X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fframebuffer.cpp;h=a80ea62b223830226f457f8e63135b3f9c77a857;hb=ac51b8c24d6e9e2c2e1dee7822f3957917722000;hp=4d6c1752593cdbe54ac60f33d595af5dc1cd6491;hpb=fe5bf090db687ef1dd1084218156bcbc0b801081;p=libs%2Fgl.git diff --git a/source/framebuffer.cpp b/source/framebuffer.cpp index 4d6c1752..a80ea62b 100644 --- a/source/framebuffer.cpp +++ b/source/framebuffer.cpp @@ -1,7 +1,8 @@ -#include "arb_draw_buffers.h" +#include +#include +#include +#include #include "error.h" -#include "ext_framebuffer_blit.h" -#include "ext_framebuffer_object.h" #include "framebuffer.h" #include "misc.h" #include "renderbuffer.h" @@ -55,10 +56,9 @@ Framebuffer::Framebuffer(unsigned i): if(id) throw invalid_argument("System framebuffer must have id 0"); - int viewport[4]; - glGetIntegerv(GL_VIEWPORT, viewport); - width = viewport[2]; - height = viewport[3]; + glGetIntegerv(GL_VIEWPORT, &view.left); + width = view.width; + height = view.height; } Framebuffer::Framebuffer(): @@ -81,51 +81,55 @@ Framebuffer::~Framebuffer() void Framebuffer::update_attachment(unsigned mask) const { - if(current()==this) + if(current()!=this) + { + dirty |= mask; + return; + } + + std::vector color_bufs; + color_bufs.reserve(attachments.size()); + for(unsigned i=0; i color_bufs; - color_bufs.reserve(attachments.size()); - for(unsigned i=0; iget_id()); + else if(attch.type==GL_TEXTURE_2D) { - if(attch.type==GL_RENDERBUFFER) - glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id()); - else if(attch.type==GL_TEXTURE_2D) - { - static_cast(attch.tex)->allocate(attch.level); - glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level); - } - else if(attch.type==GL_TEXTURE_CUBE_MAP) - { - static_cast(attch.tex)->allocate(attch.level); - glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.cube_face, attch.tex->get_id(), attch.level); - } - else - glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, 0, 0); + static_cast(attch.tex)->allocate(attch.level); + glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level); } - - if(attch.attachment>=COLOR_ATTACHMENT0 && attch.attachment<=COLOR_ATTACHMENT3) - color_bufs.push_back(attch.attachment); + else if(attch.type==GL_TEXTURE_CUBE_MAP) + { + static_cast(attch.tex)->allocate(attch.level); + glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.cube_face, attch.tex->get_id(), attch.level); + } + else + glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, 0, 0); } - if(color_bufs.empty()) - glDrawBuffer(GL_NONE); - else if(color_bufs.size()==1) - glDrawBuffer(color_bufs.front()); - else - { - static Require _req(ARB_draw_buffers); - glDrawBuffers(color_bufs.size(), &color_bufs[0]); - } + if(attch.attachment>=COLOR_ATTACHMENT0 && attch.attachment<=COLOR_ATTACHMENT3) + color_bufs.push_back(attch.attachment); } - else - dirty |= mask; + + if(color_bufs.size()>1) + static Require _req(ARB_draw_buffers); + + GLenum first_buffer = (color_bufs.empty() ? GL_NONE : color_bufs.front()); + if(ARB_draw_buffers) + glDrawBuffers(color_bufs.size(), &color_bufs[0]); + else if(MSP_draw_buffer) + glDrawBuffer(first_buffer); + + if(MSP_draw_buffer) + glReadBuffer(first_buffer); } void Framebuffer::check_size() { + bool full_viewport = (view.left==0 && view.bottom==0 && view.width==width && view.height==height); for(vector::iterator i=attachments.begin(); i!=attachments.end(); ++i) if(i->type) { @@ -145,8 +149,8 @@ void Framebuffer::check_size() width = static_cast(i->tex)->get_size(); height = width; } - if(current()==this) - glViewport(0, 0, width, height); + if(full_viewport) + reset_viewport(); break; } } @@ -206,7 +210,7 @@ void Framebuffer::detach(FramebufferAttachment attch) FramebufferStatus Framebuffer::check_status() const { - Bind _bind(this, true); + BindRestore _bind(this); return static_cast(glCheckFramebufferStatus(GL_FRAMEBUFFER)); } @@ -217,9 +221,25 @@ void Framebuffer::require_complete() const throw framebuffer_incomplete(status); } +void Framebuffer::viewport(int l, int b, unsigned w, unsigned h) +{ + view.left = l; + view.bottom = b; + view.width = w; + view.height = h; + + if(current()==this) + glViewport(view.left, view.bottom, view.width, view.height); +} + +void Framebuffer::reset_viewport() +{ + viewport(0, 0, width, height); +} + void Framebuffer::clear(BufferBits bits) { - Bind _bind(this, true); + BindRestore _bind(this); glClear(bits); } @@ -266,13 +286,14 @@ void Framebuffer::bind() const update_attachment(dirty); dirty = 0; } + if(width && height) - glViewport(0, 0, width, height); + glViewport(view.left, view.bottom, view.width, view.height); } } const Framebuffer *Framebuffer::current() -{ +{ if(!cur_obj) cur_obj = &system(); return cur_obj; @@ -316,5 +337,13 @@ void Framebuffer::Attachment::clear() type = 0; } + +Framebuffer::Viewport::Viewport(): + left(0), + bottom(0), + width(0), + height(0) +{ } + } // namespace GL } // namespace Msp