X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fengineer%2Fengineer.cpp;h=68b85aa04cf3c3acdc8c89bd438b3ffcc75a5400;hb=6e5d36dbc3f1e4a221d424fa7d57b07998df67a8;hp=d57deb7e0e431865ee1318cc71000845885718b7;hpb=52cbe8d99669f843f8f75c51128e2748584dd03a;p=r2c2.git diff --git a/source/engineer/engineer.cpp b/source/engineer/engineer.cpp index d57deb7..68b85aa 100644 --- a/source/engineer/engineer.cpp +++ b/source/engineer/engineer.cpp @@ -1,526 +1,482 @@ +/* $Id$ + +This file is part of the MSP Märklin suite +Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa +Distributed under the GPL +*/ + +#include #include +#include #include -#include -#include +#include #include -#include +#include +#include +#include +#include +#include #include +#include +#include +#include #include +#include #include -#include -#include +#include +#include +#include "libmarklin/driver.h" +#include "libmarklin/tracktype.h" +#include "3d/path.h" +#include "3d/track.h" +#include "3d/vehicle.h" #include "engineer.h" #include "mainpanel.h" #include "trainpanel.h" #include "trainproperties.h" +#include "trainview.h" using namespace std; using namespace Marklin; using namespace Msp; -#include +Application::RegApp Engineer::reg; Engineer::Engineer(int argc, char **argv): - screen_w(1280), - screen_h(960), - fullscreen(false), - layout(catalogue), + options(argc, argv), + window(options.screen_w, options.screen_h, options.fullscreen), + layout(catalogue, (options.driver.empty() ? 0 : Driver::create(options.driver))), layout_3d(layout), - no_lighting(false), - placing_train(0), - placing_block(0), - placing_entry(0), - simulate(false), - train_prop(0), - train_prop_stale(false) + server(0), + pipeline(window.get_width(), window.get_height(), false), + picking(false), + picking_track(0), + picking_entry(0), + picking_path(0), + pointer_x(0), + pointer_y(0), + pointer_moved(false) { - string res; - bool debug=false; - string device="/dev/ttyS0"; - unsigned quality=4; - - GetOpt getopt; - getopt.add_option('r', "resolution", res, GetOpt::REQUIRED_ARG); - getopt.add_option('f', "fullscreen", fullscreen, GetOpt::NO_ARG); - getopt.add_option('g', "debug", debug, GetOpt::NO_ARG); - getopt.add_option('d', "device", device, GetOpt::REQUIRED_ARG); - getopt.add_option('q', "quality", quality, GetOpt::REQUIRED_ARG); - getopt.add_option('s', "simulate", simulate, GetOpt::NO_ARG); - getopt.add_option( "no-lighting", no_lighting, GetOpt::NO_ARG); - getopt(argc, argv); - - if(!res.empty()) + // Setup GUI + window.set_title("Railroad Engineer"); + window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0)); + + DataFile::load(ui_res, "marklin.res"); + root = new GLtk::Root(ui_res, window); + root->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press)); + root->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion)); + root->set_visible(true); + + main_panel = new MainPanel(*this, ui_res); + root->add(*main_panel); + main_panel->set_position(0, window.get_height()-main_panel->get_geometry().h); + main_panel->set_visible(true); + + overlay = new Overlay3D(window, camera, ui_res.get_default_font()); + + // Setup railroad control + DataFile::load(catalogue, "tracks.dat"); + DataFile::load(catalogue, "locos.dat"); + DataFile::load(catalogue, "wagons.dat"); + DataFile::load(layout, options.layout_fn); + + layout.signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added)); + layout.signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved)); + layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::set_status)); + layout.get_driver().signal_sensor.connect(sigc::mem_fun(this, &Engineer::sensor_event)); + if(FS::exists(options.state_fn)) + DataFile::load(layout, options.state_fn); + + if(options.network) { - if(RegMatch m=Regex("([1-9][0-9]*)x([1-9][0-9]*)").match(res)) - { - screen_w=lexical_cast(m[1].str); - screen_h=lexical_cast(m[2].str); - } - else - throw UsageError("Invalid resolution"); + server = new Server(layout); + server->use_event_dispatcher(event_disp); } - if(device!="none") - control.open(device); - - control.set_debug(debug); - - layout_3d.set_quality(quality); + // Setup 3D view + DataFile::load(arrow_mesh, "arrow.mesh"); - catalogue.load("tracks.dat"); + pipeline.set_camera(&camera); + pipeline.add_renderable_for_pass(layout_3d.get_scene(), 0); + pipeline.add_renderable_for_pass(layout_3d.get_path_scene(), "unlit"); - const vector &args=getopt.get_args(); - if(args.empty()) - throw UsageError("No layout given"); - layout.load(args.front()); + light.set_position(GL::Vector4(0, -0.259, 0.966, 0)); + light.set_diffuse(GL::Color(0.9)); + lighting.set_ambient(GL::Color(0.4)); + lighting.attach(0, light); - trfc_mgr=new TrafficManager(control, layout); - trfc_mgr->signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved)); + GL::PipelinePass *pass = &pipeline.add_pass(0); + pass->depth_test = &GL::DepthTest::lequal(); + pass->lighting = &lighting; - const map &sensors=control.get_sensors(); - for(map::const_iterator i=sensors.begin(); i!=sensors.end(); ++i) - i->second->signal_state_changed.connect(sigc::bind(sigc::mem_fun(this, &Engineer::sensor_event), i->second)); + pass = &pipeline.add_pass("unlit"); + pass->depth_test = &GL::DepthTest::lequal(); view_all(); -} -Engineer::~Engineer() -{ - delete trfc_mgr; + // Catch various signals so we can stop the trains in case we get terminated + catch_signal(SIGINT); + catch_signal(SIGTERM); + catch_signal(SIGSEGV); + catch_signal(SIGILL); + catch_signal(SIGFPE); + catch_signal(SIGABRT); } -Train *Engineer::add_train(unsigned addr) +Engineer::~Engineer() { - /*if(control.get_locomotive(addr)) - return 0;*/ - - if(addr==0) - { - train_prop=new TrainProperties(*this, ui_res, 0); - train_prop->signal_ok.connect(sigc::mem_fun(this, &Engineer::dismiss_train_prop)); - train_prop_stale=false; - - return 0; - } - else - { - Locomotive *loco=new Locomotive(control, addr); - Train *train=new Train(*trfc_mgr, *loco); - train->set_name(format("Train %d", trfc_mgr->get_trains().size())); + const map &trains = layout.get_trains(); + for(map::const_iterator i=trains.begin(); i!=trains.end(); ++i) + layout.get_driver().set_loco_speed(i->first, 0); + layout.get_driver().flush(); - //train_prop=new TrainProperties(ui_res, *train); + if(!options.simulate) + layout.save_trains(options.state_fn); - TrainPanel *tpanel=new TrainPanel(*this, ui_res, *train); - int y=main_panel->get_geometry().y; - for(TrainPanelSeq::iterator i=train_panels.begin(); i!=train_panels.end(); ++i) - y-=(*i)->get_geometry().h; - tpanel->set_position(0, y-tpanel->get_geometry().h); - train_panels.push_back(tpanel); + delete overlay; + delete root; - placing_train=train; - placing_block=0; - status_text="Select train location"; + delete server; +} - return train; - } +void Engineer::set_status(const string &text) +{ + main_panel->set_status_text(text); + status_timeout = Time::now()+10*Time::sec; } -int Engineer::main() +void Engineer::rearrange_panels() { - SDL_Init(SDL_INIT_VIDEO); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); - SDL_Surface *screen=SDL_SetVideoMode(screen_w, screen_h, 32, SDL_OPENGL|(fullscreen?SDL_FULLSCREEN:0)); - if(!screen) + int y = main_panel->get_geometry().y; + for(list::iterator i=train_panels.begin(); i!=train_panels.end(); ++i) { - SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); - screen=SDL_SetVideoMode(screen_w, screen_h, 32, SDL_OPENGL|(fullscreen?SDL_FULLSCREEN:0)); + y -= (*i)->get_geometry().h; + (*i)->set_position(0, y); } - if(!screen) - { - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0); - screen=SDL_SetVideoMode(screen_w, screen_h, 32, SDL_OPENGL|(fullscreen?SDL_FULLSCREEN:0)); - } - if(!screen) - throw Exception("Couldn't create window"); - - SDL_EnableUNICODE(1); - - glEnableClientState(GL_VERTEX_ARRAY); - glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); - glEnable(GL_COLOR_MATERIAL); - glDepthFunc(GL_LEQUAL); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +} - DataFile::load(ui_res, "engineer.res"); - main_panel=new MainPanel(*this, ui_res); - main_panel->set_position(0, screen_h-main_panel->get_geometry().h); +void Engineer::add_train_view(TrainView &tv) +{ + train_views.push_back(&tv); +} - Application::main(); +void Engineer::remove_train_view(TrainView &tv) +{ + train_views.erase(remove(train_views.begin(), train_views.end(), &tv), train_views.end()); +} - delete main_panel; - for(TrainPanelSeq::iterator i=train_panels.begin(); i!=train_panels.end(); ++i) - delete *i; +void Engineer::pick(bool with_ep) +{ + picking = true; + picking_track = 0; + picking_entry = (with_ep ? 0 : -1); +} - SDL_Quit(); +int Engineer::main() +{ + window.show(); - return exit_code; + return Application::main(); } void Engineer::tick() { - //cout<<"tick\n"; + window.get_display().tick(); - SDL_Event event; - while(SDL_PollEvent(&event)) - { - switch(event.type) - { - case SDL_MOUSEBUTTONDOWN: - button_press(event.button.x, screen_h-1-event.button.y, event.button.button); - break; - case SDL_MOUSEBUTTONUP: - button_release(event.button.x, screen_h-1-event.button.y, event.button.button); - break; - case SDL_MOUSEMOTION: - pointer_motion(event.motion.x, screen_h-1-event.motion.y); - break; - case SDL_KEYDOWN: - key_press(event.key.keysym.sym, event.key.keysym.mod, event.key.keysym.unicode); - break; - case SDL_QUIT: - exit(0); - break; - } - } - - control.tick(); + layout.tick(); + event_disp.tick(Time::zero); - glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); + for(list::iterator i=train_views.begin(); i!=train_views.end(); ++i) + (*i)->prepare(); - project_3d(); - glLoadIdentity(); - glRotatef(-cam_rot*180/M_PI, 0, 0, 1); - glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z); - - if(!no_lighting) + if(status_timeout && Time::now()>status_timeout) { - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - float params[4]; - params[0]=0; - params[1]=-0.2; - params[2]=1; - params[3]=0; - glLightfv(GL_LIGHT0, GL_POSITION, params); + main_panel->set_status_text(string()); + status_timeout = Time::TimeStamp(); } - //glEnable(GL_DEPTH_TEST); - glEnable(GL_MULTISAMPLE); + GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); - layout_3d.render(); + pipeline.render_all(); + { + GL::Bind blend(GL::Blend::alpha()); + overlay->render(0); + } - glDisable(GL_LIGHTING); - glColor4f(1, 1, 1, 1); - const Track3DSeq <racks=layout_3d.get_tracks(); - for(Track3DSeq::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i) + if(pointer_moved) { - Track &track=(*i)->get_track(); - if(track.get_turnout_id()) + pointer_moved = false; + + if(picking) { - Turnout &trnt=control.get_turnout(track.get_turnout_id()); - (*i)->render_route(trnt.get_route()); + Track3D *track = pick_track(pointer_x, window.get_height()-pointer_y-1); + if(track && &track->get_track()!=picking_track) + { + picking_track = &track->get_track(); + if(picking_entry>=0) + picking_entry = 0; + + delete picking_path; + picking_path = new Path3D(*track); + if(picking_entry>=0) + picking_path->set_mask(picking_track->get_type().get_endpoints()[picking_entry].paths); + else + picking_path->set_mask(picking_track->get_type().get_paths()); + picking_path->set_color(GL::Color(0)); + picking_path->set_layer(1); + } } - else - (*i)->render_route(-1); } - if(placing_train && placing_block) + if(picking && picking_track && picking_entry>=0) { - const Marklin::Block::Endpoint &bep=placing_block->get_endpoints()[placing_entry]; - float rot=bep.track->get_endpoint_direction(bep.track_ep); - Point pos=bep.track->get_endpoint_position(bep.track_ep); - GL::push_matrix(); - GL::translate(pos.x, pos.y, pos.z+0.03); - GL::rotate(rot*180/M_PI+180, 0, 0, 1); - GL::Texture::unbind(); - glColor4f(1, 1, 1, 1); - glBegin(GL_TRIANGLE_FAN); - glVertex2f(0.08, 0); - glVertex2f(0.05, 0.03); - glVertex2f(0.05, 0.01); - glVertex2f(0, 0.01); - glVertex2f(0, -0.01); - glVertex2f(0.05, -0.01); - glVertex2f(0.05, -0.03); - glEnd(); - GL::pop_matrix(); - } + GL::PushMatrix push_mat; - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, screen_w, 0, screen_h, 0, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); + float rot = picking_track->get_endpoint_direction(picking_entry); + Point pos = picking_track->get_endpoint_position(picking_entry); - glDisable(GL_DEPTH_TEST); - glDisable(GL_LIGHTING); - glDisable(GL_MULTISAMPLE); - - main_panel->render(); - for(TrainPanelSeq::iterator i=train_panels.begin(); i!=train_panels.end(); ++i) - (*i)->render(); - if(train_prop) - train_prop->render(); + GL::translate(pos.x, pos.y, pos.z+0.03); + GL::rotate(rot*180/M_PI+180, 0, 0, 1); - if(train_prop_stale) - { - delete train_prop; - train_prop=0; + arrow_mesh.draw(); } - const GL::Font &font=ui_res.get_default_font(); + const GLtk::Geometry &rgeom = root->get_geometry(); + GL::matrix_mode(GL::PROJECTION); + GL::load_identity(); + GL::ortho_bottomleft(rgeom.w, rgeom.h); + GL::matrix_mode(GL::MODELVIEW); GL::load_identity(); - GL::translate(340, 10, 0); - GL::scale_uniform(font.get_default_size()); - glColor4f(1, 1, 1, 1); - font.draw_string(status_text); - SDL_GL_SwapBuffers(); -} + { + GL::Bind blend(GL::Blend::alpha()); + root->render(); + GL::Texture::unbind(); + } -void Engineer::key_press(unsigned key, unsigned mod, wchar_t ch) -{ - if(train_prop) - train_prop->key_press(key, mod, ch); + window.swap_buffers(); } -void Engineer::button_press(int x, int y, unsigned btn) +void Engineer::button_press(int x, int y, unsigned btn, unsigned) { - if(main_panel->get_geometry().is_inside(x, y)) + if(picking) { - main_panel->button_press(x, y-main_panel->get_geometry().y, btn); - return; - } - for(TrainPanelSeq::iterator i=train_panels.begin(); i!=train_panels.end(); ++i) - if((*i)->get_geometry().is_inside(x, y)) + if(btn==1 && picking_track) { - (*i)->button_press(x, y, btn); - return; + picking = false; + delete picking_path; + picking_path = 0; + signal_pick_done.emit(picking_track, picking_entry); } - if(train_prop && train_prop->get_geometry().is_inside(x, y)) - { - train_prop->button_press(x, y, btn); - return; - } - - if(placing_train) - { - if(btn==1 && placing_block) + else if(btn==3 && picking_entry>=0) { - set_block_color(*placing_block, Color(1, 1, 1)); - - placing_train->place(placing_block, placing_entry); - placing_train=0; - } - else if(btn==3) - { - const vector &endpoints=placing_block->get_endpoints(); - placing_entry=(placing_entry+1)%endpoints.size(); + picking_entry = (picking_entry+1)%picking_track->get_type().get_endpoints().size(); + picking_path->set_mask(picking_track->get_type().get_endpoints()[picking_entry].paths); } } else { - Track3D *track=pick_track(x, y); - if(track) + Track3D *t3d = pick_track(x, window.get_height()-y-1); + if(t3d) { - if(unsigned tid=track->get_track().get_turnout_id()) - { - Turnout &turnout=control.get_turnout(tid); - turnout.set_route(1-turnout.get_route()); - } - else if(simulate) + Track &track = t3d->get_track(); + if(track.get_turnout_id()) { - if(unsigned sid=track->get_track().get_sensor_id()) + Block &block = track.get_block(); + if(block.get_train() && !block.get_train()->free_block(block)) + set_status("Turnout is busy"); + else { - Sensor &sensor=control.get_sensor(sid); - control.signal_sensor_event.emit(sid, !sensor.get_state()); + unsigned paths = track.get_type().get_paths(); + unsigned i = track.get_active_path()+1; + while(!(paths&(1<>i)) + i = 0; + else + ++i; + } + track.set_active_path(i); + set_status(format("Turnout %d", track.get_turnout_id())); } } + if(unsigned sid = track.get_sensor_id()) + { + if(options.simulate) + layout.get_driver().set_sensor(sid, !layout.get_driver().get_sensor(sid)); + set_status(format("Sensor %d", sid)); + } } } } -void Engineer::button_release(int x, int y, unsigned btn) -{ - if(main_panel->get_geometry().is_inside(x, y)) - { - main_panel->button_release(x, y-main_panel->get_geometry().y, btn); - return; - } - for(TrainPanelSeq::iterator i=train_panels.begin(); i!=train_panels.end(); ++i) - if((*i)->get_geometry().is_inside(x, y)) - { - (*i)->button_release(x, y, btn); - return; - } - if(train_prop && train_prop->get_geometry().is_inside(x, y)) - { - train_prop->button_release(x, y, btn); - return; - } -} - void Engineer::pointer_motion(int x, int y) { - if(main_panel->get_geometry().is_inside(x, y)) - { - main_panel->pointer_motion(x, y); - return; - } - for(TrainPanelSeq::iterator i=train_panels.begin(); i!=train_panels.end(); ++i) - if((*i)->get_geometry().is_inside(x, y)) - { - (*i)->pointer_motion(x, y); - return; - } - if(train_prop && train_prop->get_geometry().is_inside(x, y)) - { - train_prop->pointer_motion(x, y); - return; - } - - Track3D *track=pick_track(x, y); - if(track && placing_train) - { - Block *block=trfc_mgr->get_block_by_track(&track->get_track()); - if(block!=placing_block) - { - if(placing_block) - set_block_color(*placing_block, Color(1, 1, 1)); - placing_block=block; - placing_entry=0; - set_block_color(*placing_block, Color(0.5, 1, 0.7)); - } - } - else if(track && track->get_track().get_turnout_id()) - { - ostringstream ss; - ss<<"Turnout "<get_track().get_turnout_id(); - status_text=ss.str(); - } - else if(!placing_train) - status_text=""; + pointer_x = x; + pointer_y = y; + pointer_moved = true; } void Engineer::view_all() { - const Track3DSeq &tracks=layout_3d.get_tracks(); + const Layout3D::TrackMap &tracks = layout_3d.get_tracks(); - cam_rot=0; - float best_height=-1; - float mid_x=0; - float mid_y=0; + float view_aspect = float(window.get_width()-200)/window.get_height(); + float view_height = tan(camera.get_field_of_view()/2)*2; + float best_score = 0; + GL::Vector3 pos; + GL::Vector3 up; for(float angle=0; angleget_bounds(angle, minp, maxp); - min_x=min(min_x, minp.x); - max_x=max(max_x, maxp.x); - min_y=min(min_y, minp.y); - max_y=max(max_y, maxp.y); + Point minp, maxp; + i->second->get_bounds(angle, minp, maxp); + min_x = min(min_x, minp.x); + max_x = max(max_x, maxp.x); + min_y = min(min_y, minp.y); + max_y = max(max_y, maxp.y); } - float width=max_x-min_x; - float height=max_y-min_y; - height=max(height, width); + float width = max_x-min_x; + float height = max_y-min_y; + float aspect = width/height; + float score = min(aspect/view_aspect, view_aspect/aspect); - if(heightbest_score) { - cam_rot=angle; - best_height=height; - mid_x=(min_x+max_x)/2; - mid_y=(min_y+max_y)/2; + best_score = score; + + float size = max(width/view_aspect, height); + float c = cos(angle); + float s = sin(angle); + float x = (min_x+max_x)/2-size*105/window.get_height(); + float y = (min_y+max_y)/2; + float z = max(size*1.05/view_height, 0.15); + + pos = GL::Vector3(c*x-s*y, s*x+c*y, z); + up = GL::Vector3(-s, c, 0); } } - float c=cos(cam_rot); - float s=sin(cam_rot); - cam_pos.x=c*mid_x-s*mid_y; - cam_pos.y=s*mid_x+c*mid_y; - cam_pos.z=max(best_height*1.05/0.82843, 0.15); + camera.set_position(pos); + camera.set_up_direction(up); + camera.set_look_direction(GL::Vector3(0, 0, -1)); + camera.set_aspect(float(window.get_width())/window.get_height()); + camera.set_depth_clip(pos.z*0.5, pos.z*1.5); } -void Engineer::set_block_color(const Block &block, const Color &color) +void Engineer::set_block_color(const Block &block, const GL::Color &color) { - const set &tracks=block.get_tracks(); + const set &tracks = block.get_tracks(); for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) - layout_3d.get_track(*i)->set_color(color); + layout_3d.get_track(**i).get_path().set_color(color); } -void Engineer::sensor_event(bool state, Sensor *sensor) -{ - const list <racks=layout_3d.get_tracks(); - for(list::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i) - if((*i)->get_track().get_sensor_id()==sensor->get_address()) - { - if(state) - (*i)->set_color(Color(1, 0.5, 0.3)); - else - (*i)->set_color(Color(1, 1, 1)); - } -} - -void Engineer::block_reserved(const Block &block, const Train *train) +void Engineer::reset_block_color(const Block &block) { + bool active = false; if(unsigned sid=block.get_sensor_id()) + active = layout.get_driver().get_sensor(sid); + + if(block.get_train()) { - Sensor &sensor=control.get_sensor(sid); - cout<::iterator i = train_colors.find(block.get_train()); + if(i!=train_colors.end()) + color = i->second; - if(train) - set_block_color(block, Color(1, 1, 0.3)); + if(active) + set_block_color(block, color*0.6); + else + set_block_color(block, color*0.5+0.5); + } + else if(active) + set_block_color(block, GL::Color(0.6)); else - set_block_color(block, Color(1, 1, 1)); + set_block_color(block, GL::Color(1)); +} + +void Engineer::sensor_event(unsigned addr, bool) +{ + const set &blocks = layout.get_blocks(); + for(set::const_iterator i=blocks.begin(); i!=blocks.end(); ++i) + if((*i)->get_sensor_id()==addr) + reset_block_color(**i); } -void Engineer::project_3d() +void Engineer::block_reserved(const Block &block, const Train *) { - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - //glFrustum(-0.055228, 0.055228, -0.041421, 0.041421, 0.1, 10); - glFrustum(-0.069036, 0.041421, -0.041421, 0.041421, 0.1, 10); - glMatrixMode(GL_MODELVIEW); + reset_block_color(block); } Track3D *Engineer::pick_track(int x, int y) { - float xx=((float)(x-(int)screen_w*5/8)/screen_h)*0.82843; - //float xx=((float)(x-(int)screen_w/2)/screen_h)*0.82843; - float yy=((float)y/screen_h-0.5)*0.82843; - float size=(float)4/screen_h*0.82843; + float view_height = tan(camera.get_field_of_view()/2)*2; + float xx = ((float(x)-window.get_width()/2)/window.get_height())*view_height; + float yy = (float(y)/window.get_height()-0.5)*view_height; + float size = 4.0/window.get_height()*view_height; - project_3d(); - glLoadIdentity(); - glRotatef(-cam_rot*180/M_PI, 0, 0, 1); - glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z); + camera.apply(); return layout_3d.pick_track(xx, yy, size); } -void Engineer::dismiss_train_prop() +void Engineer::train_added(Train &train) { - train_prop_stale=true; + TrainPanel *tpanel = new TrainPanel(*this, ui_res, train); + root->add(*tpanel); + train_panels.push_back(tpanel); + rearrange_panels(); + + Vehicle3D &loco3d = layout_3d.get_vehicle(train.get_vehicle(0)); + overlay->set_label(loco3d, train.get_name()); + train.signal_name_changed.connect(sigc::bind<0>(sigc::mem_fun(overlay, &Overlay3D::set_label), sigc::ref(loco3d))); + + GL::Color best_color; + float best_d_sq = 0; + for(unsigned i=0; i<10; ++i) + { + GL::Color color; + color.r = rand()*1.0/RAND_MAX; + color.g = rand()*1.0/RAND_MAX; + color.b = rand()*1.0/RAND_MAX; + color = color*(1/max(max(color.r, color.g), color.b)); + float min_d_sq = 3; + for(map::const_iterator j=train_colors.begin(); j!=train_colors.end(); ++j) + { + float dr = color.r-j->second.r; + float dg = color.g-j->second.g; + float db = color.b-j->second.b; + float d_sq = dr*dr+dg*dg+db*db; + if(d_sqbest_d_sq) + { + best_color = color; + best_d_sq = min_d_sq; + } + } + train_colors[&train] = best_color; } -Application::RegApp Engineer::reg; +void Engineer::sighandler(int sig) +{ + if(sig==SIGSEGV || sig==SIGILL || sig==SIGFPE || sig==SIGABRT) + { + signal(sig, SIG_DFL); + IO::print(IO::cerr, "Fatal signal received, terminating\n"); + const map &trains = layout.get_trains(); + for(map::const_iterator i=trains.begin(); i!=trains.end(); ++i) + layout.get_driver().set_loco_speed(i->first, 0); + layout.get_driver().flush(); + raise(sig); + } + else if(sig==SIGTERM || sig==SIGINT) + exit(0); +}