X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fshadowmap.cpp;h=41a97f806b1da20480374f98fe99ac2e1071ed7a;hb=6f39983060a27634c012f66c82fea0d09fea9774;hp=c2e1f2957a63f4de2a623d2db1af26f58529f5bf;hpb=9a63244c1342337915c4610401a24c09fa72cc3d;p=libs%2Fgl.git diff --git a/source/effects/shadowmap.cpp b/source/effects/shadowmap.cpp index c2e1f295..41a97f80 100644 --- a/source/effects/shadowmap.cpp +++ b/source/effects/shadowmap.cpp @@ -88,20 +88,11 @@ void ShadowMap::finish_frame() rendered = false; } -void ShadowMap::render(Renderer &renderer, const Tag &tag) const +void ShadowMap::render(Renderer &renderer, Tag tag) const { if(!enabled_passes.count(tag)) return renderer.render(renderable, tag); - Renderer::Push _push_rend(renderer); - - unsigned unit = renderer.allocate_effect_texunit(); - int iunit = unit; - shdata.uniform("shadow_map", iunit); - - Bind _bind_sampler(sampler, unit); - Bind _bind_depth(depth_buf, unit); - if(const Camera *camera = renderer.get_camera()) /* Multiply by camera's object matrix to form a matrix that transforms from eye space to shadow space. */ @@ -109,6 +100,9 @@ void ShadowMap::render(Renderer &renderer, const Tag &tag) const else shdata.uniform("shd_eye_matrix", shadow_matrix); + Renderer::Push _push_rend(renderer); + + renderer.set_texture("shadow_map", &depth_buf, &sampler); renderer.add_shader_data(shdata); renderer.render(renderable, tag); }