X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fshadowmap.h;h=67103b86f8abfe11ab56ead2ea801759c5138b1c;hb=f96d553dbf78f9d664d1dbb1fe002fc43f23ad47;hp=a3c3a8f2f6335fb63a460887d25055a4e8e32943;hpb=fe2fc291a4fc618425c64112c9ffd3519f0b8a3e;p=libs%2Fgl.git diff --git a/source/effects/shadowmap.h b/source/effects/shadowmap.h index a3c3a8f2..67103b86 100644 --- a/source/effects/shadowmap.h +++ b/source/effects/shadowmap.h @@ -12,7 +12,6 @@ namespace Msp { namespace GL { class Light; -class Resources; /** Creates shadows on a renderable through a shadow map texture. In the setup @@ -39,11 +38,7 @@ private: public: ShadowMap(unsigned, Renderable &, const Light &, Renderable &); - DEPRECATED ShadowMap(unsigned, Renderable &, const Light &); -private: - void init(unsigned); -public: /** Sets the ShadowMap target point and radius. The transformation matrix is computed so that a sphere with the specified parameters will be completely covered by the ShadowMap. */ @@ -67,6 +62,8 @@ public: virtual void finish_frame(); virtual void render(Renderer &, Tag = Tag()) const; + + virtual void set_debug_name(const std::string &); }; } // namespace GL