X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fengineer%2Fengineer.cpp;h=e92c0ae161674c1b70d967f7fad5746245b5431a;hb=eb9c7f5200da4f3f31b41233be8cee397cb6abb9;hp=e19c11e063707a8e7e91383a51044e9ce100f8df;hpb=54d520566470a4b21b2a6eac3e2943d6305dcfa1;p=r2c2.git diff --git a/source/engineer/engineer.cpp b/source/engineer/engineer.cpp index e19c11e..e92c0ae 100644 --- a/source/engineer/engineer.cpp +++ b/source/engineer/engineer.cpp @@ -17,6 +17,7 @@ #include #include #include "libr2c2/driver.h" +#include "libr2c2/trackcircuit.h" #include "libr2c2/tracktype.h" #include "3d/path.h" #include "3d/track.h" @@ -71,8 +72,10 @@ Engineer::Engineer(int argc, char **argv): layout.signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added)); layout.signal_block_reserved.connect(sigc::hide<1>(sigc::mem_fun(this, &Engineer::reset_block_color))); - layout.signal_block_state_changed.connect(sigc::hide<1>(sigc::mem_fun(this, &Engineer::reset_block_color))); layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::set_status)); + const set &blocks = layout.get_all(); + for(set::const_iterator i=blocks.begin(); i!=blocks.end(); ++i) + (*i)->get_sensor().signal_state_changed.connect(sigc::hide(sigc::bind(sigc::mem_fun(this, &Engineer::reset_block_color), sigc::ref(**i)))); if(FS::exists(options.state_fn)) DataFile::load(layout, options.state_fn); @@ -230,11 +233,10 @@ void Engineer::tick() camera.apply(); GL::MatrixStack::Push push_mat(GL::MatrixStack::modelview()); - float rot = picking_track->get_endpoint_direction(picking_entry); - Vector pos = picking_track->get_endpoint_position(picking_entry); + Snap sn = picking_track->get_snap_node(picking_entry); - GL::MatrixStack::modelview() *= GL::Matrix::translation(pos.x, pos.y, pos.z+0.03); - GL::MatrixStack::modelview() *= GL::Matrix::rotation(rot+M_PI, 0, 0, 1); + GL::MatrixStack::modelview() *= GL::Matrix::translation(sn.position+GL::Vector3(0, 0, 0.03)); + GL::MatrixStack::modelview() *= GL::Matrix::rotation(sn.rotation+Angle::half_turn(), 0, 0, 1); arrow_mesh.draw(); } @@ -314,24 +316,18 @@ void Engineer::view_all() float best_score = 0; GL::Vector3 pos; GL::Vector3 up; - for(float angle=0; anglesecond->get_bounds(angle, minp, maxp); - min_x = min(min_x, minp.x); - max_x = max(max_x, maxp.x); - min_y = min(min_y, minp.y); - max_y = max(max_y, maxp.y); - } + bbox = bbox|trans.transform(i->second->get_track().get_bounding_box()); + + const Vector &minp = bbox.get_minimum_point(); + const Vector &maxp = bbox.get_maximum_point(); - float width = max_x-min_x; - float height = max_y-min_y; + float width = maxp.x-minp.x; + float height = maxp.y-minp.y; float aspect = width/height; float score = min(aspect/view_aspect, view_aspect/aspect); @@ -342,8 +338,8 @@ void Engineer::view_all() float size = max(width/view_aspect, height); float c = cos(angle); float s = sin(angle); - float x = (min_x+max_x)/2-size*105/window.get_height(); - float y = (min_y+max_y)/2; + float x = (minp.x+maxp.x)/2-size*105/window.get_height(); + float y = (minp.y+maxp.y)/2; float z = max(size*1.05/view_height, 0.15); pos = GL::Vector3(c*x-s*y, s*x+c*y, z); @@ -367,7 +363,7 @@ void Engineer::set_block_color(const Block &block, const GL::Color &color) void Engineer::reset_block_color(const Block &block) { - bool active = block.get_state()>Block::INACTIVE; + bool active = block.get_sensor().get_state()>Sensor::INACTIVE; if(block.get_train()) { @@ -392,7 +388,7 @@ Track *Engineer::pick_track(const Vector &p) const GL::Vector3 &start = camera.get_position(); GL::Vector4 ray = camera.unproject(GL::Vector4(p.x, p.y, 0, 0)); - return layout.pick_track(Vector(start.x, start.y, start.z), Vector(ray.x, ray.y, ray.z)); + return layout.pick(Ray(start, Vector(ray))); } void Engineer::process_new_train(Train &train)