X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fshadowmap.h;h=dc1ce548cb325bd233f39a600afacbcd4e0ccddd;hb=dbc91b65728ab9c0e574bb1127cfe4d2da55de7f;hp=d7b4eef970160f34503bb51ed23096991a4035f7;hpb=7db40551e9197142b0b6cb7fd883b325684bb8c2;p=libs%2Fgl.git diff --git a/source/effects/shadowmap.h b/source/effects/shadowmap.h index d7b4eef9..dc1ce548 100644 --- a/source/effects/shadowmap.h +++ b/source/effects/shadowmap.h @@ -25,6 +25,7 @@ class ShadowMap: public Effect private: unsigned size; const Light &light; + Renderable &shadow_caster; Framebuffer fbo; Camera shadow_camera; Matrix shadow_matrix; @@ -33,12 +34,16 @@ private: Vector3 target; float radius; float depth_bias; - mutable ProgramData shdata; + ProgramData shdata; bool rendered; public: - ShadowMap(Resources &, unsigned, Renderable &, const Light &); + ShadowMap(unsigned, Renderable &, const Light &, Renderable &); + DEPRECATED ShadowMap(unsigned, Renderable &, const Light &); +private: + void init(unsigned); +public: /** Sets the ShadowMap target point and radius. The transformation matrix is computed so that a sphere with the specified parameters will be completely covered by the ShadowMap. */ @@ -62,6 +67,8 @@ public: virtual void finish_frame(); virtual void render(Renderer &, Tag = Tag()) const; + + virtual void set_debug_name(const std::string &); }; } // namespace GL