X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fengineer%2Ftrainview.cpp;h=dffa04dde651be1768bda8b6ee20ed9cf4840ab6;hb=cb4e53ba1b8ea41b978190de6668e9862b9cfea8;hp=af2243c92fd2a5e41c1669d38a255e3f2a514f29;hpb=3889ed84ee54c312436503f2fd1e328f4a2ba5e5;p=r2c2.git diff --git a/source/engineer/trainview.cpp b/source/engineer/trainview.cpp index af2243c..dffa04d 100644 --- a/source/engineer/trainview.cpp +++ b/source/engineer/trainview.cpp @@ -1,24 +1,15 @@ -/* $Id$ - -This file is part of the MSP Märklin suite -Copyright © 2010 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - #include #include #include -#include "libmarklin/vehicle.h" -#include "libmarklin/vehicletype.h" +#include "libr2c2/vehicle.h" +#include "libr2c2/vehicletype.h" #include "engineer.h" #include "trainview.h" using namespace Msp; -using namespace Marklin; +using namespace R2C2; TrainView::TrainView(Engineer &e, const Train &t): - GLtk::Widget(e.get_ui_resources()), - GLtk::Panel(e.get_ui_resources()), engineer(e), train(t), mode(SIDE), @@ -29,7 +20,7 @@ TrainView::TrainView(Engineer &e, const Train &t): set_size(300, 330); tex.set_min_filter(GL::LINEAR); - tex.storage(GL::RGB, 280, 280, 0); + tex.storage(GL::RGB, 280, 280); tex.image(0, GL::RGB, GL::UNSIGNED_BYTE, 0); fbo.attach(GL::COLOR_ATTACHMENT0, tex, 0); depth.storage(GL::DEPTH_COMPONENT, 280, 280); @@ -42,34 +33,34 @@ TrainView::TrainView(Engineer &e, const Train &t): pipeline.add_renderable(engineer.get_layout_3d().get_scene()); - GL::PipelinePass *pass = &pipeline.add_pass(0); - pass->depth_test = &GL::DepthTest::lequal(); - pass->lighting = &engineer.get_lighting(); + GL::Pipeline::Pass *pass = &pipeline.add_pass(0); + pass->set_depth_test(&GL::DepthTest::lequal()); + pass->set_lighting(&engineer.get_lighting()); GLtk::Image *image; - add(*(image = new GLtk::Image(res, &tex))); + add(*(image = new GLtk::Image(&tex))); image->set_geometry(GLtk::Geometry(10, 40, geom.w-20, geom.h-50)); GLtk::Button *btn; - add(*(btn = new GLtk::Button(res, "Roof"))); + add(*(btn = new GLtk::Button("Roof"))); btn->set_geometry(GLtk::Geometry(10, 10, 36, 25)); btn->signal_clicked.connect(sigc::bind(sigc::mem_fun(this, &TrainView::set_mode), ROOF)); - add(*(btn = new GLtk::Button(res, "Side"))); + add(*(btn = new GLtk::Button("Side"))); btn->set_geometry(GLtk::Geometry(46, 10, 36, 25)); btn->signal_clicked.connect(sigc::bind(sigc::mem_fun(this, &TrainView::set_mode), SIDE)); - add(*(btn = new GLtk::Button(res, "Head"))); + add(*(btn = new GLtk::Button("Head"))); btn->set_geometry(GLtk::Geometry(82, 10, 36, 25)); btn->signal_clicked.connect(sigc::bind(sigc::mem_fun(this, &TrainView::set_mode), HEAD)); - add(*(tgl_forward = new GLtk::Toggle(res, "Fwd"))); + add(*(tgl_forward = new GLtk::Toggle("Fwd"))); tgl_forward->set_geometry(GLtk::Geometry(118, 8, 36, 27)); tgl_forward->set_value(true); tgl_forward->signal_toggled.connect(sigc::mem_fun(this, &TrainView::set_forward)); - add(*(btn = new GLtk::Button(res, "Close"))); + add(*(btn = new GLtk::Button("Close"))); btn->set_geometry(GLtk::Geometry(geom.w-46, 10, 36, 25)); btn->signal_clicked.connect(sigc::mem_fun(this, &TrainView::close_clicked)); @@ -94,33 +85,33 @@ void TrainView::set_forward(bool f) void TrainView::prepare() { const Vehicle &veh = train.get_vehicle(0); - const Point &pos = veh.get_position(); - float angle = veh.get_direction(); + const Vector &pos = veh.get_position(); + Angle angle = veh.get_rotation(); if(!forward) - angle += M_PI; - float c = cos(angle); - float s = sin(angle); + angle += Angle::half_turn(); + Vector fwd_vec = rotated_vector(Vector(1, 0, 0), angle); + Vector side_vec = rotated_vector(Vector(0, -1, 0), angle); float l = veh.get_type().get_length(); switch(mode) { case ROOF: - camera.set_position(GL::Vector3(pos.x-l*c, pos.y-l*s, pos.z+0.07)); - camera.set_look_direction(GL::Vector3(c, s, -0.2)); + camera.set_position(pos-l*fwd_vec+Vector(0, 0, 0.07)); + camera.set_look_direction(fwd_vec-Vector(0, 0, -0.2)); break; case SIDE: - camera.set_position(GL::Vector3(pos.x-l*0.8*c+0.05*s, pos.y-l*0.8*s-0.05*c, pos.z+0.03)); - camera.set_look_direction(GL::Vector3(c-0.2*s, s+0.2*c, 0)); + camera.set_position(pos-0.8f*fwd_vec+0.05f*side_vec+Vector(0, 0, 0.03)); + camera.set_look_direction(fwd_vec-side_vec*0.2f); break; case HEAD: - camera.set_position(GL::Vector3(pos.x+l*0.55*c, pos.y+l*0.55*s, pos.z+0.03)); - camera.set_look_direction(GL::Vector3(c, s, 0)); + camera.set_position(pos+fwd_vec*(l*0.55f)+Vector(0, 0, 0.03)); + camera.set_look_direction(fwd_vec); break; } GL::Bind _bind_fbo(fbo); fbo.clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); - pipeline.render_all(); + pipeline.render(); } void TrainView::button_release(int x, int y, unsigned btn)