X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fenvironmentmap.cpp;h=9ca4d45253580134e59a060a7936a9f04c6fbbf2;hb=5c5d094255ae5b0a07f99392a5a099ad9c8e8e38;hp=f61d2c40ed9a45507fcf5e87f1db4adf9ce54181;hpb=1d24ddbc35f9e0480d30c66d47b7ea3834c15fbf;p=libs%2Fgl.git diff --git a/source/environmentmap.cpp b/source/environmentmap.cpp index f61d2c40..9ca4d452 100644 --- a/source/environmentmap.cpp +++ b/source/environmentmap.cpp @@ -30,18 +30,26 @@ EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e): } -void EnvironmentMap::setup_frame() const +void EnvironmentMap::setup_frame(Renderer &renderer) { if(rendered) return; rendered = true; - renderable.setup_frame(); - environment.setup_frame(); + renderable.setup_frame(renderer); + environment.setup_frame(renderer); const Matrix *matrix = renderable.get_matrix(); - Vector3 position = (*matrix)*Vector3(); - camera.set_position(position); + if(!matrix) + return; + + Renderer::Push push(renderer); + Renderer::Exclude exclude1(renderer, renderable); + Renderer::Exclude exclude2(renderer, *this); + + camera.set_position(*matrix*Vector3()); + + BindRestore bind_fbo(fbo[0]); for(unsigned i=0; i<6; ++i) { TextureCubeFace face = TextureCube::enumerate_faces(i); @@ -49,14 +57,12 @@ void EnvironmentMap::setup_frame() const fbo[i].clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT); camera.set_look_direction(env_tex.get_face_direction(face)); camera.set_up_direction(env_tex.get_t_direction(face)); - Renderer env_renderer(&camera); - env_renderer.exclude(renderable); - env_renderer.render(environment); + renderer.set_camera(camera); + renderer.render(environment); } - Framebuffer::unbind(); } -void EnvironmentMap::finish_frame() const +void EnvironmentMap::finish_frame() { if(rendered) { @@ -77,19 +83,8 @@ void EnvironmentMap::render(Renderer &renderer, const Tag &tag) const shdata.uniform("environment", static_cast(unit)); Bind _bind_env(env_tex, unit); - const Matrix &view_matrix = renderer.get_camera()->get_matrix(); - // XXX The camera should maybe have store its own object matrix - float env_mdata[9]; - env_mdata[0] = view_matrix[0]; - env_mdata[1] = view_matrix[4]; - env_mdata[2] = view_matrix[8]; - env_mdata[3] = view_matrix[1]; - env_mdata[4] = view_matrix[5]; - env_mdata[5] = view_matrix[9]; - env_mdata[6] = view_matrix[2]; - env_mdata[7] = view_matrix[6]; - env_mdata[8] = view_matrix[10]; - shdata.uniform_matrix3("env_eye_matrix", env_mdata); + const Matrix &camera_matrix = renderer.get_camera()->get_object_matrix(); + shdata.uniform("env_eye_matrix", camera_matrix.block<3, 3>(0, 0)); renderer.add_shader_data(shdata); renderer.render(renderable, tag);