X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fshadowmap.cpp;h=6b926dd897355b68b461299bb6f070207c552d86;hb=84e0e55710123e54617d342df852007f8b60af24;hp=c8c1e6ebd77df30dcdfc77f55d95a55b56a11c9d;hpb=57588abbefc8f0162332ac2310c69b62a14b2404;p=libs%2Fgl.git diff --git a/source/effects/shadowmap.cpp b/source/effects/shadowmap.cpp index c8c1e6eb..6b926dd8 100644 --- a/source/effects/shadowmap.cpp +++ b/source/effects/shadowmap.cpp @@ -235,7 +235,7 @@ void ShadowMap::setup_frame(Renderer &renderer) renderer.set_scissor(&light.region); renderer.set_camera(v.camera); - renderer.render(*light.shadow_caster, (v.face>0 ? "noclear" : "")); + light.shadow_caster->render(renderer, (v.face>0 ? "noclear" : "")); } } @@ -250,14 +250,14 @@ void ShadowMap::finish_frame() void ShadowMap::render(Renderer &renderer, Tag tag) const { - if(!enabled_passes.count(tag)) - return renderer.render(renderable, tag); + if(!is_enabled_for_method(tag)) + return renderable.render(renderer, tag); Renderer::Push _push_rend(renderer); renderer.set_texture("shadow_map", &depth_buf, &sampler); renderer.add_shader_data(shdata); - renderer.render(renderable, tag); + renderable.render(renderer, tag); } void ShadowMap::set_debug_name(const string &name) @@ -273,5 +273,89 @@ void ShadowMap::set_debug_name(const string &name) #endif } + +ShadowMap *ShadowMap::Template::create(const map &renderables) const +{ + Renderable *content = get_item(renderables, content_name); + if(!content || !lighting) + throw invalid_operation("ShadowMap::Template::create"); + + RefPtr shadow_map = new ShadowMap(width, height, *content, *lighting); + shadow_map->set_target(target, radius); + shadow_map->set_depth_bias(depth_bias); + shadow_map->set_darkness(darkness); + + for(const ShadowedLight &l: lights) + { + Renderable *shadow_caster = get_item(renderables, l.shadow_caster_name); + if(!l.light || !shadow_caster) + throw invalid_operation("ShadowMap::Template::create"); + if(const DirectionalLight *dir_light = dynamic_cast(l.light)) + shadow_map->add_light(*dir_light, l.size, *shadow_caster); + else if(const PointLight *point_light = dynamic_cast(l.light)) + shadow_map->add_light(*point_light, l.size, *shadow_caster); + else + throw invalid_operation("ShadowMap::Template::create"); + } + + return shadow_map.release(); +} + + +DataFile::Loader::ActionMap ShadowMap::Template::Loader::shared_actions; + +ShadowMap::Template::Loader::Loader(Template &t, Collection &c): + DerivedObjectLoader(t, c) +{ + set_actions(shared_actions); +} + +void ShadowMap::Template::Loader::init_actions() +{ + Effect::Template::Loader::init_actions(); + add("darkness", &Template::darkness); + add("depth_bias", &Template::depth_bias); + add("light", &Loader::light); + add("lighting", &Template::lighting); + add("radius", &Template::radius); + add("size", &Loader::size_square); + add("size", &Template::width, &Template::height); + add("target", &Loader::target); +} + +void ShadowMap::Template::Loader::light(const string &name) +{ + ShadowedLight light; + light.light = &get_collection().get(name); + load_sub(light); + obj.lights.push_back(light); +} + +void ShadowMap::Template::Loader::size_square(unsigned s) +{ + obj.width = s; + obj.height = s; +} + +void ShadowMap::Template::Loader::target(float x, float y, float z) +{ + obj.target = Vector3(x, y, z); +} + + +DataFile::Loader::ActionMap ShadowMap::Template::ShadowedLight::Loader::shared_actions; + +ShadowMap::Template::ShadowedLight::Loader::Loader(ShadowedLight &l): + ObjectLoader(l) +{ + set_actions(shared_actions); +} + +void ShadowMap::Template::ShadowedLight::Loader::init_actions() +{ + add("size", &ShadowedLight::size); + add("shadow_caster", &ShadowedLight::shadow_caster_name); +} + } // namespace GL } // namespace Msp