X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fshadowmap.h;h=67103b86f8abfe11ab56ead2ea801759c5138b1c;hb=f96d553dbf78f9d664d1dbb1fe002fc43f23ad47;hp=5f6c5c15e3822cf80df88b3d3b2ae9378ebc5e12;hpb=70d9d2d28e5fe723c6b46894276e4c935f578e2d;p=libs%2Fgl.git diff --git a/source/effects/shadowmap.h b/source/effects/shadowmap.h index 5f6c5c15..67103b86 100644 --- a/source/effects/shadowmap.h +++ b/source/effects/shadowmap.h @@ -1,6 +1,7 @@ #ifndef MSP_GL_SHADOWMAP_H_ #define MSP_GL_SHADOWMAP_H_ +#include "camera.h" #include "effect.h" #include "framebuffer.h" #include "programdata.h" @@ -11,7 +12,6 @@ namespace Msp { namespace GL { class Light; -class Resources; /** Creates shadows on a renderable through a shadow map texture. In the setup @@ -24,18 +24,20 @@ class ShadowMap: public Effect private: unsigned size; const Light &light; + Renderable &shadow_caster; Framebuffer fbo; + Camera shadow_camera; Matrix shadow_matrix; Texture2D depth_buf; const Sampler &sampler; Vector3 target; float radius; float depth_bias; - mutable ProgramData shdata; + ProgramData shdata; bool rendered; public: - ShadowMap(Resources &, unsigned, Renderable &, const Light &); + ShadowMap(unsigned, Renderable &, const Light &, Renderable &); /** Sets the ShadowMap target point and radius. The transformation matrix is computed so that a sphere with the specified parameters will be completely @@ -59,7 +61,9 @@ public: virtual void setup_frame(Renderer &); virtual void finish_frame(); - virtual void render(Renderer &, const Tag & = Tag()) const; + virtual void render(Renderer &, Tag = Tag()) const; + + virtual void set_debug_name(const std::string &); }; } // namespace GL