X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fshadowmap.cpp;h=f688a6e3a7d4e858c23cf5126908475545bbe712;hb=91d87a3ecae2b21a87829442d82e65f071009e92;hp=cd9ad8274c7f6f61a7ee1a68347c5b4c4201f757;hpb=40db45bc521aa8cc154d745ef4b51c1358124ad3;p=libs%2Fgl.git diff --git a/source/effects/shadowmap.cpp b/source/effects/shadowmap.cpp index cd9ad827..f688a6e3 100644 --- a/source/effects/shadowmap.cpp +++ b/source/effects/shadowmap.cpp @@ -6,7 +6,6 @@ #include "resources.h" #include "scene.h" #include "shadowmap.h" -#include "tests.h" using namespace std; @@ -15,32 +14,20 @@ namespace GL { ShadowMap::ShadowMap(unsigned s, Renderable &r, const Light &l, Renderable &c): Effect(r), + size(s), light(l), shadow_caster(c), - sampler(Resources::get_global().get("_linear_clamp_shadow.samp")) + sampler(Resources::get_global().get("_linear_clamp_shadow.samp")), + radius(1), + depth_bias(4), + rendered(false) { - init(s); -} - -ShadowMap::ShadowMap(unsigned s, Renderable &r, const Light &l): - Effect(r), - light(l), - shadow_caster(r), - sampler(Resources::get_global().get("_linear_clamp_shadow.samp")) -{ - init(s); -} - -void ShadowMap::init(unsigned s) -{ - size = s; - radius = 1; - depth_bias = 4; - rendered = false; - depth_buf.storage(DEPTH_COMPONENT32F, size, size, 1); + fbo.set_format((DEPTH_ATTACHMENT,DEPTH_COMPONENT32F)); fbo.attach(DEPTH_ATTACHMENT, depth_buf, 0); - fbo.require_complete(); + + depth_test.enabled = true; + depth_test.compare = LEQUAL; set_darkness(1.0f); shdata.uniform("shd_world_matrix", Matrix()); @@ -91,12 +78,11 @@ void ShadowMap::setup_frame(Renderer &renderer) shdata.uniform("shd_world_matrix", shadow_matrix); - BindRestore bind_fbo(fbo); - Bind bind_depth(DepthTest::lequal()); - fbo.clear(DEPTH_BUFFER_BIT); - Renderer::Push push(renderer); + renderer.set_framebuffer(&fbo); + renderer.clear(DEPTH_BUFFER_BIT); renderer.set_camera(shadow_camera); + renderer.set_depth_test(&depth_test); renderer.render(shadow_caster); } @@ -122,5 +108,17 @@ void ShadowMap::render(Renderer &renderer, Tag tag) const renderer.render(renderable, tag); } +void ShadowMap::set_debug_name(const std::string &name) +{ +#ifdef DEBUG + fbo.set_debug_name(name+" [FBO]"); + shadow_camera.set_debug_name(name+".camera"); + depth_buf.set_debug_name(name+"/depth.tex2d"); + shdata.set_debug_name(name+" [UBO]"); +#else + (void)name; +#endif +} + } // namespace GL } // namespace Msp