X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fshadowmap.h;h=63d946c20e04c4aa4710dad2c345ce4e4e254a35;hb=5bb193f930fb8738d099d630c4d625d82c1215b5;hp=5f6c5c15e3822cf80df88b3d3b2ae9378ebc5e12;hpb=70d9d2d28e5fe723c6b46894276e4c935f578e2d;p=libs%2Fgl.git diff --git a/source/effects/shadowmap.h b/source/effects/shadowmap.h index 5f6c5c15..63d946c2 100644 --- a/source/effects/shadowmap.h +++ b/source/effects/shadowmap.h @@ -1,6 +1,8 @@ #ifndef MSP_GL_SHADOWMAP_H_ #define MSP_GL_SHADOWMAP_H_ +#include "camera.h" +#include "depthtest.h" #include "effect.h" #include "framebuffer.h" #include "programdata.h" @@ -11,7 +13,6 @@ namespace Msp { namespace GL { class Light; -class Resources; /** Creates shadows on a renderable through a shadow map texture. In the setup @@ -24,18 +25,21 @@ class ShadowMap: public Effect private: unsigned size; const Light &light; + Renderable &shadow_caster; Framebuffer fbo; + Camera shadow_camera; Matrix shadow_matrix; Texture2D depth_buf; + DepthTest depth_test; const Sampler &sampler; Vector3 target; float radius; float depth_bias; - mutable ProgramData shdata; + ProgramData shdata; bool rendered; public: - ShadowMap(Resources &, unsigned, Renderable &, const Light &); + ShadowMap(unsigned, Renderable &, const Light &, Renderable &); /** Sets the ShadowMap target point and radius. The transformation matrix is computed so that a sphere with the specified parameters will be completely @@ -59,7 +63,9 @@ public: virtual void setup_frame(Renderer &); virtual void finish_frame(); - virtual void render(Renderer &, const Tag & = Tag()) const; + virtual void render(Renderer &, Tag = Tag()) const; + + virtual void set_debug_name(const std::string &); }; } // namespace GL