X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fengineer%2Fengineer.cpp;h=e5381bd090a2f3bbf0e7e1179f4821637401727e;hb=32316772d422223827833366a7ee2d0a76d76ff1;hp=40011ce9ce1e58768281f7c01a8e57203c51aba1;hpb=b14059de03324aecde3efc649293d98ce5b7aaf2;p=r2c2.git diff --git a/source/engineer/engineer.cpp b/source/engineer/engineer.cpp index 40011ce..e5381bd 100644 --- a/source/engineer/engineer.cpp +++ b/source/engineer/engineer.cpp @@ -1,29 +1,20 @@ -/* $Id$ - -This file is part of R²C² -Copyright © 2006-2011 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - #include #include #include #include #include -#include #include #include -#include -#include +#include +#include #include #include #include #include #include #include -#include #include -#include +#include #include #include #include "libr2c2/driver.h" @@ -41,11 +32,12 @@ using namespace std; using namespace R2C2; using namespace Msp; -Application::RegApp Engineer::reg; - Engineer::Engineer(int argc, char **argv): options(argc, argv), window(options.screen_w, options.screen_h, options.fullscreen), + keyboard(window), + mouse(window), + ui_res("r2c2.res"), layout(catalogue, (options.driver.empty() ? 0 : Driver::create(options.driver))), layout_3d(layout), server(0), @@ -54,18 +46,15 @@ Engineer::Engineer(int argc, char **argv): picking_track(0), picking_entry(0), picking_path(0), - pointer_x(0), - pointer_y(0), pointer_moved(false) { // Setup GUI window.set_title("Railroad Engineer"); window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0)); - DataFile::load(ui_res, "r2c2.res"); root = new GLtk::Root(ui_res, window); - root->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press)); - root->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion)); + mouse.signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press)); + mouse.signal_axis_motion.connect(sigc::mem_fun(this, &Engineer::axis_motion)); root->set_visible(true); main_panel = new MainPanel(*this); @@ -108,15 +97,15 @@ Engineer::Engineer(int argc, char **argv): lighting.set_ambient(GL::Color(0.4)); lighting.attach(0, light); - GL::PipelinePass *pass = &pipeline.add_pass(0); - pass->depth_test = &GL::DepthTest::lequal(); - pass->lighting = &lighting; + GL::Pipeline::Pass *pass = &pipeline.add_pass(0); + pass->set_depth_test(&GL::DepthTest::lequal()); + pass->set_lighting(&lighting); pass = &pipeline.add_pass("unlit"); - pass->depth_test = &GL::DepthTest::lequal(); + pass->set_depth_test(&GL::DepthTest::lequal()); pass = &pipeline.add_pass("overlay"); - pass->blend = &GL::Blend::alpha(); + pass->set_blend(&GL::Blend::alpha()); view_all(); @@ -206,7 +195,7 @@ void Engineer::tick() GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); - pipeline.render_all(); + pipeline.render(); if(pointer_moved) { @@ -214,7 +203,7 @@ void Engineer::tick() if(picking) { - Track *track = pick_track(pointer_x, window.get_height()-pointer_y-1); + Track *track = pick_track(pointer); if(track && track!=picking_track) { picking_track = track; @@ -235,34 +224,24 @@ void Engineer::tick() if(picking && picking_track && picking_entry>=0) { - GL::PushMatrix push_mat; + camera.apply(); + GL::MatrixStack::Push push_mat(GL::MatrixStack::modelview()); float rot = picking_track->get_endpoint_direction(picking_entry); Vector pos = picking_track->get_endpoint_position(picking_entry); - GL::translate(pos.x, pos.y, pos.z+0.03); - GL::rotate(rot*180/M_PI+180, 0, 0, 1); + GL::MatrixStack::modelview() *= GL::Matrix::translation(pos.x, pos.y, pos.z+0.03); + GL::MatrixStack::modelview() *= GL::Matrix::rotation(rot+M_PI, 0, 0, 1); arrow_mesh.draw(); } - const GLtk::Geometry &rgeom = root->get_geometry(); - GL::matrix_mode(GL::PROJECTION); - GL::load_identity(); - GL::ortho_bottomleft(rgeom.w, rgeom.h); - GL::matrix_mode(GL::MODELVIEW); - GL::load_identity(); - - { - GL::Bind blend(GL::Blend::alpha()); - root->render(); - GL::Texture::unbind(); - } + root->render(); window.swap_buffers(); } -void Engineer::button_press(int x, int y, unsigned btn, unsigned) +void Engineer::button_press(unsigned btn) { if(picking) { @@ -281,7 +260,7 @@ void Engineer::button_press(int x, int y, unsigned btn, unsigned) } else { - Track *track = pick_track(x, window.get_height()-y-1); + Track *track = pick_track(pointer); if(track) { if(track->get_turnout_id()) @@ -314,10 +293,12 @@ void Engineer::button_press(int x, int y, unsigned btn, unsigned) } } -void Engineer::pointer_motion(int x, int y) +void Engineer::axis_motion(unsigned axis, float value, float) { - pointer_x = x; - pointer_y = y; + if(axis==0) + pointer.x = value; + if(axis==1) + pointer.y = value; pointer_moved = true; } @@ -403,12 +384,10 @@ void Engineer::reset_block_color(const Block &block) set_block_color(block, GL::Color(1)); } -Track *Engineer::pick_track(int x, int y) +Track *Engineer::pick_track(const Vector &p) { const GL::Vector3 &start = camera.get_position(); - float xx = x*2.0/window.get_width()-1.0; - float yy = y*2.0/window.get_height()-1.0; - GL::Vector4 ray = camera.unproject(GL::Vector4(xx, yy, 0, 0)); + GL::Vector4 ray = camera.unproject(GL::Vector4(p.x, p.y, 0, 0)); return layout.pick_track(Vector(start.x, start.y, start.z), Vector(ray.x, ray.y, ray.z)); }