X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ffont.h;h=a2406b9ee043009824dbe1787fd7a05d6b583038;hb=652cb91c2b6008c4407c16054085f20bf5888c4d;hp=ebaa8e7a7f43f469b7ae1ae246db6d92ad860bde;hpb=84bc56b96c21c831104a22e0cbd0f3b72ab5d8c3;p=libs%2Fgl.git diff --git a/source/font.h b/source/font.h index ebaa8e7a..a2406b9e 100644 --- a/source/font.h +++ b/source/font.h @@ -1,47 +1,95 @@ -#ifndef FONT_H_ -#define FONT_H_ +/* $Id$ + +This file is part of libmspgl +Copyright © 2007 Mikko Rasa, Mikkosoft Productions +Distributed under the LGPL +*/ + +#ifndef MSP_GL_FONT_H_ +#define MSP_GL_FONT_H_ #include #include -#include +#include +#include #include "vertexarray.h" namespace Msp { namespace GL { +class PrimitiveBuilder; class Texture2D; class Font { public: - class Loader: public Msp::Parser::Loader + class Loader: public DataFile::Loader { + private: + Font &font; + DataFile::Collection *coll; + public: + typedef DataFile::Collection Collection; + Loader(Font &); - ~Loader(); + Loader(Font &, DataFile::Collection &); Font &get_object() { return font; } + DataFile::Collection &get_collection(); private: - Font &font; - - void texture(const std::string &); + void init(); void glyph(unsigned); + void texture_inline(); }; Font(); + ~Font(); + void set_texture(const Texture2D &); - void add_glyph(wchar_t, float, float, float, float, float, float, float, float, float); + const Texture2D &get_texture() const; + void add_glyph(unsigned, float, float, float, float, float, float, float, float, float); float get_default_size() const { return default_size; } - float get_string_width(const std::string &) const; - float get_string_width(const std::wstring &) const; - void draw_glyph(wchar_t); - void draw_string(const std::string &) const; - void draw_string(const std::wstring &) const; - void draw_multiline(const std::string &) const; - ~Font(); + float get_ascent() const { return ascent; } + float get_descent() const { return descent; } + float get_string_width(const std::string &, Codecs::Decoder &) const; + void draw_glyph(unsigned); + void draw_string(const std::string &, Codecs::Decoder &) const; + void draw_string(const std::string &, Codecs::Decoder &, PrimitiveBuilder &) const; + + template + float get_string_width(const std::string &str) const + { + typename C::Decoder dec; + return get_string_width(str, dec); + } + + float get_string_width(const std::string &str) const + { return get_string_width(str); } + + template + void draw_string(const std::string &str) const + { + typename C::Decoder dec; + draw_string(str, dec); + } + + void draw_string(const std::string &str) const + { draw_string(str); } + + template + void draw_string(const std::string &str, PrimitiveBuilder &pb) const + { + typename C::Decoder dec; + draw_string(str, dec, pb); + } + + void draw_string(const std::string &str, PrimitiveBuilder &pb) const + { return draw_string(str, pb); } + private: struct Glyph { - class Loader: public Msp::Parser::Loader + class Loader: public Msp::DataFile::Loader { public: Loader(Glyph &); @@ -50,31 +98,26 @@ private: Glyph &glyph; void texcoords(float, float, float, float); - void size(float, float); - void offset(float, float); }; - wchar_t code; + unsigned code; float x1,y1; float x2,y2; float w,h; float off_x, off_y; float advance; - unsigned index; }; - typedef std::map GlyphMap; + typedef std::map GlyphMap; const Texture2D *tex; bool own_tex; float default_size; + float ascent; + float descent; GlyphMap glyphs; - VertexArray varray; - void create_glyph_vertices(); - void create_glyph_vertices(const Glyph &, VertexArrayBuilder &); - void prepare_render() const; - void draw_glyph(wchar_t) const; - float get_glyph_advance(wchar_t) const; + void create_glyph_vertices(const Glyph &, VertexBuilder &, float) const; + float get_glyph_advance(unsigned) const; }; } // namespace GL