X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fshadowmap.h;h=67103b86f8abfe11ab56ead2ea801759c5138b1c;hb=641e5ebbda682a6df6f84a4627e3728dbcef3683;hp=67f2cf6c30a0b1b264759b0090265b89cec7a5b6;hpb=2b2676392aff2eb6b38c3e463cc67f4d67a4ef8b;p=libs%2Fgl.git diff --git a/source/effects/shadowmap.h b/source/effects/shadowmap.h index 67f2cf6c..67103b86 100644 --- a/source/effects/shadowmap.h +++ b/source/effects/shadowmap.h @@ -2,7 +2,6 @@ #define MSP_GL_SHADOWMAP_H_ #include "camera.h" -#include "depthtest.h" #include "effect.h" #include "framebuffer.h" #include "programdata.h" @@ -13,7 +12,6 @@ namespace Msp { namespace GL { class Light; -class Resources; /** Creates shadows on a renderable through a shadow map texture. In the setup @@ -31,7 +29,6 @@ private: Camera shadow_camera; Matrix shadow_matrix; Texture2D depth_buf; - DepthTest depth_test; const Sampler &sampler; Vector3 target; float radius; @@ -41,11 +38,7 @@ private: public: ShadowMap(unsigned, Renderable &, const Light &, Renderable &); - DEPRECATED ShadowMap(unsigned, Renderable &, const Light &); -private: - void init(unsigned); -public: /** Sets the ShadowMap target point and radius. The transformation matrix is computed so that a sphere with the specified parameters will be completely covered by the ShadowMap. */