X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fengineer%2Fengineer.cpp;h=ef5b54d8c7110bef454e1f76b1966622bcae70df;hb=eb8b919a1a224c0d6f206d1d29a9b4b8c3a0cac8;hp=f5823c44550576f48521f971bf22b7985d15d1f2;hpb=78d36019ec11d62d6fd016fcbe19f566d11771ff;p=r2c2.git diff --git a/source/engineer/engineer.cpp b/source/engineer/engineer.cpp index f5823c4..ef5b54d 100644 --- a/source/engineer/engineer.cpp +++ b/source/engineer/engineer.cpp @@ -25,11 +25,11 @@ #include "3d/track.h" #include "3d/trackcircuit.h" #include "3d/vehicle.h" +#include "dynamicdialog.h" #include "engineer.h" #include "mainwindow.h" #include "newtraindialog.h" #include "traindialog.h" -#include "trainview.h" using namespace std; using namespace R2C2; @@ -145,14 +145,14 @@ void Engineer::set_status(const string &text) status_timeout = Time::now()+10*Time::sec; } -void Engineer::add_train_view(TrainView &tv) +void Engineer::add_dynamic_dialog(DynamicDialog &tv) { - train_views.push_back(&tv); + dyn_dialogs.push_back(&tv); } -void Engineer::remove_train_view(TrainView &tv) +void Engineer::remove_dynamic_dialog(DynamicDialog &tv) { - train_views.erase(remove(train_views.begin(), train_views.end(), &tv), train_views.end()); + dyn_dialogs.erase(remove(dyn_dialogs.begin(), dyn_dialogs.end(), &tv), dyn_dialogs.end()); } int Engineer::main() @@ -170,11 +170,12 @@ void Engineer::tick() process_new_train(**i); new_trains.clear(); - layout.tick(); + layout.tick(options.sim_speed); + layout_3d.tick(); event_disp.tick(Time::zero); - for(list::iterator i=train_views.begin(); i!=train_views.end(); ++i) - (*i)->prepare(); + for(list::iterator i=dyn_dialogs.begin(); i!=dyn_dialogs.end(); ++i) + (*i)->update(); Time::TimeStamp t = Time::now(); if(status_timeout && t>status_timeout) @@ -305,18 +306,21 @@ Object *Engineer::pick_object(const Vector &p) GL::Vector4 ray = main_view.get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0)); // XXX Do this better; make this function a template? - if(Vehicle *veh = layout.pick(Ray(start, Vector(ray)))) + if(Vehicle *veh = layout.pick(Ray(start, ray.slice<3>(0)))) return veh; - return layout.pick(Ray(start, Vector(ray))); + return layout.pick(Ray(start, ray.slice<3>(0))); } void Engineer::emergency(Block *block, const string &msg) { set_status(msg); - TrackChain3D *tch3d = new TrackChain3D(layout_3d, *block); - tch3d->set_color(GL::Color(1.0f, 0.0f, 0.0f)); - tch3d->set_layer(2); - emergencies.push_back(tch3d); + if(block) + { + TrackChain3D *tch3d = new TrackChain3D(layout_3d, *block); + tch3d->set_color(GL::Color(1.0f, 0.0f, 0.0f)); + tch3d->set_layer(2); + emergencies.push_back(tch3d); + } } void Engineer::halt_event(bool h)