X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fsky.cpp;h=158606f845305dcbef7f206fc706328faf01bfe9;hb=ed8e639ee3d03e6303df31e31625099e70f598a5;hp=a210efc94f578e35c7593fab4277d3150ac4575e;hpb=ce3658993ce2f6b7527a04a36a5e1af349c6f2e9;p=libs%2Fgl.git diff --git a/source/effects/sky.cpp b/source/effects/sky.cpp index a210efc9..158606f8 100644 --- a/source/effects/sky.cpp +++ b/source/effects/sky.cpp @@ -1,9 +1,10 @@ #include #include -#include "light.h" +#include "directionallight.h" #include "mesh.h" #include "renderer.h" #include "resources.h" +#include "texture2d.h" #include "sky.h" using namespace std; @@ -11,13 +12,13 @@ using namespace std; namespace Msp { namespace GL { -Sky::Sky(Renderable &r, Light &s): +Sky::Sky(Renderable &r, DirectionalLight &s): Effect(r), sun(s), - transmittance_lookup(128, 64, (RENDER_COLOR, RGB16F)), + transmittance_lookup(128, 64, (COLOR_ATTACHMENT,RGB16F)), transmittance_shprog(Resources::get_global().get("_sky_transmittance.glsl.shader")), transmittance_lookup_dirty(true), - distant(256, 128, (RENDER_COLOR, RGB16F)), + distant(256, 128, (COLOR_ATTACHMENT,RGB16F)), distant_shprog(Resources::get_global().get("_sky_distant.glsl.shader")), fullscreen_mesh(Resources::get_global().get("_fullscreen_quad.mesh")), backdrop_shprog(Resources::get_global().get("_sky_backdrop.glsl.shader")), @@ -96,8 +97,8 @@ void Sky::setup_frame(Renderer &renderer) rendered = true; shdata.uniform("light_color", sun.get_color()); - shdata.uniform("light_dir", sun.get_position().slice<3>(0)); - sun.set_transmittance(get_transmittance(normalize(sun.get_position().slice<3>(0)))); + shdata.uniform("light_dir", -sun.get_direction()); + sun.set_transmittance(get_transmittance(-sun.get_direction())); Renderer::Push push(renderer); @@ -130,6 +131,9 @@ void Sky::render(Renderer &renderer, Tag tag) const { renderable.render(renderer, tag); + if(!enabled_methods.count(tag)) + return; + Renderer::Push push(renderer); renderer.set_shader_program(&backdrop_shprog, &shdata);