X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fengineer%2Fengineer.cpp;h=68b85aa04cf3c3acdc8c89bd438b3ffcc75a5400;hb=6e5d36dbc3f1e4a221d424fa7d57b07998df67a8;hp=b6651342f2137bd24a58b94b5de0e0da21c913b2;hpb=0a09ce2f652314e221b88c5202795be1120c7229;p=r2c2.git diff --git a/source/engineer/engineer.cpp b/source/engineer/engineer.cpp index b665134..68b85aa 100644 --- a/source/engineer/engineer.cpp +++ b/source/engineer/engineer.cpp @@ -5,6 +5,7 @@ Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa Distributed under the GPL */ +#include #include #include #include @@ -33,6 +34,7 @@ Distributed under the GPL #include "mainpanel.h" #include "trainpanel.h" #include "trainproperties.h" +#include "trainview.h" using namespace std; using namespace Marklin; @@ -82,8 +84,8 @@ Engineer::Engineer(int argc, char **argv): layout.signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved)); layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::set_status)); layout.get_driver().signal_sensor.connect(sigc::mem_fun(this, &Engineer::sensor_event)); - if(FS::exists("engineer.state")) - DataFile::load(layout, "engineer.state"); + if(FS::exists(options.state_fn)) + DataFile::load(layout, options.state_fn); if(options.network) { @@ -95,14 +97,20 @@ Engineer::Engineer(int argc, char **argv): DataFile::load(arrow_mesh, "arrow.mesh"); pipeline.set_camera(&camera); - pipeline.add_renderable(layout_3d.get_scene()); + pipeline.add_renderable_for_pass(layout_3d.get_scene(), 0); + pipeline.add_renderable_for_pass(layout_3d.get_path_scene(), "unlit"); - light.set_position(0, -0.259, 0.966, 0); + light.set_position(GL::Vector4(0, -0.259, 0.966, 0)); + light.set_diffuse(GL::Color(0.9)); + lighting.set_ambient(GL::Color(0.4)); lighting.attach(0, light); - GL::PipelinePass &pass = pipeline.add_pass(0); - pass.depth_test = &GL::DepthTest::lequal(); - pass.lighting = &lighting; + GL::PipelinePass *pass = &pipeline.add_pass(0); + pass->depth_test = &GL::DepthTest::lequal(); + pass->lighting = &lighting; + + pass = &pipeline.add_pass("unlit"); + pass->depth_test = &GL::DepthTest::lequal(); view_all(); @@ -123,7 +131,7 @@ Engineer::~Engineer() layout.get_driver().flush(); if(!options.simulate) - layout.save_trains("engineer.state"); + layout.save_trains(options.state_fn); delete overlay; delete root; @@ -137,6 +145,26 @@ void Engineer::set_status(const string &text) status_timeout = Time::now()+10*Time::sec; } +void Engineer::rearrange_panels() +{ + int y = main_panel->get_geometry().y; + for(list::iterator i=train_panels.begin(); i!=train_panels.end(); ++i) + { + y -= (*i)->get_geometry().h; + (*i)->set_position(0, y); + } +} + +void Engineer::add_train_view(TrainView &tv) +{ + train_views.push_back(&tv); +} + +void Engineer::remove_train_view(TrainView &tv) +{ + train_views.erase(remove(train_views.begin(), train_views.end(), &tv), train_views.end()); +} + void Engineer::pick(bool with_ep) { picking = true; @@ -158,6 +186,9 @@ void Engineer::tick() layout.tick(); event_disp.tick(Time::zero); + for(list::iterator i=train_views.begin(); i!=train_views.end(); ++i) + (*i)->prepare(); + if(status_timeout && Time::now()>status_timeout) { main_panel->set_status_text(string()); @@ -167,10 +198,6 @@ void Engineer::tick() GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); pipeline.render_all(); - { - GL::Bind depth(GL::DepthTest::lequal()); - layout_3d.get_path_scene().render(); - } { GL::Bind blend(GL::Blend::alpha()); overlay->render(0); @@ -255,7 +282,7 @@ void Engineer::button_press(int x, int y, unsigned btn, unsigned) Track &track = t3d->get_track(); if(track.get_turnout_id()) { - Block &block = layout.get_block_by_track(track); + Block &block = track.get_block(); if(block.get_train() && !block.get_train()->free_block(block)) set_status("Turnout is busy"); else @@ -292,7 +319,7 @@ void Engineer::pointer_motion(int x, int y) void Engineer::view_all() { - const list &tracks = layout_3d.get_tracks(); + const Layout3D::TrackMap &tracks = layout_3d.get_tracks(); float view_aspect = float(window.get_width()-200)/window.get_height(); float view_height = tan(camera.get_field_of_view()/2)*2; @@ -305,10 +332,10 @@ void Engineer::view_all() float max_x = 0; float min_y = 0; float max_y = 0; - for(list::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) + for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) { Point minp, maxp; - (*i)->get_bounds(angle, minp, maxp); + i->second->get_bounds(angle, minp, maxp); min_x = min(min_x, minp.x); max_x = max(max_x, maxp.x); min_y = min(min_y, minp.y); @@ -403,12 +430,8 @@ void Engineer::train_added(Train &train) { TrainPanel *tpanel = new TrainPanel(*this, ui_res, train); root->add(*tpanel); - int y = main_panel->get_geometry().y; - for(list::iterator i=train_panels.begin(); i!=train_panels.end(); ++i) - y -= (*i)->get_geometry().h; - tpanel->set_position(0, y-tpanel->get_geometry().h); train_panels.push_back(tpanel); - tpanel->set_visible(true); + rearrange_panels(); Vehicle3D &loco3d = layout_3d.get_vehicle(train.get_vehicle(0)); overlay->set_label(loco3d, train.get_name());