X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fenvironmentmap.cpp;h=f61d2c40ed9a45507fcf5e87f1db4adf9ce54181;hb=f159ebc4120fb057c9d59efb0e5c7c36bff6f40a;hp=09a9b468277f7fad0c8f030e69ff820157aa70a4;hpb=131bec9b254f5ba50dcaf7e6192baab9e9ccba6f;p=libs%2Fgl.git diff --git a/source/environmentmap.cpp b/source/environmentmap.cpp index 09a9b468..f61d2c40 100644 --- a/source/environmentmap.cpp +++ b/source/environmentmap.cpp @@ -20,14 +20,14 @@ EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e): { fbo[i].attach(COLOR_ATTACHMENT0, env_tex, TextureCube::enumerate_faces(i), 0); fbo[i].attach(DEPTH_ATTACHMENT, depth_buf); + fbo[i].require_complete(); } // XXX Make the depth range configurable - camera.set_field_of_view(M_PI/2); + camera.set_field_of_view(Geometry::Angle::right()); camera.set_aspect(1); camera.set_depth_clip(0.1, 100); - shdata.uniform("environment", 4); } void EnvironmentMap::setup_frame() const @@ -45,7 +45,7 @@ void EnvironmentMap::setup_frame() const for(unsigned i=0; i<6; ++i) { TextureCubeFace face = TextureCube::enumerate_faces(i); - Bind _bind_fbo(fbo[i]); + fbo[i].bind(); fbo[i].clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT); camera.set_look_direction(env_tex.get_face_direction(face)); camera.set_up_direction(env_tex.get_t_direction(face)); @@ -53,6 +53,7 @@ void EnvironmentMap::setup_frame() const env_renderer.exclude(renderable); env_renderer.render(environment); } + Framebuffer::unbind(); } void EnvironmentMap::finish_frame() const @@ -70,6 +71,12 @@ void EnvironmentMap::render(Renderer &renderer, const Tag &tag) const if(!enabled_passes.count(tag)) return renderer.render(renderable, tag); + Renderer::Push _push_rend(renderer); + + unsigned unit = renderer.allocate_effect_texunit(); + shdata.uniform("environment", static_cast(unit)); + Bind _bind_env(env_tex, unit); + const Matrix &view_matrix = renderer.get_camera()->get_matrix(); // XXX The camera should maybe have store its own object matrix float env_mdata[9]; @@ -84,15 +91,8 @@ void EnvironmentMap::render(Renderer &renderer, const Tag &tag) const env_mdata[8] = view_matrix[10]; shdata.uniform_matrix3("env_eye_matrix", env_mdata); - env_tex.bind_to(4); - TexUnit::activate(0); - - Renderer::Push _push_rend(renderer); renderer.add_shader_data(shdata); renderer.render(renderable, tag); - - env_tex.unbind_from(4); - TexUnit::activate(0); } } // namespace GL