X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fengineer%2Fengineer.cpp;h=ef5b54d8c7110bef454e1f76b1966622bcae70df;hb=eb8b919a1a224c0d6f206d1d29a9b4b8c3a0cac8;hp=777758700a4a857bf81df07c42d4a8cb7975ae50;hpb=a448b6ac73e0eb19980e69b095136eabe95d2534;p=r2c2.git diff --git a/source/engineer/engineer.cpp b/source/engineer/engineer.cpp index 7777587..ef5b54d 100644 --- a/source/engineer/engineer.cpp +++ b/source/engineer/engineer.cpp @@ -1,497 +1,408 @@ -/* $Id$ - -This file is part of the MSP Märklin suite -Copyright © 2006-2009 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - +#include #include +#include #include -#include -#include -#include +#include #include -#include -#include -#include +#include +#include +#include +#include +#include #include -#include -#include -#include -#include -#include +#include +#include +#include +#include +#include #include -#include "libmarklin/except.h" -#include "libmarklin/tracktype.h" +#include +#include "libr2c2/driver.h" +#include "libr2c2/trackcircuit.h" +#include "libr2c2/tracktype.h" +#include "3d/allocation.h" +#include "3d/path.h" +#include "3d/track.h" +#include "3d/trackcircuit.h" +#include "3d/vehicle.h" +#include "dynamicdialog.h" #include "engineer.h" -#include "mainpanel.h" -#include "trainpanel.h" -#include "trainproperties.h" +#include "mainwindow.h" +#include "newtraindialog.h" +#include "traindialog.h" using namespace std; -using namespace Marklin; +using namespace R2C2; using namespace Msp; Engineer::Engineer(int argc, char **argv): - screen_w(1280), - screen_h(960), - fullscreen(false), - layout(catalogue), + options(argc, argv), + window(options.screen_w, options.screen_h, options.fullscreen), + keyboard(window), + mouse(window), + ui_res("data/r2c2.res"), + import_active(false), + layout(catalogue, (options.driver.empty() ? 0 : Driver::create(options.driver))), layout_3d(layout), server(0), - placing_train(0), - placing_block(0), - placing_entry(0), - no_lighting(false), - simulate(false) + main_view(layout_3d, window.get_width(), window.get_height()), + emergency_blink_state(0) { - string res; - bool debug = false; - string device = "/dev/ttyS0"; - unsigned quality = 4; - bool network = false; - - GetOpt getopt; - getopt.add_option('r', "resolution", res, GetOpt::REQUIRED_ARG); - getopt.add_option('f', "fullscreen", fullscreen, GetOpt::NO_ARG); - getopt.add_option('g', "debug", debug, GetOpt::NO_ARG); - getopt.add_option('d', "device", device, GetOpt::REQUIRED_ARG); - getopt.add_option('q', "quality", quality, GetOpt::REQUIRED_ARG); - getopt.add_option('s', "simulate", simulate, GetOpt::NO_ARG); - getopt.add_option('n', "network", network, GetOpt::NO_ARG); - getopt.add_option( "no-lighting", no_lighting, GetOpt::NO_ARG); - getopt(argc, argv); - - if(!res.empty()) - { - if(RegMatch m=Regex("([1-9][0-9]*)x([1-9][0-9]*)").match(res)) - { - screen_w = lexical_cast(m[1].str); - screen_h = lexical_cast(m[2].str); - } - else - throw UsageError("Invalid resolution"); - } - - if(device!="none") - control.open(device); + // Setup GUI + window.set_title("Railroad Engineer"); + window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0)); + + root = new GLtk::Root(ui_res, &window, &keyboard, &mouse); + GLtk::Layout *root_layout = new GLtk::Layout; + root->set_layout(root_layout); + root_layout->set_margin(GLtk::Sides()); + root_arrangement = new GLtk::FloatingArrangement(*root_layout); + mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Engineer::button_press), false)); + mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Engineer::axis_motion), false)); + root->set_visible(true); - control.set_debug(debug); + main_wnd = new MainWindow(*this); + root->add(*main_wnd); + main_wnd->autosize(); + main_wnd->set_position(0, window.get_height()-main_wnd->get_geometry().h); - layout_3d.set_quality(quality); + overlay = new Overlay3D(ui_res.get_default_font()); - DataFile::load(catalogue, "tracks.dat"); - DataFile::load(catalogue, "locos.dat"); + // Setup railroad control + catalogue.add_source("data/Märklin/H0"); + DataFile::load(layout, options.layout_fn); - const vector &args = getopt.get_args(); - if(args.empty()) - throw UsageError("No layout given"); - DataFile::load(layout, args.front()); + if(layout.has_driver()) + { + Driver &driver = layout.get_driver(); + driver.signal_locomotive_detected.connect(sigc::mem_fun(this, &Engineer::locomotive_detected)); + driver.signal_halt.connect(sigc::mem_fun(this, &Engineer::halt_event)); + } + layout.signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added)); + layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::emergency)); + const set &blocks = layout.get_all(); + for(set::const_iterator i=blocks.begin(); i!=blocks.end(); ++i) + if(TrackCircuit *tc = (*i)->get_sensor()) + new TrackCircuit3D(layout_3d, *tc); + + const set &tracks = layout.get_all(); + for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) + if((*i)->get_type().is_turnout()) + new Path3D(layout_3d.get_3d(**i)); - trfc_mgr = new TrafficManager(control, layout); - if(FS::exists("engineer.state")) - DataFile::load(*trfc_mgr, "engineer.state"); - trfc_mgr->signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added)); - trfc_mgr->signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved)); + if(FS::exists(options.state_fn)) + DataFile::load(layout, options.state_fn); - if(network) + if(options.network) { - server = new Server(*trfc_mgr); + server = new Server(layout); server->use_event_dispatcher(event_disp); } - const map &sensors = control.get_sensors(); - for(map::const_iterator i=sensors.begin(); i!=sensors.end(); ++i) - i->second->signal_state_changed.connect(sigc::bind(sigc::mem_fun(this, &Engineer::sensor_event), i->second)); + // Setup 3D view + GL::Pipeline &pipeline = main_view.get_pipeline(); + + GL::Pipeline::Pass *pass = &pipeline.add_pass("unlit"); + pass->set_depth_test(&GL::DepthTest::lequal()); + pipeline.add_renderable_for_pass(layout_3d.get_path_scene(), "unlit"); + + pass = &pipeline.add_pass("overlay"); + pass->set_blend(&GL::Blend::alpha()); + pipeline.add_renderable_for_pass(*overlay, "overlay"); view_all(); + + // Catch various signals so we can stop the trains in case we get terminated + catch_signal(SIGINT); + catch_signal(SIGTERM); + catch_signal(SIGSEGV); + catch_signal(SIGILL); + catch_signal(SIGFPE); + catch_signal(SIGABRT); } Engineer::~Engineer() { - if(!simulate) - trfc_mgr->save("engineer.state"); - delete trfc_mgr; + if(!options.simulate) + { + layout.save_dynamic(options.state_fn+".tmp"); + FS::rename(options.state_fn+".tmp", options.state_fn); + } + + layout.get_driver().halt(true); + layout.get_driver().flush(); + + delete overlay; + delete root_arrangement; + delete root; + delete server; } -void Engineer::place_train(Train &train) +void Engineer::set_status(const string &text) { - placing_train = &train; - placing_block = 0; - main_panel->set_status_text("Select location"); + main_wnd->set_status_text(text); + status_timeout = Time::now()+10*Time::sec; } -int Engineer::main() +void Engineer::add_dynamic_dialog(DynamicDialog &tv) { - dpy = new Graphics::Display; - - Graphics::WindowOptions wopt; - wopt.width = screen_w; - wopt.height = screen_h; - wopt.fullscreen = fullscreen; - wnd = new Graphics::Window(*dpy, wopt); - - Graphics::GLOptions glopt; - //glopt.multisample = 4; - glc = new Graphics::GLContext(*wnd, glopt); - - wnd->signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0)); - wnd->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press)); - wnd->signal_button_release.connect(sigc::mem_fun(this, &Engineer::button_release)); - wnd->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion)); - - glEnableClientState(GL_VERTEX_ARRAY); - glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); - glEnable(GL_COLOR_MATERIAL); - glDepthFunc(GL_LEQUAL); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - DataFile::load(ui_res, "marklin.res"); - root = new GLtk::Root(ui_res, *wnd); - root->set_visible(true); - - list texs = ui_res.get_list(); - for(list::iterator i=texs.begin(); i!=texs.end(); ++i) - { - (*i)->set_min_filter(GL::NEAREST); - (*i)->set_mag_filter(GL::NEAREST); - } - - main_panel = new MainPanel(*this, ui_res); - root->add(*main_panel); - main_panel->set_position(0, screen_h-main_panel->get_geometry().h); - main_panel->set_visible(true); - - const list &trains = trfc_mgr->get_trains(); - int y = main_panel->get_geometry().y; - for(list::const_iterator i=trains.begin(); i!=trains.end(); ++i) - { - TrainPanel *tpanel = new TrainPanel(*this, ui_res, **i); - root->add(*tpanel); - tpanel->set_position(0, y-tpanel->get_geometry().h); - train_panels.push_back(tpanel); - tpanel->set_visible(true); - y -= tpanel->get_geometry().h; - } - - wnd->show(); + dyn_dialogs.push_back(&tv); +} - Application::main(); +void Engineer::remove_dynamic_dialog(DynamicDialog &tv) +{ + dyn_dialogs.erase(remove(dyn_dialogs.begin(), dyn_dialogs.end(), &tv), dyn_dialogs.end()); +} - delete root; - delete glc; - delete wnd; - delete dpy; +int Engineer::main() +{ + window.show(); - return exit_code; + return Application::main(); } void Engineer::tick() { - dpy->tick(); + window.get_display().tick(); - control.tick(); - trfc_mgr->tick(); - event_disp.tick(Time::zero); - - glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); - - project_3d(); - glLoadIdentity(); - glRotatef(-cam_rot*180/M_PI, 0, 0, 1); - glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z); - - if(!no_lighting) - { - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - float params[4]; - params[0] = 0; - params[1] = -0.2; - params[2] = 1; - params[3] = 0; - glLightfv(GL_LIGHT0, GL_POSITION, params); - } + for(list::iterator i=new_trains.begin(); i!=new_trains.end(); ++i) + process_new_train(**i); + new_trains.clear(); - //glEnable(GL_DEPTH_TEST); - glEnable(GL_MULTISAMPLE); - - layout_3d.render(); + layout.tick(options.sim_speed); + layout_3d.tick(); + event_disp.tick(Time::zero); - glDisable(GL_LIGHTING); - glColor4f(1, 1, 1, 1); - const list <racks = layout_3d.get_tracks(); - for(list::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i) - { - Track &track = (*i)->get_track(); - if(track.get_turnout_id()) - { - Turnout &trnt = control.get_turnout(track.get_turnout_id()); - (*i)->render_path(trnt.get_path()); - } - else - (*i)->render_path(-1); - } + for(list::iterator i=dyn_dialogs.begin(); i!=dyn_dialogs.end(); ++i) + (*i)->update(); - if(placing_train && placing_block) + Time::TimeStamp t = Time::now(); + if(status_timeout && t>status_timeout) { - GL::push_matrix(); - - const Marklin::Block::Endpoint &bep = placing_block->get_endpoints()[placing_entry]; - float rot = bep.track->get_endpoint_direction(bep.track_ep); - Point pos = bep.track->get_endpoint_position(bep.track_ep); - - GL::translate(pos.x, pos.y, pos.z+0.03); - GL::rotate(rot*180/M_PI+180, 0, 0, 1); - GL::Texture::unbind(); - - GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2)); - imm.color(1.0f, 1.0f, 1.0f); - imm.begin(GL::TRIANGLE_FAN); - imm.vertex(0.08, 0); - imm.vertex(0.05, 0.03); - imm.vertex(0.05, 0.01); - imm.vertex(0, 0.01); - imm.vertex(0, -0.01); - imm.vertex(0.05, -0.01); - imm.vertex(0.05, -0.03); - imm.end(); - - GL::pop_matrix(); + main_wnd->set_status_text(string()); + status_timeout = Time::TimeStamp(); } - - const list &trains = trfc_mgr->get_trains(); - for(list::const_iterator i=trains.begin(); i!=trains.end(); ++i) + if(!emergencies.empty() && t>emergency_blink_timeout) { - GL::PushMatrix _push; - - const Point &tp = (*i)->get_position(); - GL::translate(tp.x, tp.y, tp.z+0.02); - GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2)); - imm.color(0.8f, 0.8f, 1.0f); - imm.begin(GL::TRIANGLE_FAN); - imm.vertex(0, 0); - for(unsigned j=0; j<=12; ++j) - imm.vertex(0.02*cos(j*M_PI/6), 0.02*sin(j*M_PI/6)); - imm.end(); - - GL::rotate(cam_rot*180/M_PI, 0, 0, 1); - GL::translate(0.03, -0.02, 0); - GL::scale_uniform(0.04); - ui_res.get_default_font().draw_string((*i)->get_name()); - GL::Texture::unbind(); + emergency_blink_state = (emergency_blink_state+1)%2; + GL::Color color(1.0f/(1+emergency_blink_state), 0.0f, 0.0f); + for(list::iterator i=emergencies.begin(); i!=emergencies.end(); ++i) + (*i)->set_color(color); + emergency_blink_timeout = t+0.5*Time::sec; } - GL::matrix_mode(GL::PROJECTION); - GL::load_identity(); - GL::ortho_bottomleft(screen_w, screen_h); - GL::matrix_mode(GL::MODELVIEW); - GL::load_identity(); + GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); - glDisable(GL_DEPTH_TEST); - glDisable(GL_LIGHTING); - glDisable(GL_MULTISAMPLE); + main_view.render(); root->render(); - glc->swap_buffers(); + window.swap_buffers(); } -void Engineer::button_press(int x, int y, unsigned btn, unsigned) +void Engineer::button_press(unsigned btn) { - if(placing_train) - { - if(btn==1 && placing_block && !placing_block->get_train()) - { - set_block_color(*placing_block, GL::Color(1, 1, 1)); - - placing_train->place(placing_block, placing_entry); - placing_train = 0; - main_panel->set_status_text(string()); - } - else if(btn==3) - { - const vector &endpoints = placing_block->get_endpoints(); - placing_entry = (placing_entry+1)%endpoints.size(); - } - } - else + if(btn==1) { - Track3D *track = pick_track(x, screen_h-y-1); - if(track) + Object *obj = pick_object(pointer); + if(Track *track = dynamic_cast(obj)) { - if(unsigned tid=track->get_track().get_turnout_id()) + if(track->get_type().is_turnout()) { - Turnout &turnout = control.get_turnout(tid); - try - { - turnout.set_path((turnout.get_path()+1)%track->get_track().get_type().get_n_paths()); - main_panel->set_status_text(format("Turnout %d switched", turnout.get_address())); - } - catch(const TurnoutBusy &e) + Block &block = track->get_block(); + if(block.get_train() && block.get_train()->is_block_critical(block)) + set_status("Turnout is busy"); + else { - main_panel->set_status_text(e.what()); + unsigned paths = track->get_type().get_paths(); + unsigned i = track->get_active_path()+1; + while(!(paths&(1<>i)) + i = 0; + else + ++i; + } + track->set_active_path(i); + set_status(format("Turnout %d", track->get_turnout_address())); } } - else if(simulate) + if(unsigned saddr = track->get_sensor_address()) { - if(unsigned sid=track->get_track().get_sensor_id()) - { - Sensor &sensor = control.get_sensor(sid); - control.signal_sensor_event.emit(sid, !sensor.get_state()); - } + if(options.simulate) + layout.get_driver().set_sensor(saddr, !layout.get_driver().get_sensor(saddr)); + set_status(format("Sensor %d", saddr)); } } + else if(Vehicle *veh = dynamic_cast(obj)) + { + TrainDialog *dlg = new TrainDialog(*this, *veh->get_train()); + root->add(*dlg); + dlg->autosize(); + } } } -void Engineer::button_release(int, int, unsigned, unsigned) +void Engineer::axis_motion(unsigned axis, float value, float) { + if(axis==0) + pointer.x = value; + if(axis==1) + pointer.y = value; } -void Engineer::pointer_motion(int x, int y) +void Engineer::view_all() { - if(placing_train) + const Layout3D::ObjectMap &objects = layout_3d.get_all(); + + float view_aspect = float(window.get_width())/window.get_height(); + float view_height = tan(main_view.get_camera().get_field_of_view()/2.0f)*2.0f; + float best_score = 0; + GL::Vector3 pos; + GL::Vector3 up; + for(Angle angle; angleget_block_by_track(track->get_track()); - if(&block!=placing_block) - { - if(placing_block) - reset_block_color(*placing_block); - placing_block = █ - placing_entry = 0; - set_block_color(*placing_block, GL::Color(0.5, 1, 0.7)); - } - } - else if(track && track->get_track().get_turnout_id()) - main_panel->set_status_text(format("Turnout %d", track->get_track().get_turnout_id())); - else if(!placing_train) - main_panel->set_status_text(string()); - } -} + Transform trans = Transform::rotation(-angle, Vector(0, 0, 1)); + BoundingBox bbox; + for(Layout3D::ObjectMap::const_iterator i=objects.begin(); i!=objects.end(); ++i) + bbox = bbox|trans.transform(i->second->get_object().get_bounding_box()); -void Engineer::view_all() -{ - const list &tracks = layout_3d.get_tracks(); + const Vector &minp = bbox.get_minimum_point(); + const Vector &maxp = bbox.get_maximum_point(); - cam_rot = 0; - float best_height = -1; - float mid_x = 0; - float mid_y = 0; - for(float angle=0; angle::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) + float width = maxp.x-minp.x; + float height = maxp.y-minp.y; + float aspect = width/height; + float score = min(aspect/view_aspect, view_aspect/aspect); + + if(score>best_score) { - Point minp, maxp; - (*i)->get_bounds(angle, minp, maxp); - min_x = min(min_x, minp.x); - max_x = max(max_x, maxp.x); - min_y = min(min_y, minp.y); - max_y = max(max_y, maxp.y); - } + best_score = score; - float width = max_x-min_x; - float height = max_y-min_y; - height = max(height, width); + float size = max(width/view_aspect, height); + float c = cos(angle); + float s = sin(angle); + float x = (minp.x+maxp.x)/2; + float y = (minp.y+maxp.y)/2; + float z = max(size*1.05/view_height, 0.15); - if(height &tracks = block.get_tracks(); - for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) - layout_3d.get_track(**i).set_color(color); + const GL::Vector3 &start = main_view.get_camera().get_position(); + GL::Vector4 ray = main_view.get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0)); + + // XXX Do this better; make this function a template? + if(Vehicle *veh = layout.pick(Ray(start, ray.slice<3>(0)))) + return veh; + return layout.pick(Ray(start, ray.slice<3>(0))); } -void Engineer::reset_block_color(const Block &block) +void Engineer::emergency(Block *block, const string &msg) { - if(unsigned sid=block.get_sensor_id()) + set_status(msg); + if(block) { - Sensor &sensor = control.get_sensor(sid); - if(sensor.get_state()) - { - set_block_color(block, GL::Color(1, 0.5, 0.3)); - return; - } + TrackChain3D *tch3d = new TrackChain3D(layout_3d, *block); + tch3d->set_color(GL::Color(1.0f, 0.0f, 0.0f)); + tch3d->set_layer(2); + emergencies.push_back(tch3d); } +} - if(block.get_train()) - set_block_color(block, GL::Color(1, 1, 0.3)); - else - set_block_color(block, GL::Color(1, 1, 1)); +void Engineer::halt_event(bool h) +{ + if(!h) + { + for(list::iterator i=emergencies.begin(); i!=emergencies.end(); ++i) + delete *i; + emergencies.clear(); + } } -void Engineer::sensor_event(bool, Sensor *sensor) +void Engineer::locomotive_detected(const Driver::DetectedLocomotive &loco) { - const list &blocks = trfc_mgr->get_blocks(); - for(list::const_iterator i=blocks.begin(); i!=blocks.end(); ++i) - if((*i)->get_sensor_id()==sensor->get_address()) - reset_block_color(**i); + if(!import_active) + { + NewTrainDialog *dlg = new NewTrainDialog(*this); + dlg->prefill(loco); + dlg->signal_response.connect(sigc::mem_fun(this, &Engineer::import_finished)); + root->add(*dlg); + import_active = true; + } } -void Engineer::block_reserved(const Block &block, const Train *) +void Engineer::import_finished(int) { - reset_block_color(block); + import_active = false; } -void Engineer::project_3d() +void Engineer::process_new_train(Train &train) { - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - float offset = 200.0/screen_w*0.055228; - glFrustum(-0.055228-offset, 0.055228-offset, -0.041421, 0.041421, 0.1, 10); - glMatrixMode(GL_MODELVIEW); + Vehicle3D &loco3d = layout_3d.get_3d(train.get_vehicle(0)); + overlay->set_label(loco3d, train.get_name()); + train.signal_name_changed.connect(sigc::bind<0>(sigc::mem_fun(overlay, &Overlay3D::set_label), sigc::ref(loco3d))); } -Track3D *Engineer::pick_track(int x, int y) +void Engineer::train_added(Train &train) { - float xx = (static_cast(x-static_cast(screen_w)/2-100)/screen_h)*0.82843; - float yy = (static_cast(y)/screen_h-0.5)*0.82843; - float size = 4.0/screen_h*0.82843; + new_trains.push_back(&train); - project_3d(); - glLoadIdentity(); - glRotatef(-cam_rot*180/M_PI, 0, 0, 1); - glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z); + GL::Color best_color; + float best_d_sq = 0; + for(unsigned i=0; i<10; ++i) + { + GL::Color color; + unsigned h = rand()%3; + color.r = (h==0 ? 0.0 : rand()*1.0/RAND_MAX); + color.g = (h==1 ? 0.0 : rand()*1.0/RAND_MAX); + color.b = (h==2 ? 0.0 : rand()*1.0/RAND_MAX); + color = color*(1/max(max(color.r, color.g), color.b)); + float min_d_sq = 3; + for(map::const_iterator j=train_colors.begin(); j!=train_colors.end(); ++j) + { + float dr = color.r-j->second.r; + float dg = color.g-j->second.g; + float db = color.b-j->second.b; + float d_sq = dr*dr+dg*dg+db*db; + if(d_sqbest_d_sq) + { + best_color = color; + best_d_sq = min_d_sq; + } + } + train_colors[&train] = best_color; - return layout_3d.pick_track(xx, yy, size); + Allocation3D *alloc = new Allocation3D(layout_3d, train); + alloc->set_color(best_color); } -void Engineer::train_added(Train &train) +void Engineer::sighandler(int sig) { - TrainPanel *tpanel = new TrainPanel(*this, ui_res, train); - root->add(*tpanel); - int y = main_panel->get_geometry().y; - for(list::iterator i=train_panels.begin(); i!=train_panels.end(); ++i) - y -= (*i)->get_geometry().h; - tpanel->set_position(0, y-tpanel->get_geometry().h); - train_panels.push_back(tpanel); - tpanel->set_visible(true); - - place_train(train); + if(sig==SIGSEGV || sig==SIGILL || sig==SIGFPE || sig==SIGABRT) + { + signal(sig, SIG_DFL); + IO::print(IO::cerr, "Fatal signal received, terminating\n"); + layout.get_driver().halt(true); + layout.get_driver().flush(); + raise(sig); + } + else if(sig==SIGTERM || sig==SIGINT) + exit(0); } - -Application::RegApp Engineer::reg;