X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ffont.h;h=b48c6445bb53a6d4136cd1d3c2b040edbf913c40;hb=e92458a4a0e6191bff549a8b316dbbbd7c56e90f;hp=a4600fc2558652950dc8088fa146086f592765bf;hpb=7adcad3b40a03000a82e32db4523761c218309b8;p=libs%2Fgl.git diff --git a/source/font.h b/source/font.h index a4600fc2..b48c6445 100644 --- a/source/font.h +++ b/source/font.h @@ -1,41 +1,94 @@ -#ifndef FONT_H_ -#define FONT_H_ +/* $Id$ + +This file is part of libmspgl +Copyright © 2007 Mikko Rasa, Mikkosoft Productions +Distributed under the LGPL +*/ + +#ifndef MSP_GL_FONT_H_ +#define MSP_GL_FONT_H_ #include #include -#include +#include +#include +#include "vertexarray.h" namespace Msp { namespace GL { +class PrimitiveBuilder; class Texture2D; class Font { public: - class Loader: public Msp::Parser::Loader + class Loader: public DataFile::Loader { - public: - Loader(Font &); private: Font &font; + DataFile::Collection *coll; + + public: + typedef DataFile::Collection Collection; + Loader(Font &); + Loader(Font &, DataFile::Collection &); + Font &get_object() { return font; } + DataFile::Collection &get_collection(); + private: + void init(); void texture(const std::string &); void glyph(unsigned); }; Font(); + void set_texture(const Texture2D &); - void add_glyph(wchar_t, float, float, float, float, float, float, float, float); - float get_string_width(const std::string &) const; - void draw_glyph(wchar_t); - void draw_string(const std::string &) const; - void draw_multiline(const std::string &) const; - ~Font(); + const Texture2D &get_texture() const; + void add_glyph(unsigned, float, float, float, float, float, float, float, float, float); + float get_default_size() const { return default_size; } + float get_ascent() const { return ascent; } + float get_descent() const { return descent; } + float get_string_width(const std::string &, Codecs::Decoder &) const; + void draw_glyph(unsigned); + void draw_string(const std::string &, Codecs::Decoder &) const; + void draw_string(const std::string &, Codecs::Decoder &, PrimitiveBuilder &) const; + + template + float get_string_width(const std::string &str) const + { + typename C::Decoder dec; + return get_string_width(str, dec); + } + + float get_string_width(const std::string &str) const + { return get_string_width(str); } + + template + void draw_string(const std::string &str) const + { + typename C::Decoder dec; + draw_string(str, dec); + } + + void draw_string(const std::string &str) const + { draw_string(str); } + + template + void draw_string(const std::string &str, PrimitiveBuilder &pb) const + { + typename C::Decoder dec; + draw_string(str, dec, pb); + } + + void draw_string(const std::string &str, PrimitiveBuilder &pb) const + { return draw_string(str, pb); } + private: struct Glyph { - class Loader: public Msp::Parser::Loader + class Loader: public Msp::DataFile::Loader { public: Loader(Glyph &); @@ -44,24 +97,25 @@ private: Glyph &glyph; void texcoords(float, float, float, float); - void size(float, float); }; - wchar_t code; + unsigned code; float x1,y1; float x2,y2; float w,h; - float descent; + float off_x, off_y; float advance; }; - typedef std::map GlyphMap; + typedef std::map GlyphMap; const Texture2D *tex; - bool own_tex; + float default_size; + float ascent; + float descent; GlyphMap glyphs; - void prepare(float *) const; - void draw_glyph(wchar_t, float *, float &) const; + void create_glyph_vertices(const Glyph &, VertexBuilder &, float) const; + float get_glyph_advance(unsigned) const; }; } // namespace GL