X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ffont.h;h=bb8bd0a29a1c5c45612d4def0476824817e602a6;hb=922fac753e31d97fc88daa166e93e4c5572bd2ba;hp=5fcc63c4414dee39064c7a63fcd92bd35497d4a2;hpb=355e3a068ea4ad6a7d3ab9318b3ce74b7f0b0b15;p=libs%2Fgl.git diff --git a/source/font.h b/source/font.h index 5fcc63c4..bb8bd0a2 100644 --- a/source/font.h +++ b/source/font.h @@ -13,6 +13,9 @@ namespace GL { class PrimitiveBuilder; class Texture2D; +/** +Stores a set of glyphs and creates strings out of them. +*/ class Font { public: @@ -41,9 +44,9 @@ public: }; unsigned code; - float x1,y1; - float x2,y2; - float w,h; + float x1, y1; + float x2, y2; + float w, h; float off_x, off_y; float advance; }; @@ -66,12 +69,21 @@ public: void set_texture(const Texture2D &); const Texture2D &get_texture() const; + + /** Adds a glyph to the font. There must not be an existing glyph with the + same code. */ void add_glyph(const Glyph &); void set_kerning(unsigned, unsigned, float); + + /** Returns the size used to generate the font texture. This serves as a + hint for obtaining the best quality when rendering strings. */ float get_native_size() const { return native_size; } + float get_ascent() const { return ascent; } float get_descent() const { return descent; } + /** Returns the width of a string, in multiples of the font size. Scale the + result according to the size used in rendering. */ float get_string_width(const std::string &, StringCodec::Decoder &) const; template @@ -84,7 +96,8 @@ public: float get_string_width(const std::string &str) const { return get_string_width(str); } - /// Draws a string to the framebuffer with Immediate. + /** Draws a string to the framebuffer with Immediate. It is drawn with size + 1.0; set up matrices for the desired size before the call. */ void draw_string(const std::string &, StringCodec::Decoder &, const Color & = Color()) const; template @@ -97,10 +110,10 @@ public: void draw_string(const std::string &str, const Color &color = Color()) const { draw_string(str, color); } - /** Builds the primitives for a string. The PrimitiveBuilder should be - associated with a target that has at least VERTEX2 and TEXCOORD2 components. - The texture is not bound, to avoid unnecessary bindings when creating - meshes. */ + /** Builds the primitives for a string. Two-dimensional vertex and texture + coordinates are generated. Size 1.0 is used for building; set up the + builder's matrix before the call. The texture is not bound, to avoid + unnecessary bindings when creating meshes. */ void build_string(const std::string &, StringCodec::Decoder &, PrimitiveBuilder &) const; template