X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fframebuffer.cpp;h=a80ea62b223830226f457f8e63135b3f9c77a857;hb=ac51b8c24d6e9e2c2e1dee7822f3957917722000;hp=8c618ce51b7112ba96f4332cb1e08de683744397;hpb=357acfb941a8b5b4a6fb36e2134707d46e028d88;p=libs%2Fgl.git diff --git a/source/framebuffer.cpp b/source/framebuffer.cpp index 8c618ce5..a80ea62b 100644 --- a/source/framebuffer.cpp +++ b/source/framebuffer.cpp @@ -1,6 +1,7 @@ #include #include #include +#include #include "error.h" #include "framebuffer.h" #include "misc.h" @@ -80,54 +81,50 @@ Framebuffer::~Framebuffer() void Framebuffer::update_attachment(unsigned mask) const { - if(current()==this) + if(current()!=this) + { + dirty |= mask; + return; + } + + std::vector color_bufs; + color_bufs.reserve(attachments.size()); + for(unsigned i=0; i color_bufs; - color_bufs.reserve(attachments.size()); - for(unsigned i=0; iget_id()); + else if(attch.type==GL_TEXTURE_2D) { - if(attch.type==GL_RENDERBUFFER) - glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id()); - else if(attch.type==GL_TEXTURE_2D) - { - static_cast(attch.tex)->allocate(attch.level); - glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level); - } - else if(attch.type==GL_TEXTURE_CUBE_MAP) - { - static_cast(attch.tex)->allocate(attch.level); - glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.cube_face, attch.tex->get_id(), attch.level); - } - else - glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, 0, 0); + static_cast(attch.tex)->allocate(attch.level); + glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level); } - - if(attch.attachment>=COLOR_ATTACHMENT0 && attch.attachment<=COLOR_ATTACHMENT3) - color_bufs.push_back(attch.attachment); + else if(attch.type==GL_TEXTURE_CUBE_MAP) + { + static_cast(attch.tex)->allocate(attch.level); + glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.cube_face, attch.tex->get_id(), attch.level); + } + else + glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, 0, 0); } - if(color_bufs.empty()) - { - glDrawBuffer(GL_NONE); - glReadBuffer(GL_NONE); - } - else if(color_bufs.size()==1) - { - glDrawBuffer(color_bufs.front()); - glReadBuffer(color_bufs.front()); - } - else - { - static Require _req(ARB_draw_buffers); - glDrawBuffers(color_bufs.size(), &color_bufs[0]); - glReadBuffer(color_bufs.front()); - } + if(attch.attachment>=COLOR_ATTACHMENT0 && attch.attachment<=COLOR_ATTACHMENT3) + color_bufs.push_back(attch.attachment); } - else - dirty |= mask; + + if(color_bufs.size()>1) + static Require _req(ARB_draw_buffers); + + GLenum first_buffer = (color_bufs.empty() ? GL_NONE : color_bufs.front()); + if(ARB_draw_buffers) + glDrawBuffers(color_bufs.size(), &color_bufs[0]); + else if(MSP_draw_buffer) + glDrawBuffer(first_buffer); + + if(MSP_draw_buffer) + glReadBuffer(first_buffer); } void Framebuffer::check_size()