X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fengineer%2Fengineer.cpp;h=61dd49a1c72d86136baa9fd462e05b2458b398e5;hb=b261812f040caed52bc3de783e8bcb86b222a9ed;hp=9a3b930a01da1b55137c9a45b9279672f3d44565;hpb=fcc044d4eb24820af9acf1431042e4c422366915;p=r2c2.git diff --git a/source/engineer/engineer.cpp b/source/engineer/engineer.cpp index 9a3b930..61dd49a 100644 --- a/source/engineer/engineer.cpp +++ b/source/engineer/engineer.cpp @@ -23,9 +23,8 @@ #include "3d/track.h" #include "3d/vehicle.h" #include "engineer.h" -#include "mainpanel.h" -#include "trainpanel.h" -#include "trainproperties.h" +#include "mainwindow.h" +#include "traindialog.h" #include "trainview.h" using namespace std; @@ -52,15 +51,15 @@ Engineer::Engineer(int argc, char **argv): window.set_title("Railroad Engineer"); window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0)); - root = new GLtk::Root(ui_res, window); + root = new GLtk::Root(ui_res, &window, &keyboard, &mouse); mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Engineer::button_press), false)); mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Engineer::axis_motion), false)); root->set_visible(true); - main_panel = new MainPanel(*this); - root->add(*main_panel); - main_panel->set_position(0, window.get_height()-main_panel->get_geometry().h); - main_panel->set_visible(true); + main_wnd = new MainWindow(*this); + root->add(*main_wnd); + main_wnd->autosize(); + main_wnd->set_position(0, window.get_height()-main_wnd->get_geometry().h); overlay = new Overlay3D(ui_res.get_default_font()); @@ -141,20 +140,10 @@ Engineer::~Engineer() void Engineer::set_status(const string &text) { - main_panel->set_status_text(text); + main_wnd->set_status_text(text); status_timeout = Time::now()+10*Time::sec; } -void Engineer::rearrange_panels() -{ - int y = main_panel->get_geometry().y; - for(list::iterator i=train_panels.begin(); i!=train_panels.end(); ++i) - { - y -= (*i)->get_geometry().h; - (*i)->set_position(0, y); - } -} - void Engineer::add_train_view(TrainView &tv) { train_views.push_back(&tv); @@ -195,7 +184,7 @@ void Engineer::tick() if(status_timeout && Time::now()>status_timeout) { - main_panel->set_status_text(string()); + main_wnd->set_status_text(string()); status_timeout = Time::TimeStamp(); } @@ -209,7 +198,7 @@ void Engineer::tick() if(picking) { - Track *track = pick_track(pointer); + Track *track = dynamic_cast(pick_object(pointer)); if(track && track!=picking_track) { picking_track = track; @@ -265,8 +254,8 @@ void Engineer::button_press(unsigned btn) } else { - Track *track = pick_track(pointer); - if(track) + Object *obj = pick_object(pointer); + if(Track *track = dynamic_cast(obj)) { if(track->get_turnout_id()) { @@ -295,6 +284,12 @@ void Engineer::button_press(unsigned btn) set_status(format("Sensor %d", sid)); } } + else if(Vehicle *veh = dynamic_cast(obj)) + { + TrainDialog *dlg = new TrainDialog(*this, *veh->get_train()); + root->add(*dlg); + dlg->autosize(); + } } } @@ -311,7 +306,7 @@ void Engineer::view_all() { const Layout3D::TrackMap &tracks = layout_3d.get_tracks(); - float view_aspect = float(window.get_width()-200)/window.get_height(); + float view_aspect = float(window.get_width())/window.get_height(); float view_height = tan(camera.get_field_of_view()/2.0f)*2.0f; float best_score = 0; GL::Vector3 pos; @@ -338,7 +333,7 @@ void Engineer::view_all() float size = max(width/view_aspect, height); float c = cos(angle); float s = sin(angle); - float x = (minp.x+maxp.x)/2-size*105/window.get_height(); + float x = (minp.x+maxp.x)/2; float y = (minp.y+maxp.y)/2; float z = max(size*1.05/view_height, 0.15); @@ -383,21 +378,19 @@ void Engineer::reset_block_color(const Block &block) set_block_color(block, GL::Color(1)); } -Track *Engineer::pick_track(const Vector &p) +Object *Engineer::pick_object(const Vector &p) { const GL::Vector3 &start = camera.get_position(); GL::Vector4 ray = camera.unproject(GL::Vector4(p.x, p.y, 0, 0)); + // XXX Do this better; make this function a template? + if(Vehicle *veh = layout.pick(Ray(start, Vector(ray)))) + return veh; return layout.pick(Ray(start, Vector(ray))); } void Engineer::process_new_train(Train &train) { - TrainPanel *tpanel = new TrainPanel(*this, train); - root->add(*tpanel); - train_panels.push_back(tpanel); - rearrange_panels(); - Vehicle3D &loco3d = layout_3d.get_vehicle(train.get_vehicle(0)); overlay->set_label(loco3d, train.get_name()); train.signal_name_changed.connect(sigc::bind<0>(sigc::mem_fun(overlay, &Overlay3D::set_label), sigc::ref(loco3d)));