X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fframebuffer.h;h=f34ecf5c6eeea0204eaa685dfee5e7f4537e75b9;hb=00d3ccedefb1a5efb3d2d4625a2b68446703fbab;hp=236d29e6a3dd65a8fddcf3bdc567b92530b80c21;hpb=6afbace895a7bbcf216ab8e48280ea0303ab5892;p=libs%2Fgl.git diff --git a/source/framebuffer.h b/source/framebuffer.h index 236d29e6..f34ecf5c 100644 --- a/source/framebuffer.h +++ b/source/framebuffer.h @@ -5,6 +5,7 @@ #include "bindable.h" #include "gl.h" #include "texturecube.h" +#include namespace Msp { namespace GL { @@ -57,6 +58,13 @@ enum RWBuffer FRONT_AND_BACK = GL_FRONT_AND_BACK }; +class framebuffer_incomplete: public std::runtime_error +{ +public: + framebuffer_incomplete(FramebufferStatus); + virtual ~framebuffer_incomplete() throw() { } +}; + /** Framebuffer objects can be used to perform offscreen rendering. The most common application is rendering to a texture, which can then be used for @@ -90,10 +98,21 @@ private: void clear(); }; + struct Viewport + { + int left; + int bottom; + unsigned width; + unsigned height; + + Viewport(); + }; + unsigned id; std::vector attachments; unsigned width; unsigned height; + Viewport view; mutable unsigned dirty; Framebuffer(unsigned); @@ -119,6 +138,13 @@ public: or one of the error status codes otherwise. */ FramebufferStatus check_status() const; + /** Ensures that the framebuffer is complete, throwing an exception if it + isn't. */ + void require_complete() const; + + void viewport(int, int, unsigned, unsigned); + void reset_viewport(); + void clear(BufferBits); /** Blits a region from another framebuffer into this one. If the source