X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fengineer%2Fengineer.cpp;h=581a301d8f194df79574671c15e95d165e4714c0;hb=3df8cb5c78fbb0b919bcb79677c6c788b8028482;hp=d57deb7e0e431865ee1318cc71000845885718b7;hpb=52cbe8d99669f843f8f75c51128e2748584dd03a;p=r2c2.git diff --git a/source/engineer/engineer.cpp b/source/engineer/engineer.cpp index d57deb7..581a301 100644 --- a/source/engineer/engineer.cpp +++ b/source/engineer/engineer.cpp @@ -1,14 +1,26 @@ +/* $Id$ + +This file is part of the MSP Märklin suite +Copyright © 2006-2009 Mikkosoft Productions, Mikko Rasa +Distributed under the GPL +*/ + #include #include -#include #include #include #include +#include +#include +#include +#include #include +#include #include #include #include #include +#include "libmarklin/tracktype.h" #include "engineer.h" #include "mainpanel.h" #include "trainpanel.h" @@ -18,8 +30,6 @@ using namespace std; using namespace Marklin; using namespace Msp; -#include - Engineer::Engineer(int argc, char **argv): screen_w(1280), screen_h(960), @@ -68,14 +78,17 @@ Engineer::Engineer(int argc, char **argv): layout_3d.set_quality(quality); catalogue.load("tracks.dat"); + catalogue.load("locos.dat"); const vector &args=getopt.get_args(); if(args.empty()) throw UsageError("No layout given"); - layout.load(args.front()); + DataFile::load(layout, args.front()); trfc_mgr=new TrafficManager(control, layout); trfc_mgr->signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved)); + if(FS::exists("engineer.state")) + DataFile::load(*trfc_mgr, "engineer.state"); const map &sensors=control.get_sensors(); for(map::const_iterator i=sensors.begin(); i!=sensors.end(); ++i) @@ -86,65 +99,64 @@ Engineer::Engineer(int argc, char **argv): Engineer::~Engineer() { + trfc_mgr->save("engineer.state"); delete trfc_mgr; } -Train *Engineer::add_train(unsigned addr) +void Engineer::add_train() { - /*if(control.get_locomotive(addr)) - return 0;*/ - - if(addr==0) - { - train_prop=new TrainProperties(*this, ui_res, 0); - train_prop->signal_ok.connect(sigc::mem_fun(this, &Engineer::dismiss_train_prop)); - train_prop_stale=false; - - return 0; - } - else - { - Locomotive *loco=new Locomotive(control, addr); - Train *train=new Train(*trfc_mgr, *loco); - train->set_name(format("Train %d", trfc_mgr->get_trains().size())); - - //train_prop=new TrainProperties(ui_res, *train); - - TrainPanel *tpanel=new TrainPanel(*this, ui_res, *train); - int y=main_panel->get_geometry().y; - for(TrainPanelSeq::iterator i=train_panels.begin(); i!=train_panels.end(); ++i) - y-=(*i)->get_geometry().h; - tpanel->set_position(0, y-tpanel->get_geometry().h); - train_panels.push_back(tpanel); + train_prop=new TrainProperties(*this, ui_res, 0); + root->add(*train_prop); + train_prop->signal_ok.connect(sigc::mem_fun(this, &Engineer::dismiss_train_prop)); + train_prop_stale=false; + train_prop->set_visible(true); +} - placing_train=train; - placing_block=0; - status_text="Select train location"; +Train *Engineer::add_train(const LocoType &type, unsigned addr) +{ + Locomotive *loco=new Locomotive(type, control, addr); + Train *train=new Train(*trfc_mgr, *loco); + train->set_name(format("Train %d", trfc_mgr->get_trains().size())); + + TrainPanel *tpanel=new TrainPanel(*this, ui_res, *train); + root->add(*tpanel); + int y=main_panel->get_geometry().y; + for(list::iterator i=train_panels.begin(); i!=train_panels.end(); ++i) + y-=(*i)->get_geometry().h; + tpanel->set_position(0, y-tpanel->get_geometry().h); + train_panels.push_back(tpanel); + tpanel->set_visible(true); + + place_train(*train); + + return train; +} - return train; - } +void Engineer::place_train(Train &train) +{ + placing_train=&train; + placing_block=0; + main_panel->set_status_text("Select location"); } int Engineer::main() { - SDL_Init(SDL_INIT_VIDEO); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); - SDL_Surface *screen=SDL_SetVideoMode(screen_w, screen_h, 32, SDL_OPENGL|(fullscreen?SDL_FULLSCREEN:0)); - if(!screen) - { - SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); - screen=SDL_SetVideoMode(screen_w, screen_h, 32, SDL_OPENGL|(fullscreen?SDL_FULLSCREEN:0)); - } - if(!screen) - { - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0); - screen=SDL_SetVideoMode(screen_w, screen_h, 32, SDL_OPENGL|(fullscreen?SDL_FULLSCREEN:0)); - } - if(!screen) - throw Exception("Couldn't create window"); + dpy=new Graphics::Display; + + Graphics::WindowOptions wopt; + wopt.width=screen_w; + wopt.height=screen_h; + wopt.fullscreen=fullscreen; + wnd=new Graphics::Window(*dpy, wopt); + + Graphics::GLOptions glopt; + //glopt.multisample=4; + glc=new Graphics::GLContext(*wnd, glopt); - SDL_EnableUNICODE(1); + wnd->signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0)); + wnd->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press)); + wnd->signal_button_release.connect(sigc::mem_fun(this, &Engineer::button_release)); + wnd->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion)); glEnableClientState(GL_VERTEX_ARRAY); glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); @@ -153,49 +165,51 @@ int Engineer::main() glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - DataFile::load(ui_res, "engineer.res"); + DataFile::load(ui_res, "marklin.res"); + root=new GLtk::Root(ui_res, *wnd); + root->set_visible(true); + + list texs=ui_res.get_list(); + for(list::iterator i=texs.begin(); i!=texs.end(); ++i) + { + (*i)->set_min_filter(GL::NEAREST); + (*i)->set_mag_filter(GL::NEAREST); + } + main_panel=new MainPanel(*this, ui_res); + root->add(*main_panel); main_panel->set_position(0, screen_h-main_panel->get_geometry().h); + main_panel->set_visible(true); - Application::main(); + const list &trains=trfc_mgr->get_trains(); + int y=main_panel->get_geometry().y; + for(list::const_iterator i=trains.begin(); i!=trains.end(); ++i) + { + TrainPanel *tpanel=new TrainPanel(*this, ui_res, **i); + root->add(*tpanel); + tpanel->set_position(0, y-tpanel->get_geometry().h); + train_panels.push_back(tpanel); + tpanel->set_visible(true); + y-=tpanel->get_geometry().h; + } - delete main_panel; - for(TrainPanelSeq::iterator i=train_panels.begin(); i!=train_panels.end(); ++i) - delete *i; + wnd->show(); - SDL_Quit(); + Application::main(); + + delete glc; + delete wnd; + delete dpy; return exit_code; } void Engineer::tick() { - //cout<<"tick\n"; - - SDL_Event event; - while(SDL_PollEvent(&event)) - { - switch(event.type) - { - case SDL_MOUSEBUTTONDOWN: - button_press(event.button.x, screen_h-1-event.button.y, event.button.button); - break; - case SDL_MOUSEBUTTONUP: - button_release(event.button.x, screen_h-1-event.button.y, event.button.button); - break; - case SDL_MOUSEMOTION: - pointer_motion(event.motion.x, screen_h-1-event.motion.y); - break; - case SDL_KEYDOWN: - key_press(event.key.keysym.sym, event.key.keysym.mod, event.key.keysym.unicode); - break; - case SDL_QUIT: - exit(0); - break; - } - } + dpy->tick(); control.tick(); + trfc_mgr->tick(); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); @@ -223,8 +237,8 @@ void Engineer::tick() glDisable(GL_LIGHTING); glColor4f(1, 1, 1, 1); - const Track3DSeq <racks=layout_3d.get_tracks(); - for(Track3DSeq::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i) + const list <racks=layout_3d.get_tracks(); + for(list::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i) { Track &track=(*i)->get_track(); if(track.get_turnout_id()) @@ -238,41 +252,64 @@ void Engineer::tick() if(placing_train && placing_block) { + GL::push_matrix(); + const Marklin::Block::Endpoint &bep=placing_block->get_endpoints()[placing_entry]; float rot=bep.track->get_endpoint_direction(bep.track_ep); Point pos=bep.track->get_endpoint_position(bep.track_ep); - GL::push_matrix(); + GL::translate(pos.x, pos.y, pos.z+0.03); GL::rotate(rot*180/M_PI+180, 0, 0, 1); GL::Texture::unbind(); - glColor4f(1, 1, 1, 1); - glBegin(GL_TRIANGLE_FAN); - glVertex2f(0.08, 0); - glVertex2f(0.05, 0.03); - glVertex2f(0.05, 0.01); - glVertex2f(0, 0.01); - glVertex2f(0, -0.01); - glVertex2f(0.05, -0.01); - glVertex2f(0.05, -0.03); - glEnd(); + + GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2)); + imm.color(1.0f, 1.0f, 1.0f); + imm.begin(GL::TRIANGLE_FAN); + imm.vertex(0.08, 0); + imm.vertex(0.05, 0.03); + imm.vertex(0.05, 0.01); + imm.vertex(0, 0.01); + imm.vertex(0, -0.01); + imm.vertex(0.05, -0.01); + imm.vertex(0.05, -0.03); + imm.end(); + GL::pop_matrix(); } - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, screen_w, 0, screen_h, 0, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); + const list &trains=trfc_mgr->get_trains(); + for(list::const_iterator i=trains.begin(); i!=trains.end(); ++i) + { + GL::PushMatrix _push; + + const Point &tp=(*i)->get_position(); + GL::translate(tp.x, tp.y, 0.02); + GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2)); + imm.color(0.8f, 0.8f, 1.0f); + imm.begin(GL::TRIANGLE_FAN); + imm.vertex(0, 0); + for(unsigned j=0; j<=12; ++j) + imm.vertex(0.02*cos(j*M_PI/6), 0.02*sin(j*M_PI/6)); + imm.end(); + + GL::rotate(cam_rot*180/M_PI, 0, 0, 1); + GL::translate(0.03, -0.02, 0); + GL::scale_uniform(0.04); + ui_res.get_default_font().draw_string((*i)->get_name()); + GL::Texture::unbind(); + } + + GL::matrix_mode(GL::PROJECTION); + GL::load_identity(); + GL::ortho_bottomleft(screen_w, screen_h); + GL::matrix_mode(GL::MODELVIEW); + GL::load_identity(); glDisable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); glDisable(GL_MULTISAMPLE); - main_panel->render(); - for(TrainPanelSeq::iterator i=train_panels.begin(); i!=train_panels.end(); ++i) - (*i)->render(); - if(train_prop) - train_prop->render(); + root->render(); if(train_prop_stale) { @@ -280,14 +317,7 @@ void Engineer::tick() train_prop=0; } - const GL::Font &font=ui_res.get_default_font(); - GL::load_identity(); - GL::translate(340, 10, 0); - GL::scale_uniform(font.get_default_size()); - glColor4f(1, 1, 1, 1); - font.draw_string(status_text); - - SDL_GL_SwapBuffers(); + glc->swap_buffers(); } void Engineer::key_press(unsigned key, unsigned mod, wchar_t ch) @@ -296,33 +326,17 @@ void Engineer::key_press(unsigned key, unsigned mod, wchar_t ch) train_prop->key_press(key, mod, ch); } -void Engineer::button_press(int x, int y, unsigned btn) +void Engineer::button_press(int x, int y, unsigned btn, unsigned) { - if(main_panel->get_geometry().is_inside(x, y)) - { - main_panel->button_press(x, y-main_panel->get_geometry().y, btn); - return; - } - for(TrainPanelSeq::iterator i=train_panels.begin(); i!=train_panels.end(); ++i) - if((*i)->get_geometry().is_inside(x, y)) - { - (*i)->button_press(x, y, btn); - return; - } - if(train_prop && train_prop->get_geometry().is_inside(x, y)) - { - train_prop->button_press(x, y, btn); - return; - } - if(placing_train) { - if(btn==1 && placing_block) + if(btn==1 && placing_block && !placing_block->get_train()) { - set_block_color(*placing_block, Color(1, 1, 1)); + set_block_color(*placing_block, GL::Color(1, 1, 1)); placing_train->place(placing_block, placing_entry); placing_train=0; + main_panel->set_status_text(string()); } else if(btn==3) { @@ -332,13 +346,13 @@ void Engineer::button_press(int x, int y, unsigned btn) } else { - Track3D *track=pick_track(x, y); + Track3D *track=pick_track(x, screen_h-y-1); if(track) { if(unsigned tid=track->get_track().get_turnout_id()) { Turnout &turnout=control.get_turnout(tid); - turnout.set_route(1-turnout.get_route()); + turnout.set_route((turnout.get_route()+1)%track->get_track().get_type().get_n_routes()); } else if(simulate) { @@ -352,71 +366,37 @@ void Engineer::button_press(int x, int y, unsigned btn) } } -void Engineer::button_release(int x, int y, unsigned btn) +void Engineer::button_release(int, int, unsigned, unsigned) { - if(main_panel->get_geometry().is_inside(x, y)) - { - main_panel->button_release(x, y-main_panel->get_geometry().y, btn); - return; - } - for(TrainPanelSeq::iterator i=train_panels.begin(); i!=train_panels.end(); ++i) - if((*i)->get_geometry().is_inside(x, y)) - { - (*i)->button_release(x, y, btn); - return; - } - if(train_prop && train_prop->get_geometry().is_inside(x, y)) - { - train_prop->button_release(x, y, btn); - return; - } } void Engineer::pointer_motion(int x, int y) { - if(main_panel->get_geometry().is_inside(x, y)) - { - main_panel->pointer_motion(x, y); - return; - } - for(TrainPanelSeq::iterator i=train_panels.begin(); i!=train_panels.end(); ++i) - if((*i)->get_geometry().is_inside(x, y)) - { - (*i)->pointer_motion(x, y); - return; - } - if(train_prop && train_prop->get_geometry().is_inside(x, y)) - { - train_prop->pointer_motion(x, y); - return; - } - - Track3D *track=pick_track(x, y); - if(track && placing_train) + if(placing_train) { - Block *block=trfc_mgr->get_block_by_track(&track->get_track()); - if(block!=placing_block) + Track3D *track=pick_track(x, screen_h-y-1); + if(track && placing_train) { - if(placing_block) - set_block_color(*placing_block, Color(1, 1, 1)); - placing_block=block; - placing_entry=0; - set_block_color(*placing_block, Color(0.5, 1, 0.7)); + Block &block=trfc_mgr->get_block_by_track(track->get_track()); + if(&block!=placing_block) + { + if(placing_block) + reset_block_color(*placing_block); + placing_block=█ + placing_entry=0; + set_block_color(*placing_block, GL::Color(0.5, 1, 0.7)); + } } + else if(track && track->get_track().get_turnout_id()) + main_panel->set_status_text(format("Turnout %d", track->get_track().get_turnout_id())); + else if(!placing_train) + main_panel->set_status_text(string()); } - else if(track && track->get_track().get_turnout_id()) - { - ostringstream ss; - ss<<"Turnout "<get_track().get_turnout_id(); - status_text=ss.str(); - } - else if(!placing_train) - status_text=""; } void Engineer::view_all() { - const Track3DSeq &tracks=layout_3d.get_tracks(); + const list &tracks=layout_3d.get_tracks(); cam_rot=0; float best_height=-1; @@ -428,9 +408,9 @@ void Engineer::view_all() float max_x=0; float min_y=0; float max_y=0; - for(Track3DSeq::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) + for(list::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) { - Point minp,maxp; + Point minp, maxp; (*i)->get_bounds(angle, minp, maxp); min_x=min(min_x, minp.x); max_x=max(max_x, maxp.x); @@ -458,57 +438,58 @@ void Engineer::view_all() cam_pos.z=max(best_height*1.05/0.82843, 0.15); } -void Engineer::set_block_color(const Block &block, const Color &color) +void Engineer::set_block_color(const Block &block, const GL::Color &color) { const set &tracks=block.get_tracks(); for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) - layout_3d.get_track(*i)->set_color(color); -} - -void Engineer::sensor_event(bool state, Sensor *sensor) -{ - const list <racks=layout_3d.get_tracks(); - for(list::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i) - if((*i)->get_track().get_sensor_id()==sensor->get_address()) - { - if(state) - (*i)->set_color(Color(1, 0.5, 0.3)); - else - (*i)->set_color(Color(1, 1, 1)); - } + layout_3d.get_track(**i).set_color(color); } -void Engineer::block_reserved(const Block &block, const Train *train) +void Engineer::reset_block_color(const Block &block) { if(unsigned sid=block.get_sensor_id()) { Sensor &sensor=control.get_sensor(sid); - cout< &blocks=trfc_mgr->get_blocks(); + for(list::const_iterator i=blocks.begin(); i!=blocks.end(); ++i) + if((*i)->get_sensor_id()==sensor->get_address()) + reset_block_color(**i); +} + +void Engineer::block_reserved(const Block &block, const Train *) +{ + reset_block_color(block); } void Engineer::project_3d() { glMatrixMode(GL_PROJECTION); glLoadIdentity(); - //glFrustum(-0.055228, 0.055228, -0.041421, 0.041421, 0.1, 10); - glFrustum(-0.069036, 0.041421, -0.041421, 0.041421, 0.1, 10); + float offset=200.0/screen_w*0.055228; + glFrustum(-0.055228-offset, 0.055228-offset, -0.041421, 0.041421, 0.1, 10); glMatrixMode(GL_MODELVIEW); } Track3D *Engineer::pick_track(int x, int y) { - float xx=((float)(x-(int)screen_w*5/8)/screen_h)*0.82843; - //float xx=((float)(x-(int)screen_w/2)/screen_h)*0.82843; - float yy=((float)y/screen_h-0.5)*0.82843; - float size=(float)4/screen_h*0.82843; + float xx=(static_cast(x-static_cast(screen_w)/2-100)/screen_h)*0.82843; + float yy=(static_cast(y)/screen_h-0.5)*0.82843; + float size=4.0/screen_h*0.82843; project_3d(); glLoadIdentity();