X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fshadowmap.h;h=67103b86f8abfe11ab56ead2ea801759c5138b1c;hb=f96d553dbf78f9d664d1dbb1fe002fc43f23ad47;hp=d618c0616d748d89f97fecdb27e3d4dafa178305;hpb=82282de52e8e8f3bbafefaf92bf76f53f2c2495e;p=libs%2Fgl.git diff --git a/source/effects/shadowmap.h b/source/effects/shadowmap.h index d618c061..67103b86 100644 --- a/source/effects/shadowmap.h +++ b/source/effects/shadowmap.h @@ -12,7 +12,6 @@ namespace Msp { namespace GL { class Light; -class Resources; /** Creates shadows on a renderable through a shadow map texture. In the setup @@ -38,12 +37,8 @@ private: bool rendered; public: - ShadowMap(Resources &, unsigned, Renderable &, const Light &, Renderable &); - DEPRECATED ShadowMap(Resources &, unsigned, Renderable &, const Light &); -private: - void init(unsigned); + ShadowMap(unsigned, Renderable &, const Light &, Renderable &); -public: /** Sets the ShadowMap target point and radius. The transformation matrix is computed so that a sphere with the specified parameters will be completely covered by the ShadowMap. */ @@ -67,6 +62,8 @@ public: virtual void finish_frame(); virtual void render(Renderer &, Tag = Tag()) const; + + virtual void set_debug_name(const std::string &); }; } // namespace GL