X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fshadowmap.h;h=67103b86f8abfe11ab56ead2ea801759c5138b1c;hb=f96d553dbf78f9d664d1dbb1fe002fc43f23ad47;hp=81563a72887acec2fc848d4c954776f51fa98165;hpb=91d87a3ecae2b21a87829442d82e65f071009e92;p=libs%2Fgl.git diff --git a/source/effects/shadowmap.h b/source/effects/shadowmap.h index 81563a72..67103b86 100644 --- a/source/effects/shadowmap.h +++ b/source/effects/shadowmap.h @@ -2,7 +2,6 @@ #define MSP_GL_SHADOWMAP_H_ #include "camera.h" -#include "depthtest.h" #include "effect.h" #include "framebuffer.h" #include "programdata.h" @@ -13,7 +12,6 @@ namespace Msp { namespace GL { class Light; -class Resources; /** Creates shadows on a renderable through a shadow map texture. In the setup @@ -31,7 +29,6 @@ private: Camera shadow_camera; Matrix shadow_matrix; Texture2D depth_buf; - DepthTest depth_test; const Sampler &sampler; Vector3 target; float radius;