X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ffont.h;h=a6873aacac6ed7921e035189d095d68aa37940bb;hb=a6463a575c64115dc1ab80ec9b350622778a8f9b;hp=123373ea9df84f8b46ea296ce3542e60bbb48597;hpb=a9e9bb12274c4b00eabdc00d14c61f0df18956b5;p=libs%2Fgl.git diff --git a/source/font.h b/source/font.h index 123373ea..a6873aac 100644 --- a/source/font.h +++ b/source/font.h @@ -1,17 +1,10 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_FONT_H_ #define MSP_GL_FONT_H_ #include #include #include -#include +#include #include "vertexarray.h" namespace Msp { @@ -28,10 +21,12 @@ public: public: Loader(Font &); Loader(Font &, Collection &); + private: void init(); void glyph(unsigned); - void texture_inline(); + void texture(); + void texture_ref(const std::string &); }; private: @@ -55,25 +50,23 @@ private: typedef std::map GlyphMap; - const Texture2D *tex; - bool own_tex; - float default_size; + RefPtr texture; + float native_size; float ascent; float descent; GlyphMap glyphs; public: Font(); - ~Font(); void set_texture(const Texture2D &); const Texture2D &get_texture() const; void add_glyph(unsigned, float, float, float, float, float, float, float, float, float); - float get_default_size() const { return default_size; } + float get_native_size() const { return native_size; } float get_ascent() const { return ascent; } float get_descent() const { return descent; } - float get_string_width(const std::string &, Codecs::Decoder &) const; + float get_string_width(const std::string &, StringCodec::Decoder &) const; template float get_string_width(const std::string &str) const @@ -83,33 +76,39 @@ public: } float get_string_width(const std::string &str) const - { return get_string_width(str); } + { return get_string_width(str); } - void draw_string(const std::string &, Codecs::Decoder &) const; - void draw_string(const std::string &, Codecs::Decoder &, PrimitiveBuilder &) const; + /// Draws a string to the framebuffer with Immediate. + void draw_string(const std::string &, StringCodec::Decoder &, const Color & = Color()) const; template - void draw_string(const std::string &str) const + void draw_string(const std::string &str, const Color &color = Color()) const { typename C::Decoder dec; - draw_string(str, dec); + draw_string(str, dec, color); } - void draw_string(const std::string &str) const - { draw_string(str); } + void draw_string(const std::string &str, const Color &color = Color()) const + { draw_string(str, color); } + + /** Builds the primitives for a string. The PrimitiveBuilder should be + associated with a target that has at least VERTEX2 and TEXCOORD2 components. + The texture is not bound, to avoid unnecessary bindings when creating + meshes. */ + void build_string(const std::string &, StringCodec::Decoder &, PrimitiveBuilder &) const; template - void draw_string(const std::string &str, PrimitiveBuilder &pb) const + void build_string(const std::string &str, PrimitiveBuilder &pb) const { typename C::Decoder dec; - draw_string(str, dec, pb); + build_string(str, dec, pb); } - void draw_string(const std::string &str, PrimitiveBuilder &pb) const - { return draw_string(str, pb); } + void build_string(const std::string &str, PrimitiveBuilder &pb) const + { return build_string(str, pb); } private: - void create_glyph_vertices(const Glyph &, VertexBuilder &, float) const; + void create_glyph_vertices(const Glyph &, VertexBuilder &) const; float get_glyph_advance(unsigned) const; };