X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fshadowmap.h;h=67103b86f8abfe11ab56ead2ea801759c5138b1c;hb=f96d553dbf78f9d664d1dbb1fe002fc43f23ad47;hp=5d8bf5095287423827e71f32b988a22811d1777e;hpb=0d765be40336decc966932e0143fe9496f3eab4b;p=libs%2Fgl.git diff --git a/source/effects/shadowmap.h b/source/effects/shadowmap.h index 5d8bf509..67103b86 100644 --- a/source/effects/shadowmap.h +++ b/source/effects/shadowmap.h @@ -12,7 +12,6 @@ namespace Msp { namespace GL { class Light; -class Resources; /** Creates shadows on a renderable through a shadow map texture. In the setup @@ -34,16 +33,12 @@ private: Vector3 target; float radius; float depth_bias; - mutable ProgramData shdata; + ProgramData shdata; bool rendered; public: - ShadowMap(Resources &, unsigned, Renderable &, const Light &, Renderable &); - DEPRECATED ShadowMap(Resources &, unsigned, Renderable &, const Light &); -private: - void init(unsigned); + ShadowMap(unsigned, Renderable &, const Light &, Renderable &); -public: /** Sets the ShadowMap target point and radius. The transformation matrix is computed so that a sphere with the specified parameters will be completely covered by the ShadowMap. */ @@ -67,6 +62,8 @@ public: virtual void finish_frame(); virtual void render(Renderer &, Tag = Tag()) const; + + virtual void set_debug_name(const std::string &); }; } // namespace GL