X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fextension.cpp;h=a5ad3191b88e518bae3116039a200a784bc0d6a8;hb=b8b06a0ff96763ba7e188d9fcacbd8c0e3dcd515;hp=2d57d1d12224155e8b9ade1f3e488c2d35c8e7c7;hpb=cea3c333797cadd9629aefaa5b82243173a02d16;p=libs%2Fgl.git diff --git a/source/extension.cpp b/source/extension.cpp index 2d57d1d1..a5ad3191 100644 --- a/source/extension.cpp +++ b/source/extension.cpp @@ -6,15 +6,20 @@ Distributed under the LGPL */ #include -#include #ifndef WIN32 #include #endif +#include #include #include "arb_shader_objects.h" +#include "arb_vertex_buffer_object.h" #include "arb_vertex_shader.h" +#include "ext_framebuffer_object.h" #include "except.h" #include "extension.h" +#include "gl.h" +#include "version_1_2.h" +#include "version_1_3.h" using namespace std; @@ -40,6 +45,10 @@ bool is_supported(const string &ext) init_arb_shader_objects(); if(extensions.count("GL_ARB_vertex_shader")) init_arb_vertex_shader(); + if(extensions.count("GL_EXT_framebuffer_object")) + init_ext_framebuffer_object(); + if(extensions.count("GL_ARB_vertex_buffer_object")) + init_arb_vertex_buffer_object(); init_done=true; } @@ -47,16 +56,47 @@ bool is_supported(const string &ext) return extensions.count(ext); } +const Version &get_gl_version() +{ + static Version version; + static bool init_done=false; + + if(!init_done) + { + string gl_ver=reinterpret_cast(glGetString(GL_VERSION)); + vector parts=split(gl_ver.substr(0, gl_ver.find(' ')), '.'); + version.major=lexical_cast(parts[0]); + version.minor=lexical_cast(parts[1]); + + unsigned combined=version.major*0x100+version.minor; + if(combined>=0x102) + init_version_1_2(); + if(combined>=0x103) + init_version_1_3(); + } + + return version; +} + void require_extension(const string &ext) { if(!is_supported(ext)) - throw UnsupportedExtension(ext+" is not supported"); + throw UnsupportedExtension(ext); +} + +void require_version(unsigned a, unsigned b) +{ + const Version &ver=get_gl_version(); + if(ver.major(name.c_str())); +#else + return reinterpret_cast(wglGetProcAddress(name.c_str())); #endif }