus), + event_observer(event_bus), root(std::make_unique(*this)) -{ } +{ + event_observer.observe([this](auto &e){ + if(!active_camera) + if(Handle camera = dynamic_handle_cast(e.component)) + set_active_camera(camera); + }); +} // Hide unique_ptr destructors from the header Stage::~Stage() { } +void Stage::remove_system(System &s) +{ + erase_if(systems, [&s](auto &p){ return p.get()==&s; }); +} + +void Stage::set_active_camera(Handle c) +{ + active_camera = c; + event_source.emit(active_camera); +} + +void Stage::synthesize_initial_events(EventObserver &target_observer) +{ + synthesize_initial_events(Handle::from_object(root.get()), target_observer); + if(active_camera) + event_source.emit_to(target_observer, active_camera); +} + +void Stage::synthesize_initial_events(Handle entity, EventObserver &target_observer) +{ + for(Handle c: entity->get_components()) + event_source.emit_to(target_observer, c); + for(Handle e: entity->get_children()) + synthesize_initial_events(e, target_observer); + event_source.emit_to(target_observer, entity); +} + void Stage::tick(Time::TimeDelta dt) { + { +#ifdef DEBUG + AccessGuard::BlockForScope _block;; +#endif + for(const auto &s: systems) + s->tick(dt); + } + for(const auto &s: systems) - s->pre_tick(); - for(const auto &s: systems) - s->tick(dt); - for(const auto &s: systems) - s->post_tick(); + s->deferred_tick(); } } // namespace Msp::Game