X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fengineer%2Fengineer.cpp;h=e1268c63f25323f55a9b002589989a419a3c573a;hb=4086edbfae9a04da491cdb349a3bef6af5c132d9;hp=bc32dfb848a52d92c4069aeb076760fc90d05182;hpb=29433673a88dffd61ecb8e6c8fe6ab38e2012586;p=r2c2.git diff --git a/source/engineer/engineer.cpp b/source/engineer/engineer.cpp index bc32dfb..e1268c6 100644 --- a/source/engineer/engineer.cpp +++ b/source/engineer/engineer.cpp @@ -35,6 +35,9 @@ using namespace Msp; Engineer::Engineer(int argc, char **argv): options(argc, argv), window(options.screen_w, options.screen_h, options.fullscreen), + keyboard(window), + mouse(window), + ui_res("r2c2.res"), layout(catalogue, (options.driver.empty() ? 0 : Driver::create(options.driver))), layout_3d(layout), server(0), @@ -43,18 +46,15 @@ Engineer::Engineer(int argc, char **argv): picking_track(0), picking_entry(0), picking_path(0), - pointer_x(0), - pointer_y(0), pointer_moved(false) { // Setup GUI window.set_title("Railroad Engineer"); window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0)); - DataFile::load(ui_res, "r2c2.res"); root = new GLtk::Root(ui_res, window); - root->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press)); - root->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion)); + mouse.signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press)); + mouse.signal_axis_motion.connect(sigc::mem_fun(this, &Engineer::axis_motion)); root->set_visible(true); main_panel = new MainPanel(*this); @@ -181,6 +181,10 @@ void Engineer::tick() { window.get_display().tick(); + for(list::iterator i=new_trains.begin(); i!=new_trains.end(); ++i) + process_new_train(**i); + new_trains.clear(); + layout.tick(); event_disp.tick(Time::zero); @@ -203,7 +207,7 @@ void Engineer::tick() if(picking) { - Track *track = pick_track(pointer_x, window.get_height()-pointer_y-1); + Track *track = pick_track(pointer); if(track && track!=picking_track) { picking_track = track; @@ -224,6 +228,7 @@ void Engineer::tick() if(picking && picking_track && picking_entry>=0) { + camera.apply(); GL::MatrixStack::Push push_mat(GL::MatrixStack::modelview()); float rot = picking_track->get_endpoint_direction(picking_entry); @@ -240,7 +245,7 @@ void Engineer::tick() window.swap_buffers(); } -void Engineer::button_press(int x, int y, unsigned btn, unsigned) +void Engineer::button_press(unsigned btn) { if(picking) { @@ -259,7 +264,7 @@ void Engineer::button_press(int x, int y, unsigned btn, unsigned) } else { - Track *track = pick_track(x, window.get_height()-y-1); + Track *track = pick_track(pointer); if(track) { if(track->get_turnout_id()) @@ -292,10 +297,12 @@ void Engineer::button_press(int x, int y, unsigned btn, unsigned) } } -void Engineer::pointer_motion(int x, int y) +void Engineer::axis_motion(unsigned axis, float value, float) { - pointer_x = x; - pointer_y = y; + if(axis==0) + pointer.x = value; + if(axis==1) + pointer.y = value; pointer_moved = true; } @@ -381,17 +388,15 @@ void Engineer::reset_block_color(const Block &block) set_block_color(block, GL::Color(1)); } -Track *Engineer::pick_track(int x, int y) +Track *Engineer::pick_track(const Vector &p) { const GL::Vector3 &start = camera.get_position(); - float xx = x*2.0/window.get_width()-1.0; - float yy = y*2.0/window.get_height()-1.0; - GL::Vector4 ray = camera.unproject(GL::Vector4(xx, yy, 0, 0)); + GL::Vector4 ray = camera.unproject(GL::Vector4(p.x, p.y, 0, 0)); return layout.pick_track(Vector(start.x, start.y, start.z), Vector(ray.x, ray.y, ray.z)); } -void Engineer::train_added(Train &train) +void Engineer::process_new_train(Train &train) { TrainPanel *tpanel = new TrainPanel(*this, train); root->add(*tpanel); @@ -401,15 +406,21 @@ void Engineer::train_added(Train &train) Vehicle3D &loco3d = layout_3d.get_vehicle(train.get_vehicle(0)); overlay->set_label(loco3d, train.get_name()); train.signal_name_changed.connect(sigc::bind<0>(sigc::mem_fun(overlay, &Overlay3D::set_label), sigc::ref(loco3d))); +} + +void Engineer::train_added(Train &train) +{ + new_trains.push_back(&train); GL::Color best_color; float best_d_sq = 0; for(unsigned i=0; i<10; ++i) { GL::Color color; - color.r = rand()*1.0/RAND_MAX; - color.g = rand()*1.0/RAND_MAX; - color.b = rand()*1.0/RAND_MAX; + unsigned h = rand()%3; + color.r = (h==0 ? 0.0 : rand()*1.0/RAND_MAX); + color.g = (h==1 ? 0.0 : rand()*1.0/RAND_MAX); + color.b = (h==2 ? 0.0 : rand()*1.0/RAND_MAX); color = color*(1/max(max(color.r, color.g), color.b)); float min_d_sq = 3; for(map::const_iterator j=train_colors.begin(); j!=train_colors.end(); ++j)