X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fshadowmap.cpp;h=ddb78aeb6ff5a3c07aa59cb07548604089b48e8d;hb=bdcae47bf2f4e49d2d9e4ba15e6f17171ce5fa0c;hp=6c49f79fc9a70ba1fc97be427197a6054b24651b;hpb=5542f100cd82561aae4605dfca5a58b0eec8e2ae;p=libs%2Fgl.git diff --git a/source/effects/shadowmap.cpp b/source/effects/shadowmap.cpp index 6c49f79f..ddb78aeb 100644 --- a/source/effects/shadowmap.cpp +++ b/source/effects/shadowmap.cpp @@ -12,8 +12,8 @@ using namespace std; namespace Msp { namespace GL { -ShadowMap::ShadowMap(unsigned w, unsigned h, Renderable &r, const Lighting *l): - Effect(r), +ShadowMap::ShadowMap(unsigned w, unsigned h, Renderable &c, const Lighting *l): + Effect(c), width(w), height(h), lighting(l), @@ -38,10 +38,10 @@ ShadowMap::ShadowMap(unsigned w, unsigned h, Renderable &r, const Lighting *l): shdata.uniform_array("shd_world_matrix", 1, &dummy_matrix); } -ShadowMap::ShadowMap(unsigned s, Renderable &r, const DirectionalLight &l, Renderable &c): - ShadowMap(s, s, r, 0) +ShadowMap::ShadowMap(unsigned s, Renderable &c, const DirectionalLight &l, Renderable &sc): + ShadowMap(s, s, c, 0) { - add_light(l, s, c); + add_light(l, s, sc); } ShadowMap::ShadowMap(unsigned w, unsigned h, Renderable &r, const Lighting &l): @@ -183,7 +183,7 @@ void ShadowMap::setup_frame(Renderer &renderer) return; rendered = true; - renderable.setup_frame(renderer); + content.setup_frame(renderer); for(const ShadowedLight &l: lights) l.shadow_caster->setup_frame(renderer); @@ -235,7 +235,7 @@ void ShadowMap::setup_frame(Renderer &renderer) renderer.set_scissor(&light.region); renderer.set_camera(v.camera); - renderer.render(*light.shadow_caster, (v.face>0 ? "noclear" : "")); + light.shadow_caster->render(renderer, (v.face>0 ? "noclear" : "")); } } @@ -244,20 +244,20 @@ void ShadowMap::finish_frame() if(rendered) { rendered = false; - renderable.finish_frame(); + content.finish_frame(); } } void ShadowMap::render(Renderer &renderer, Tag tag) const { - if(!enabled_methods.count(tag)) - return renderer.render(renderable, tag); + if(!is_enabled_for_method(tag)) + return content.render(renderer, tag); Renderer::Push _push_rend(renderer); renderer.set_texture("shadow_map", &depth_buf, &sampler); renderer.add_shader_data(shdata); - renderer.render(renderable, tag); + content.render(renderer, tag); } void ShadowMap::set_debug_name(const string &name) @@ -273,5 +273,89 @@ void ShadowMap::set_debug_name(const string &name) #endif } + +ShadowMap *ShadowMap::Template::create(const map &renderables) const +{ + Renderable *content = get_item(renderables, content_name); + if(!content || !lighting) + throw invalid_operation("ShadowMap::Template::create"); + + RefPtr shadow_map = new ShadowMap(width, height, *content, *lighting); + shadow_map->set_target(target, radius); + shadow_map->set_depth_bias(depth_bias); + shadow_map->set_darkness(darkness); + + for(const ShadowedLight &l: lights) + { + Renderable *shadow_caster = get_item(renderables, l.shadow_caster_name); + if(!l.light || !shadow_caster) + throw invalid_operation("ShadowMap::Template::create"); + if(const DirectionalLight *dir_light = dynamic_cast(l.light)) + shadow_map->add_light(*dir_light, l.size, *shadow_caster); + else if(const PointLight *point_light = dynamic_cast(l.light)) + shadow_map->add_light(*point_light, l.size, *shadow_caster); + else + throw invalid_operation("ShadowMap::Template::create"); + } + + return shadow_map.release(); +} + + +DataFile::Loader::ActionMap ShadowMap::Template::Loader::shared_actions; + +ShadowMap::Template::Loader::Loader(Template &t, Collection &c): + DerivedObjectLoader(t, c) +{ + set_actions(shared_actions); +} + +void ShadowMap::Template::Loader::init_actions() +{ + Effect::Template::Loader::init_actions(); + add("darkness", &Template::darkness); + add("depth_bias", &Template::depth_bias); + add("light", &Loader::light); + add("lighting", &Template::lighting); + add("radius", &Template::radius); + add("size", &Loader::size_square); + add("size", &Template::width, &Template::height); + add("target", &Loader::target); +} + +void ShadowMap::Template::Loader::light(const string &name) +{ + ShadowedLight light; + light.light = &get_collection().get(name); + load_sub(light); + obj.lights.push_back(light); +} + +void ShadowMap::Template::Loader::size_square(unsigned s) +{ + obj.width = s; + obj.height = s; +} + +void ShadowMap::Template::Loader::target(float x, float y, float z) +{ + obj.target = Vector3(x, y, z); +} + + +DataFile::Loader::ActionMap ShadowMap::Template::ShadowedLight::Loader::shared_actions; + +ShadowMap::Template::ShadowedLight::Loader::Loader(ShadowedLight &l): + ObjectLoader(l) +{ + set_actions(shared_actions); +} + +void ShadowMap::Template::ShadowedLight::Loader::init_actions() +{ + add("size", &ShadowedLight::size); + add("shadow_caster", &ShadowedLight::shadow_caster_name); +} + } // namespace GL } // namespace Msp