X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fframebuffer.cpp;h=43b0f94b82e4c882327ef686491453a1bc7cf263;hb=6afbace895a7bbcf216ab8e48280ea0303ab5892;hp=a0fcbc474203c5588d04e410bf4d0975c49fa983;hpb=656b4577fccfb02bea747871e5ab10148f002443;p=libs%2Fgl.git diff --git a/source/framebuffer.cpp b/source/framebuffer.cpp index a0fcbc47..43b0f94b 100644 --- a/source/framebuffer.cpp +++ b/source/framebuffer.cpp @@ -1,11 +1,5 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include "extension.h" +#include "error.h" +#include "ext_framebuffer_blit.h" #include "ext_framebuffer_object.h" #include "framebuffer.h" #include "misc.h" @@ -22,7 +16,7 @@ Framebuffer::Framebuffer(unsigned i): dirty(0) { if(id) - throw InvalidParameterValue("System framebuffer must have id 0"); + throw invalid_argument("System framebuffer must have id 0"); int viewport[4]; glGetIntegerv(GL_VIEWPORT, viewport); @@ -35,15 +29,15 @@ Framebuffer::Framebuffer(): height(0), dirty(0) { - static RequireExtension _ext("GL_EXT_framebuffer_object"); + static Require _req(EXT_framebuffer_object); - glGenFramebuffersEXT(1, &id); + glGenFramebuffers(1, &id); } Framebuffer::~Framebuffer() { if(id) - glDeleteFramebuffersEXT(1, &id); + glDeleteFramebuffers(1, &id); if(current()==this) unbind(); } @@ -53,31 +47,32 @@ void Framebuffer::update_attachment(unsigned mask) const if(current()==this) { GLenum color_buf = GL_NONE; - bool has_depth = false; for(unsigned i=0; iget_id()); + if(attch.type==GL_RENDERBUFFER) + glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id()); else if(attch.type==GL_TEXTURE_2D) { static_cast(attch.tex)->allocate(attch.level); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attch.attachment, attch.type, attch.tex->get_id(), attch.level); + glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level); + } + else if(attch.type==GL_TEXTURE_CUBE_MAP) + { + static_cast(attch.tex)->allocate(attch.level); + glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.cube_face, attch.tex->get_id(), attch.level); } else - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attch.attachment, 0, 0); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, 0, 0); } if(attch.attachment>=COLOR_ATTACHMENT0 && attch.attachment<=COLOR_ATTACHMENT3) color_buf = attch.attachment; - if(attch.attachment==DEPTH_ATTACHMENT) - has_depth = true; } glDrawBuffer(color_buf); - glDepthMask(has_depth); } else dirty |= mask; @@ -88,7 +83,7 @@ void Framebuffer::check_size() for(vector::iterator i=attachments.begin(); i!=attachments.end(); ++i) if(i->type) { - if(i->type==GL_RENDERBUFFER_EXT) + if(i->type==GL_RENDERBUFFER) { width = i->rbuf->get_width(); height = i->rbuf->get_height(); @@ -99,16 +94,30 @@ void Framebuffer::check_size() width = tex->get_width(); height = tex->get_height(); } + else if(i->type==GL_TEXTURE_CUBE_MAP) + { + width = static_cast(i->tex)->get_size(); + height = width; + } if(current()==this) glViewport(0, 0, width, height); break; } } +unsigned Framebuffer::get_attachment_index(FramebufferAttachment attch) +{ + for(unsigned i=0; i(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)); + return static_cast(glCheckFramebufferStatus(GL_FRAMEBUFFER)); } void Framebuffer::clear(BufferBits bits) @@ -150,11 +170,44 @@ void Framebuffer::clear(BufferBits bits) glClear(bits); } +void Framebuffer::blit_from(const Framebuffer &other, int sx0, int sy0, int sx1, int sy1, int dx0, int dy0, int dx1, int dy1, BufferBits bits, bool filter) +{ + static Require _req(EXT_framebuffer_blit); + + const Framebuffer *old = current(); + if(set_current(this)) + { + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, id); + if(dirty) + { + update_attachment(dirty); + dirty = 0; + } + } + if(old!=&other) + glBindFramebuffer(GL_READ_FRAMEBUFFER, other.id); + + glBlitFramebuffer(sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1, bits, (filter ? GL_LINEAR : GL_NEAREST)); + + set_current(old); + glBindFramebuffer(GL_FRAMEBUFFER, (old ? old->id : 0)); +} + +void Framebuffer::blit_from(const Framebuffer &other, int sx, int sy, unsigned wd, unsigned ht, int dx, int dy, BufferBits bits) +{ + blit_from(other, sx, sy, sx+wd, sy+ht, dx, dy, dx+wd, dy+ht, bits, false); +} + +void Framebuffer::blit_from(const Framebuffer &other, BufferBits bits, bool filter) +{ + blit_from(other, 0, 0, other.width, other.height, 0, 0, width, height, bits, filter); +} + void Framebuffer::bind() const { if(set_current(this)) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id); + glBindFramebuffer(GL_FRAMEBUFFER, id); if(dirty) { update_attachment(dirty); @@ -183,15 +236,6 @@ Framebuffer &Framebuffer::system() return sys_framebuf; } -unsigned Framebuffer::get_attachment_index(FramebufferAttachment attch) -{ - for(unsigned i=0; i