X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Ffont.h;h=3178a4c2717ed2f64d6d4e2c72bb413b84056a60;hb=224c40efa231c85b61da772a6f58c067d7b579b3;hp=ebaa8e7a7f43f469b7ae1ae246db6d92ad860bde;hpb=84bc56b96c21c831104a22e0cbd0f3b72ab5d8c3;p=libs%2Fgl.git diff --git a/source/font.h b/source/font.h index ebaa8e7a..3178a4c2 100644 --- a/source/font.h +++ b/source/font.h @@ -1,9 +1,17 @@ -#ifndef FONT_H_ -#define FONT_H_ +/* $Id$ + +This file is part of libmspgl +Copyright © 2007 Mikko Rasa, Mikkosoft Productions +Distributed under the LGPL +*/ + +#ifndef MSP_GL_FONT_H_ +#define MSP_GL_FONT_H_ #include #include -#include +#include +#include #include "vertexarray.h" namespace Msp { @@ -14,34 +22,57 @@ class Texture2D; class Font { public: - class Loader: public Msp::Parser::Loader + class Loader: public DataFile::Loader { + private: + Font &font; + DataFile::Collection *coll; + public: + typedef DataFile::Collection Collection; + Loader(Font &); + Loader(Font &, DataFile::Collection &); ~Loader(); Font &get_object() { return font; } + DataFile::Collection &get_collection(); private: - Font &font; - + void init(); void texture(const std::string &); void glyph(unsigned); }; Font(); + void set_texture(const Texture2D &); - void add_glyph(wchar_t, float, float, float, float, float, float, float, float, float); + void add_glyph(unsigned, float, float, float, float, float, float, float, float, float); float get_default_size() const { return default_size; } + float get_ascent() const { return ascent; } + float get_descent() const { return descent; } float get_string_width(const std::string &) const; - float get_string_width(const std::wstring &) const; - void draw_glyph(wchar_t); + float get_string_width(const std::string &, Codecs::Decoder &) const; + void draw_glyph(unsigned); void draw_string(const std::string &) const; - void draw_string(const std::wstring &) const; + void draw_string(const std::string &, Codecs::Decoder &) const; void draw_multiline(const std::string &) const; - ~Font(); + + template + float get_string_width(const std::string &str) const + { + typename C::Decoder dec; + return get_string_width(str, dec); + } + + template + void draw_string(const std::string &str) const + { + typename C::Decoder dec; + draw_string(str, dec); + } private: struct Glyph { - class Loader: public Msp::Parser::Loader + class Loader: public Msp::DataFile::Loader { public: Loader(Glyph &); @@ -50,11 +81,9 @@ private: Glyph &glyph; void texcoords(float, float, float, float); - void size(float, float); - void offset(float, float); }; - wchar_t code; + unsigned code; float x1,y1; float x2,y2; float w,h; @@ -62,19 +91,20 @@ private: float advance; unsigned index; }; - typedef std::map GlyphMap; + typedef std::map GlyphMap; const Texture2D *tex; - bool own_tex; float default_size; + float ascent; + float descent; GlyphMap glyphs; VertexArray varray; void create_glyph_vertices(); void create_glyph_vertices(const Glyph &, VertexArrayBuilder &); void prepare_render() const; - void draw_glyph(wchar_t) const; - float get_glyph_advance(wchar_t) const; + void draw_glyph(unsigned) const; + float get_glyph_advance(unsigned) const; }; } // namespace GL