X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ffont.h;h=3178a4c2717ed2f64d6d4e2c72bb413b84056a60;hb=80aac2618536baaa99b92629be6931363c49c4de;hp=278a14aa82ab53fd3cd2c57172f3dbbb3d33fe7a;hpb=48420e9e3f950cfe1e3ced8f8ea92d89671ae8c4;p=libs%2Fgl.git diff --git a/source/font.h b/source/font.h index 278a14aa..3178a4c2 100644 --- a/source/font.h +++ b/source/font.h @@ -1,9 +1,16 @@ -#ifndef FONT_H_ -#define FONT_H_ +/* $Id$ + +This file is part of libmspgl +Copyright © 2007 Mikko Rasa, Mikkosoft Productions +Distributed under the LGPL +*/ + +#ifndef MSP_GL_FONT_H_ +#define MSP_GL_FONT_H_ #include #include -#include +#include #include #include "vertexarray.h" @@ -15,21 +22,27 @@ class Texture2D; class Font { public: - class Loader: public Msp::DataFile::Loader + class Loader: public DataFile::Loader { + private: + Font &font; + DataFile::Collection *coll; + public: + typedef DataFile::Collection Collection; + Loader(Font &); + Loader(Font &, DataFile::Collection &); ~Loader(); Font &get_object() { return font; } + DataFile::Collection &get_collection(); private: - Font &font; - + void init(); void texture(const std::string &); void glyph(unsigned); }; Font(); - ~Font(); void set_texture(const Texture2D &); void add_glyph(unsigned, float, float, float, float, float, float, float, float, float); @@ -42,20 +55,20 @@ public: void draw_string(const std::string &) const; void draw_string(const std::string &, Codecs::Decoder &) const; void draw_multiline(const std::string &) const; - + template float get_string_width(const std::string &str) const { typename C::Decoder dec; return get_string_width(str, dec); - } - + } + template void draw_string(const std::string &str) const { typename C::Decoder dec; draw_string(str, dec); - } + } private: struct Glyph { @@ -68,8 +81,6 @@ private: Glyph &glyph; void texcoords(float, float, float, float); - void size(float, float); - void offset(float, float); }; unsigned code; @@ -83,7 +94,6 @@ private: typedef std::map GlyphMap; const Texture2D *tex; - bool own_tex; float default_size; float ascent; float descent;