X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fengineer%2Fengineer.cpp;h=40011ce9ce1e58768281f7c01a8e57203c51aba1;hb=2d44923e135a119fde31a7a50e5fcd3e400e4f41;hp=32b23ab900aa16ea6ab7009081d911ec8801a73a;hpb=277e8e7e4230aa8867f507ace62476afe575cff1;p=r2c2.git diff --git a/source/engineer/engineer.cpp b/source/engineer/engineer.cpp index 32b23ab..40011ce 100644 --- a/source/engineer/engineer.cpp +++ b/source/engineer/engineer.cpp @@ -73,7 +73,7 @@ Engineer::Engineer(int argc, char **argv): main_panel->set_position(0, window.get_height()-main_panel->get_geometry().h); main_panel->set_visible(true); - overlay = new Overlay3D(window, camera, ui_res.get_default_font()); + overlay = new Overlay3D(ui_res.get_default_font()); // Setup railroad control DataFile::load(catalogue, "tracks.dat"); @@ -82,9 +82,10 @@ Engineer::Engineer(int argc, char **argv): DataFile::load(layout, options.layout_fn); layout.signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added)); - layout.signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved)); + layout.signal_block_reserved.connect(sigc::hide<1>(sigc::mem_fun(this, &Engineer::reset_block_color))); + layout.signal_block_state_changed.connect(sigc::hide<1>(sigc::mem_fun(this, &Engineer::reset_block_color))); layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::set_status)); - layout.get_driver().signal_sensor.connect(sigc::mem_fun(this, &Engineer::sensor_event)); + if(FS::exists(options.state_fn)) DataFile::load(layout, options.state_fn); @@ -100,6 +101,7 @@ Engineer::Engineer(int argc, char **argv): pipeline.set_camera(&camera); pipeline.add_renderable_for_pass(layout_3d.get_scene(), 0); pipeline.add_renderable_for_pass(layout_3d.get_path_scene(), "unlit"); + pipeline.add_renderable_for_pass(*overlay, "overlay"); light.set_position(GL::Vector4(0, -0.259, 0.966, 0)); light.set_diffuse(GL::Color(0.9)); @@ -113,6 +115,9 @@ Engineer::Engineer(int argc, char **argv): pass = &pipeline.add_pass("unlit"); pass->depth_test = &GL::DepthTest::lequal(); + pass = &pipeline.add_pass("overlay"); + pass->blend = &GL::Blend::alpha(); + view_all(); // Catch various signals so we can stop the trains in case we get terminated @@ -202,10 +207,6 @@ void Engineer::tick() GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); pipeline.render_all(); - { - GL::Bind blend(GL::Blend::alpha()); - overlay->render(0); - } if(pointer_moved) { @@ -382,9 +383,7 @@ void Engineer::set_block_color(const Block &block, const GL::Color &color) void Engineer::reset_block_color(const Block &block) { - bool active = false; - if(unsigned sid=block.get_sensor_id()) - active = layout.get_driver().get_sensor(sid); + bool active = block.get_state()>Block::INACTIVE; if(block.get_train()) { @@ -404,19 +403,6 @@ void Engineer::reset_block_color(const Block &block) set_block_color(block, GL::Color(1)); } -void Engineer::sensor_event(unsigned addr, bool) -{ - const set &blocks = layout.get_blocks(); - for(set::const_iterator i=blocks.begin(); i!=blocks.end(); ++i) - if((*i)->get_sensor_id()==addr) - reset_block_color(**i); -} - -void Engineer::block_reserved(const Block &block, const Train *) -{ - reset_block_color(block); -} - Track *Engineer::pick_track(int x, int y) { const GL::Vector3 &start = camera.get_position();