X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fshadowmap.cpp;h=35e851cd784ddae6a623f760e753979d106016a1;hb=cd5f37b066352119cf92d53d0001af7ff99be437;hp=f11ea7a710558085c4ce059289fac848baff3cc9;hpb=fe2fc291a4fc618425c64112c9ffd3519f0b8a3e;p=libs%2Fgl.git diff --git a/source/effects/shadowmap.cpp b/source/effects/shadowmap.cpp index f11ea7a7..35e851cd 100644 --- a/source/effects/shadowmap.cpp +++ b/source/effects/shadowmap.cpp @@ -6,7 +6,6 @@ #include "resources.h" #include "scene.h" #include "shadowmap.h" -#include "tests.h" using namespace std; @@ -40,9 +39,11 @@ void ShadowMap::init(unsigned s) depth_buf.storage(DEPTH_COMPONENT32F, size, size, 1); fbo.attach(DEPTH_ATTACHMENT, depth_buf, 0); - fbo.require_complete(); - set_darkness(0.7); + depth_test.enabled = true; + depth_test.compare = LEQUAL; + + set_darkness(1.0f); shdata.uniform("shd_world_matrix", Matrix()); } @@ -91,12 +92,11 @@ void ShadowMap::setup_frame(Renderer &renderer) shdata.uniform("shd_world_matrix", shadow_matrix); - BindRestore bind_fbo(fbo); - Bind bind_depth(DepthTest::lequal()); - fbo.clear(DEPTH_BUFFER_BIT); - Renderer::Push push(renderer); + renderer.set_framebuffer(&fbo); + renderer.clear(DEPTH_BUFFER_BIT); renderer.set_camera(shadow_camera); + renderer.set_depth_test(&depth_test); renderer.render(shadow_caster); } @@ -122,5 +122,17 @@ void ShadowMap::render(Renderer &renderer, Tag tag) const renderer.render(renderable, tag); } +void ShadowMap::set_debug_name(const std::string &name) +{ +#ifdef DEBUG + fbo.set_debug_name(name+" [FBO]"); + shadow_camera.set_debug_name(name+".camera"); + depth_buf.set_debug_name(name+"/depth.tex2d"); + shdata.set_debug_name(name+" [UBO]"); +#else + (void)name; +#endif +} + } // namespace GL } // namespace Msp