X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fextension.cpp;h=e233ee0012eb60563366d7061acf682ae92f96b9;hb=9ea7e740503b09298ae814b1bf521312d1744db2;hp=023510da4bdce0d751317735800eb06329477559;hpb=9dc2c20e8c7ac91d932b12492591b65786e24b0f;p=libs%2Fgl.git diff --git a/source/extension.cpp b/source/extension.cpp index 023510da..e233ee00 100644 --- a/source/extension.cpp +++ b/source/extension.cpp @@ -2,7 +2,7 @@ #include #if defined(__ANDROID__) #include -#elif !defined(WIN32) && !defined(__APPLE__) +#elif !defined(_WIN32) && !defined(__APPLE__) #define GLX_GLXEXT_PROTOTYPES #include #endif @@ -81,18 +81,21 @@ bool is_supported(const string &ext) extensions.insert(exts.begin(), exts.end()); } - string renderer = reinterpret_cast(glGetString(GL_RENDERER)); - if(renderer.find("Radeon")!=string::npos) + if(const char *renderer_ptr = reinterpret_cast(glGetString(GL_RENDERER))) { - /* Radeon doesn't process NV_primitive_restart correctly and treats - the restart index as a normal element if the indices are stored in a - buffer. */ - extensions.erase("GL_NV_primitive_restart"); - - /* AMD's uniform buffer objects only work with the core version of - shaders. */ - if(!(get_gl_version()>=Version(2, 0))) - extensions.erase("GL_ARB_uniform_buffer_object"); + string renderer = renderer_ptr; + if(renderer.find("Radeon")!=string::npos || renderer.find("AMD")!=string::npos) + { + /* Radeon doesn't process NV_primitive_restart correctly and treats + the restart index as a normal element if the indices are stored in a + buffer. */ + extensions.erase("GL_NV_primitive_restart"); + + /* AMD's uniform buffer objects only work with the core version of + shaders. */ + if(!(get_gl_version()>=Version(2, 0))) + extensions.erase("GL_ARB_uniform_buffer_object"); + } } if(const char *disable_ptr = getenv("MSPGL_DISABLE_EXTENSIONS")) @@ -119,7 +122,11 @@ GLApi get_gl_api() inline Version _get_gl_version() { - string gl_ver = reinterpret_cast(glGetString(GL_VERSION)); + const char *gl_ver_ptr = reinterpret_cast(glGetString(GL_VERSION)); + if(!gl_ver_ptr) + throw runtime_error("OpenGL version not available"); + + string gl_ver = gl_ver_ptr; if(!gl_ver.compare(0, 10, "OpenGL ES ")) gl_ver.erase(0, 10); @@ -143,7 +150,11 @@ const Version &get_gl_version() inline Version _get_glsl_version() { - string glsl_ver = reinterpret_cast(glGetString(GL_SHADING_LANGUAGE_VERSION)); + const char *glsl_ver_ptr = reinterpret_cast(glGetString(GL_SHADING_LANGUAGE_VERSION)); + if(!glsl_ver_ptr) + throw runtime_error("GLSL version not available"); + + string glsl_ver = glsl_ver_ptr; if(!glsl_ver.compare(0, 18, "OpenGL ES GLSL ES ")) glsl_ver.erase(0, 18);