X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fengineer%2Fengineer.cpp;h=da95505a1c2956191ab94086ddde7c6e54338a12;hb=d84f187ca34a6ab2f8c37d85fa13d5c113714344;hp=07ab83b67eb3c086b6aa29e95c68f0bfbea174cd;hpb=7b0f113892d7202c17bb873ade72e5e74dbaffa4;p=r2c2.git diff --git a/source/engineer/engineer.cpp b/source/engineer/engineer.cpp index 07ab83b..da95505 100644 --- a/source/engineer/engineer.cpp +++ b/source/engineer/engineer.cpp @@ -20,16 +20,18 @@ #include "libr2c2/driver.h" #include "libr2c2/trackcircuit.h" #include "libr2c2/tracktype.h" +#include "libr2c2/zone.h" #include "3d/allocation.h" #include "3d/path.h" #include "3d/track.h" #include "3d/trackcircuit.h" #include "3d/vehicle.h" +#include "departuresdialog.h" +#include "dynamicdialog.h" #include "engineer.h" #include "mainwindow.h" #include "newtraindialog.h" #include "traindialog.h" -#include "trainview.h" using namespace std; using namespace R2C2; @@ -40,7 +42,7 @@ Engineer::Engineer(int argc, char **argv): window(options.screen_w, options.screen_h, options.fullscreen), keyboard(window), mouse(window), - ui_res("r2c2.res"), + ui_res("data/r2c2.res"), import_active(false), layout(catalogue, (options.driver.empty() ? 0 : Driver::create(options.driver))), layout_3d(layout), @@ -69,10 +71,7 @@ Engineer::Engineer(int argc, char **argv): overlay = new Overlay3D(ui_res.get_default_font()); // Setup railroad control - DataFile::load(catalogue, "tracks.dat"); - DataFile::load(catalogue, "locos.dat"); - DataFile::load(catalogue, "wagons.dat"); - DataFile::load(catalogue, "terrain.dat"); + catalogue.add_source("data/Märklin/H0"); DataFile::load(layout, options.layout_fn); if(layout.has_driver()) @@ -148,14 +147,14 @@ void Engineer::set_status(const string &text) status_timeout = Time::now()+10*Time::sec; } -void Engineer::add_train_view(TrainView &tv) +void Engineer::add_dynamic_dialog(DynamicDialog &tv) { - train_views.push_back(&tv); + dyn_dialogs.push_back(&tv); } -void Engineer::remove_train_view(TrainView &tv) +void Engineer::remove_dynamic_dialog(DynamicDialog &tv) { - train_views.erase(remove(train_views.begin(), train_views.end(), &tv), train_views.end()); + dyn_dialogs.erase(remove(dyn_dialogs.begin(), dyn_dialogs.end(), &tv), dyn_dialogs.end()); } int Engineer::main() @@ -173,11 +172,12 @@ void Engineer::tick() process_new_train(**i); new_trains.clear(); - layout.tick(); + layout.tick(options.sim_speed); + layout_3d.tick(); event_disp.tick(Time::zero); - for(list::iterator i=train_views.begin(); i!=train_views.end(); ++i) - (*i)->prepare(); + for(list::iterator i=dyn_dialogs.begin(); i!=dyn_dialogs.end(); ++i) + (*i)->update(); Time::TimeStamp t = Time::now(); if(status_timeout && t>status_timeout) @@ -230,12 +230,23 @@ void Engineer::button_press(unsigned btn) set_status(format("Turnout %d", track->get_turnout_address())); } } - if(unsigned saddr = track->get_sensor_address()) + else if(unsigned saddr = track->get_sensor_address()) { if(options.simulate) layout.get_driver().set_sensor(saddr, !layout.get_driver().get_sensor(saddr)); set_status(format("Sensor %d", saddr)); } + else + { + const set &zones = layout.get_all(); + for(set::const_iterator i=zones.begin(); i!=zones.end(); ++i) + if((*i)->has_track(*track)) + { + DeparturesDialog *dlg = new DeparturesDialog(layout, (*i)->get_group()); + root->add(*dlg); + break; + } + } } else if(Vehicle *veh = dynamic_cast(obj)) { @@ -308,18 +319,21 @@ Object *Engineer::pick_object(const Vector &p) GL::Vector4 ray = main_view.get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0)); // XXX Do this better; make this function a template? - if(Vehicle *veh = layout.pick(Ray(start, Vector(ray)))) + if(Vehicle *veh = layout.pick(Ray(start, ray.slice<3>(0)))) return veh; - return layout.pick(Ray(start, Vector(ray))); + return layout.pick(Ray(start, ray.slice<3>(0))); } void Engineer::emergency(Block *block, const string &msg) { set_status(msg); - TrackChain3D *tch3d = new TrackChain3D(layout_3d, *block); - tch3d->set_color(GL::Color(1.0f, 0.0f, 0.0f)); - tch3d->set_layer(2); - emergencies.push_back(tch3d); + if(block) + { + TrackChain3D *tch3d = new TrackChain3D(layout_3d, *block); + tch3d->set_color(GL::Color(1.0f, 0.0f, 0.0f)); + tch3d->set_layer(2); + emergencies.push_back(tch3d); + } } void Engineer::halt_event(bool h)