X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ffont.h;h=dd40ec0b277f2deb9e835e26b5fda9c1f9ddab96;hb=927a1aa0a3a27e463ec0efc08bd08e7c4e969909;hp=f647dbbdef1a07a92bcb75e8373822e028cf1316;hpb=d1800d7ea80290f4913d0203241cef1409656522;p=libs%2Fgl.git diff --git a/source/font.h b/source/font.h index f647dbbd..dd40ec0b 100644 --- a/source/font.h +++ b/source/font.h @@ -10,40 +10,35 @@ Distributed under the LGPL #include #include -#include +#include #include #include "vertexarray.h" namespace Msp { namespace GL { +class PrimitiveBuilder; class Texture2D; class Font { public: - class Loader: public DataFile::Loader + class Loader: public DataFile::CollectionObjectLoader { - private: - Font &font; - DataFile::Collection *coll; - public: - typedef DataFile::Collection Collection; - Loader(Font &); - Loader(Font &, DataFile::Collection &); - Font &get_object() { return font; } - DataFile::Collection &get_collection(); + Loader(Font &, Collection &); private: void init(); - void texture(const std::string &); void glyph(unsigned); + void texture_inline(); }; Font(); + ~Font(); void set_texture(const Texture2D &); + const Texture2D &get_texture() const; void add_glyph(unsigned, float, float, float, float, float, float, float, float, float); float get_default_size() const { return default_size; } float get_ascent() const { return ascent; } @@ -51,7 +46,7 @@ public: float get_string_width(const std::string &, Codecs::Decoder &) const; void draw_glyph(unsigned); void draw_string(const std::string &, Codecs::Decoder &) const; - void draw_multiline(const std::string &) const; + void draw_string(const std::string &, Codecs::Decoder &, PrimitiveBuilder &) const; template float get_string_width(const std::string &str) const @@ -73,17 +68,24 @@ public: void draw_string(const std::string &str) const { draw_string(str); } + template + void draw_string(const std::string &str, PrimitiveBuilder &pb) const + { + typename C::Decoder dec; + draw_string(str, dec, pb); + } + + void draw_string(const std::string &str, PrimitiveBuilder &pb) const + { return draw_string(str, pb); } + private: struct Glyph { - class Loader: public Msp::DataFile::Loader + class Loader: public Msp::DataFile::ObjectLoader { public: Loader(Glyph &); - Glyph &get_object() { return glyph; } private: - Glyph &glyph; - void texcoords(float, float, float, float); }; @@ -97,6 +99,7 @@ private: typedef std::map GlyphMap; const Texture2D *tex; + bool own_tex; float default_size; float ascent; float descent;