X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fframebuffer.h;h=b4f43f77f47473a12381eb499eb13a3c6d658c13;hb=7e9e15a12fb398798f2719545cc8553354c1e389;hp=0dd8f5d79a5ab14c644e795350102a9dca980fff;hpb=a361efc05fcad11b2918f3cd7abdebe794b131d8;p=libs%2Fgl.git diff --git a/source/framebuffer.h b/source/framebuffer.h index 0dd8f5d7..b4f43f77 100644 --- a/source/framebuffer.h +++ b/source/framebuffer.h @@ -8,12 +8,15 @@ Distributed under the LGPL #ifndef MSP_GL_FRAMEBUFFER_H_ #define MSP_GL_FRAMEBUFFER_H_ -#include "types.h" +#include +#include "bindable.h" +#include "gl.h" namespace Msp { namespace GL { class Renderbuffer; +class Texture; class Texture2D; enum FramebufferAttachment @@ -38,6 +41,28 @@ enum FramebufferStatus FRAMEBUFFER_COMPLETE = GL_FRAMEBUFFER_COMPLETE_EXT }; +enum BufferBits +{ + COLOR_BUFFER_BIT = GL_COLOR_BUFFER_BIT, + DEPTH_BUFFER_BIT = GL_DEPTH_BUFFER_BIT, + STENCIL_BUFFER_BIT = GL_STENCIL_BUFFER_BIT, + ACCUM_BUFFER_BIT = GL_ACCUM_BUFFER_BIT +}; + +enum RWBuffer +{ + NO_BUFFER = GL_NONE, + FRONT_LEFT = GL_FRONT_LEFT, + FRONT_RIGHT = GL_FRONT_RIGHT, + BACK_LEFT = GL_BACK_LEFT, + BACK_RIGHT = GL_BACK_RIGHT, + FRONT = GL_FRONT, + BACK = GL_BACK, + LEFT = GL_LEFT, + RIGHT = GL_RIGHT, + FRONT_AND_BACK = GL_FRONT_AND_BACK +}; + /** Framebuffer objects can be used to perform offscreen rendering. The most common application is rendering to a texture, which can then be used for @@ -49,12 +74,30 @@ least one image must be attached for the framebuffer to be usable. Requires the GL_EXT_framebuffer_object extension. */ -class Framebuffer +class Framebuffer: public Bindable { private: - uint id; - - static const Framebuffer *current; + struct Attachment + { + FramebufferAttachment attachment; + GLenum type; + union + { + Renderbuffer *rbuf; + Texture *tex; + }; + + Attachment(FramebufferAttachment); + Attachment &operator=(Renderbuffer &); + Attachment &operator=(Texture &); + }; + + unsigned id; + std::vector attachments; + unsigned width; + unsigned height; + + static int sys_viewport[4]; public: Framebuffer(); @@ -64,6 +107,7 @@ public: void attach(FramebufferAttachment attch, Renderbuffer &rbuf); void attach(FramebufferAttachment attch, Texture2D &tex, int level); + void detach(FramebufferAttachment attch); /** Checks the completeness status of the framebuffer. Returns @@ -75,8 +119,18 @@ public: static void unbind(); private: void maybe_bind() const; + Attachment &get_or_create_attachment(FramebufferAttachment); + void check_size(); }; +inline BufferBits operator|(BufferBits a, BufferBits b) +{ return static_cast(static_cast(a)|static_cast(b)); } + +void viewport(int, int, unsigned, unsigned); +void clear(BufferBits); +void draw_buffer(RWBuffer); +void read_buffer(RWBuffer); + } // namespace GL } // namespace Msp